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Found 67 results

  1. Luis Javier Alvarez Santoyo

    FRAME RATE PROBLEM and Backpack

    The frame rate satrts getting slower, at first everything runs perfectly but after a while is starts getting slow, it crashes, while saving the game just stops. It´s a good game but it has a lot of prblems with the frame rate.
  2. Some bugs I have dealt with which is on the xbox one version is when I am doing multiplayer with 2 players is I only get about ten frames per seconed. With 3 players my frames go down to about 4 frames a seconed, and four it cant even handle and results in a crash. Also one of my friends nobody can join for some reasons. Also every once in a while a crash happens when I get in a vehicle. One more bug is my vehicles keep going threw the ground except the shuttle. Right now it is some where in the ground. If you fix these problems and add some more stuff this will be the best game ever!
  3. Just an idea for we bug reporters: can someone compile a list of known bugs so when we check before posting our particular issue? I've seen loads of people posting about falling through the terrain, half empty stacks stuck in inventory, flying trucks, etc. Many games in alpha does that and I think it really helps to prevent less repeated posts. Example: bug: item is stuck on backpack, storage cause: after drilling, half finished stacks will get stuck wherever they get in reproductible: yes workaround: none
  4. FireDemon

    Bug listing

    The following list describes the bugs and glitches me and my friend have encountered in our co-op world. Between the chunck borders the ground is tearing appart. When exiting a truck (with 2 extra attached explorers) the truck launched into the air and got stuck floating their and still is there to date. When spawning, my friend spawned through the planet and fell into a cave. When exiting our other truck, both him and the truck we're glitched underground in a cave. When leaving the planet with either a shuttle and spaceship the craft landed in space, he could take off but nothing happened. When trying to exit the craft from space it crashed both our games. Keystrokes don't register almost the whole time for me, I have to press 'A' or 'E' at least 5+ times to enter my backpack or start mining. Also a remark on the game; After some time very bad fps for the both of us, especially me as host. I'm getting around 20fps now when close to my base and 30fps outside of it. At the start of the new world I got 60fps stable and now not anymore. (I'm running with a Nvidia GeForce GTX 980M, 4th Gen Quad Core i7 equiped with 16GB of RAM on my gaming laptop, wich handles high end games no problem, except for this one) I know that in the early alpha state most of these things aren't gonna get fixed quick but the listing above is a real problem, especially the low fps makes the game hard to play. I really love this game but this needs to be adressed and fixed before planning on adding so many new things. "You can't build a house, if you're ground isn't stable."
  5. (This is all from Xbox One Gameplay while in Co-op) - When digging out the large crashed rubble of space junk it starts freaking out all over the place in the middle of the air. - Cursor not showing up properly in the backpack, only when at specific camera angle it will show up. - Game Crashes when the host leaves. - While in a cave deep under ground during a storm the character acts as if he is on the surface. (Slow walking, hunched over) - When the game crashes and you load back into the world, backpack items are floating in the air as well as items on the players backpacks are floating behind them a few feet. Other than that we haven't really ran into anything else. Keep up the awesome work you guys! Really excited where this game will go
  6. Hello System Era and other Astroneers! My friend and I recently picked this game up and we were instantly hooked. We spent a lot of time playing the game and then, having encountered a lot of wonky issues, we decided to try to break it! I was hosting on my PC on the Steam version of the game. The client is also my roommate and we're on a LAN connection. My specs are: CPU: Intel 4690k OC'd to 4.4GHz GPU: AMD Radeon Fury X RAM: 16 GB Game installed on an SSD (Client's system is nearly identical) Our findings are as follows: Trucks/rovers act erratically Once a truck has been equipped with a Storage or a Crane, the truck seems to randomly decide to fly off into space or into the core of the planet Trucks not equipped with Storage or Crane can be linked up to 3 before any performance impact is found (minor stuttering) but linking up 4 will inflict long stutters and freezing on the host. Client is visually unaffected by the host stuttering but the game does not update for them until the host is finished stuttering. During stutters, GPU and CPU usage drops way down (GPU to 0, CPU to 30% on all cores - game normally runs at 100% GPU and 70-90% CPU). Rovers can be linked up to 6 before any performance impact is found. 7th linked rover causes very long freezing and stuttering (this disconnected the client). Once client was disconnected, host recovered and performance impact was minimal. Main steps to reproduce are to be in a multiplayer game and link up as many trucks/rovers as possible until performance issues are encountered. Rovers seem to work a lot better and more reliably than trucks on a purely technical level. There seems to be some sort of weight system for the vehicles? Placing research on trucks seems to cause some strange issues like them flying off into space. It almost seems like the weight of the research pushes them into the ground, causing collision issues. Tethers cause extreme performance impact on the host's system once enough are placed. Unsure of the exact amount, but after a couple hours of cave exploring my FPS had dropped from a solid 62 to less than 30. Another hour and it was down to a constant 11 FPS. Nodes created by expanding the base with Resin seem to cause similar performance impact once enough are created. Again, unsure of the exact amount needed before any performance impact. The game seems to crash for both host and client completely randomly. I've not been able to find a common connection between any of the crashes. Sometimes the client will crash and then shortly after the host will crash. Or the host will crash out of nowhere. I've been sure to send the crash log every time. I may think of some other things we found, but this is it for now. Thanks for making a great game and I can't wait to see these bugs squashed and the game improved!
  7. Okay, so I just bought this game today along with three of my friends. Immediately, we dove right in. The game is awesome; it is beyond creative and the effort and thought put into making this game is evident.Although very impressive and fun, there are issues with the game. So far the issues I have encountered have been with attempting to join the games of my friends. Initially, when all of my friends and I all joined one game, there were no issues. But, after a few of us left and then tried to join back, we realized that, a lot of the time, the option to "join game" in steam is not available, for whatever reason. Not being able to join the game was frustrating, and there was no obvious solution to this problem. I found that when all of us launched the game at the same time and then one of us launched the game we were able to join, but if we all joined and then one left and tried to rejoin, he would not be successful and then all other attempts to rejoin would be unsuccessful as well. Aside from this Co-op joining issue, I find it odd that there is no "exit game" button on the main screen. In order to close the game (which I've had to do quite a lot while attempting to find a solution to the before-mentioned joining game issue) I have to tab out and directly close the game. This isn't too big of a problem, but in the future I personally would like to see a exit game button.
  8. Hello, I LOVE this game, but I continue to get crashes in Astroneer every 5-ish minutes after launching the game. IT'S VERY FRUSTRATING! I've reinstalled this game, run administrator mode, close all applications, gave full control to Astroneer, disabled anti-virus and firewall, restarted my computer and steam, updated all my drivers (even tried downgrading), but it continues to crash, and crash, and crash without warning... Please take a look at my logs and fix this problem. It will not help only me but many others who are having this same problem. Thank you. Logs.rar
  9. Shinobi Ryder


