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Showing results for tags 'chamber'.
Playing on XBOX One with software version 188.8.131.52. I'm on Glacio trying to finish up all chambers. I powered up two chambers and could travel between them fine. When I powered up the third chamber I look at the Odd Stone and I see two Bright Nodes (Surface Elevations 1 and 5), one Origin Node (Surface Elevation 6), and four Dim Nodes. When I travel to one of the first two powered nodes I only see one Bright Node and one Origin node, my third chamber (Surface Elevation 6) shows as a Dim Node. But the chamber is powered up, I can't re-power it so how am I going to get it to be a Bright No
Summary: 184.108.40.206 - Steam - Gateway Chamber not unlocking after given more than enough power on Sylva Description: My friend and I have gotten to the point where we have the RTG. I made two of them, slapped them on the back of a large rover, and drove us to a Gateway Chamber. We plugged the rover into one of the triangle slots, the power bars were full, and the floor lowered, but nothing happened. It only made the powering up sound continuously, no odd stone was produced. Without these, we can't get inside the Gateway Engine, and cannot progress towards the end. Save file is atta
Surely Exo Dynamics will have listened to Astroneer feedback and added an External Timer to the Research Chamber, so busy Astroneers can just glance at the Research chamber to know when their object is nearly complete? Well hopefully they are working on it! Allow the Astroneer to keep tabs on the current research task easily by displaying an external timer on the control panel. This way a busy Astroneer can just glance at the Research Module, rather than having to open the control panel to see how much time is left. See picture: