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Found 5 results

  1. Hi! Wouldn't it be able for Astroneer to automatically back up each new saved game? The old game is saved as a backup. In the game "Terraria" this is how it happens, the old game becomes a ".bak" file. I just lost my whole world (37K) from one second to the next because of a lack of energy. If there was an automatic backup it would have been simple to resolve. I don't know if it is simple to program a routine for this. --- What's interesting, is there used to be backups of saves. I don't know when or why the Astroneer stopped happening. The game used to keep 2 copies of saves though. Regards! P.S. - My Save attached "The crash happened in the middle of saving, it 0'd out the save fale and crashed before it could actually save world data." (Spyci - Discord Astronner Server)
  2. I was just playing Astroneer, having a good time, when all of a sudden it crashed. When I rejoined the game, all my progress from the previous session was gone. This made me very frustrated. Simply adding an auto-save option/feature would prevent this and any future occurrence of this.
  3. How is there still not an autosave feature in the "full release" of this game. This is the most basic quality of life thing you can have. Nothing annoys people more than losing hours of work because the software crashes. Even microsoft, a MULTI-BILLION dollar company, with HUNDREDS of developers has autosave in microsoft word (a mature, well-developed software). IF anyone could write software stable enough and confidently enough to not need autosave it is microsoft - and yet even they include it in all their office products. LEARN FROM THE GOOD IDEAS OF BILLIONAIRES! Prevent people getting pissed off from loosing hours of work. Add autosave. It REALLY can't be that hard - you even have a menu for saves now. I mean, really... How?
  4. Please remove the game save when entering vehicles. This is very bad for the host of the session because if you have more 2 or 3 players simultaneously exploring the planet with vehicles the host player suffers greatly from the lags generated by the save game. Add an exception for driver seats or this can be configurable in-game.
  5. Firstly, apologies if this has already been brought up. It is rather irritating that the game autosaves every single time you get into a seat - it causes a small amount of server-wide lag and is just a nuisance. There should be another, more obvious way to save. Moreover, would it be possible for characters to keep their inventories when they leave? Other than these points, I'm LOVING the game; I look forwards to seeing it develop further.