    I've got the XBOX ONE S and have discovered these bugs so far: Had a few crashes camera issues causing me to die, especially when filling in environments items remaining suspended in the air backpack items floating at a slight distance behind on one occasion tethers not connecting properly tether appearing disconnected when it's not cant rebuild base instructions are basic cant delete saves
  10. Manosman

    My particular case

    I have noticed a few things that cause my game to ultimately crash. When on Terran I can use the air vehicles, but as soon as I get in to a land based vehicle and move my game crashes. HOWEVER, I moved to Barren and started a full base there and am able to use the land vehicles, once I link more together I start to get problems
  11. Pjotr_Pewpew


    I found out that the Astro-Win64-Shipping file is cousing some troubles on my pc so i dug in to it a bit and discovered the following: The file is having troubles with the "Wait chain traversal" and windows has this to say about that: Wait Chain Traversal (WCT) enables debuggers to diagnose application hangs and deadlocks. A wait chain is an alternating sequence of threads and synchronization objects; each thread waits for the object that follows it, which is owned by the subsequent thread in the chain. A thread waits for a synchronization object from the time it requests it until it has acquired it. A lock is owned by a thread from the time the thread acquires it, until it releases it. Lock ownership is equivalent to the lock waiting for the thread to release it. Therefore, if thread 1 waits for a lock that is owned by thread 2, this is the same as saying that thread 1 waits for thread 2. WCT currently supports the following synchronization primitives: ALPC COM Critical sections Mutexes SendMessage Wait operations on processes and threads To retrieve the wait chain for one or more threads, create a WCT session using the OpenThreadWaitChainSession and GetThreadWaitChain functions. WCT sessions are represented by a handle of type HWCT. Sessions can be either synchronous or asynchronous in nature. Synchronous sessions will block the calling thread until a wait chain has been retrieved. Synchronous sessions cannot be canceled. Asynchronous sessions do not block the calling thread and can be canceled by the application using the CloseThreadWaitChainSession function. Results from asynchronous operations are made available through a WaitChainCallback callback function provided by the application. For asynchronous sessions, the caller can specify a pointer to a context data structure through GetThreadWaitChain. The same pointer is passed to the callback function. This context data structure is user-defined and opaque to WCT. It can be used by the application to communicate context between a WCT query and a callback function. A common approach is to pass an event handle through this structure; when the callback is executed, it signals this event and informs some monitoring thread that the query has been completed. HOPE IT CAN HELP... USING WTC : WTC REFERENCE : GREETZ, PIETER
  12. molestar

    [New bugs] from 2.10

    So for hosted games what got fixed: - tether lag is gone New bugs: - launch pods are still glitching next to the initial habitat - power thingies do not charge during the night, it charges to solar-only (same with vehicles) - the people playing in host game crashes, then the host crashes soon after (we're crashing every 5-10 minutes)
  13. My Notebook has NVidia 920m 2GB GPU, 8GB RAM, i5-5200U @ 2.5 GHz and SSD + HDD (512GB both) I can play the game without any FPS issues even when I'm spamming tethers. The only thing that is annoying the hell out of me, keeping me from playing this game 24hrs straight is the constant crashing after few minutes. I read that for some people it crashes while running, I tried just simply walking but that failed. I tried to walk for a few seconds and stopping to give my PC time to generate scenery (I thought my PC was getting stuck because I kept running too fast and my PC was struggling to generate new scenery fast enough, and hence crashing the game) it crashed again. I thought tethers were a problem, the game crashed with no tethers used. So far I have been trying to get away by saving the game after every major work. Sometimes I have to try a few times before I can get 4-5 minutes of game without crashing, other times I get 20-30 minutes of crash free game. Right now I have found a cave system that I want to explore. I have never been able to put enough tethers to and into the cave and come back to save the game in time. Please fix this issue. This game is what I (and I hope many more) desired the most from others (cough cough NMS cough cough) I will be so happy to actually be able to enjoy the game without worry of a crash. I don't even care how fast or slow the updates come, even right now the game allows for some silly play that can keep me engaged for much long. I wish that you guys can at least tell us a time frame by which we can expect a fix for this thing specifically, or give us a work around in the mean time.
  14. I have been noticing that there are frequent and random crashes to astroneer. This topic lists crashes that could be 'random,' and possible causes. Please do not post anything else except those two things. By random crashes, I mean that the crash does not always occur under the same circumstances.
  15. bambam625

    Massive FPS drops.

    System Specs: 4790k oced to 4.4 ghz. 16gb of 1600 mhz ram. 980ti. win 10. Playing in 1440p, through steam on mouse and keyboard. When i first start the game the fps is fine, however as i continue to build my base, and build vehicles, and put tethers up around my base, the fps drops to powerpoint level fps. Nothing in background running. The issue continues even when i go out exploring with my truck. ( have 3 trucks attached). ill go for several minutes in one direction and fps issues still persist. Im going to have to stop playing the game until this is fixed because it has been reduced to a powerpoint presentation. Good game, very fun, needs some optimization. I realize its pre alpha. -Thanks
  16. I understand that this is prealfa that many bugs may be present, okay, do not care for this, but my concern is that the game freezes and sometimes crashes. Of any bug fixes that when booting the subjects are somewhat behind of the backpack. The main claim to crashes and freezes. Correct them quickly. So do not hvatatet graphics settings (I don't like the blur when turning the camera, for example), and my laptop is far not new and not the most powerful. I look forward to corrections and input new content. Liked the game a lot of people, good luck and don't make stupid mistakes!:)
  17. First of All: Love the game so far, have had a lot of fun with it already. I am excited to see where this game goes in future updates. Here are a few bugs that I have encountered in my play so far, feel free to add on to the details of these bugs if you have encountered them. Not the host on Xbox One Tried to sit in the ship when there was a storm, I sat on the outside of the ship (Graphical Bug) When the host was in a rover, riding along a tether line, I couldn’t connect to the tether, probably a lag issue. Takes a long time join the host, sometimes just brings you back to the main menu. I join a friends game and my pod goes right through the map. I spawned under the map. The host on Xbox One Inventory cursor breaks, can’t easily use inventory. Inventory graphics break, the items in your backpack stick way out of your bag, I believe this causes the one above. Tethers and rovers make the game slow down greatly. Both Building underneath your person makes you fall through the map.