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Found 16 results

  1. As the crane has 2 Tier 1 attachment slots, they feel pretty useless since I've tested Augments and they don't seem to work... are those tier 1 slots intented to be used for boosters? Is this under development, or? How about making another 3rd slot on top of the 2 Tier ones so you can use 3 boosters like the terrain tool has?
  2. MODS...AUGMENTS...the things that go on the terrain tool...I WANT MORE! I will list my...along with some others' ideas here: Repair Mod Capability: When the terrain tool is moved over Debris, (I hope that such Debris can be created from use or storms in the future.) it can be transformed into it's fully functional condition (by means of repair) using, possibly, Scrap or about half the resource cost. Research Cost: 1000 Recipe: I'm thinking 1 Iron Go here for more information: Smoothing Mod Research Cost: 500 Recip
  3. You guys should really add a reaching augment to the terrain gun
  4. I'm noticing that the augments are very dependent on the order you put them on your gun. If you want to use Boost, Wide, and Drill 1, you have to put them on your gun in order of Boost, Drill, then Wide. If you do Boost, Wide, then Drill, when the drill is put on, the Wide mod will turn red, turning the augment off. If you then pick up the wide mod, and put it back on the gun, all 3 will turn green. Not sure if this is intended or not.
  5. I was thinking about when we would eventually have fauna and probably need some means of defense against them; having a normal gun would be boring and probably hard to factor in to the game, since the astroneer is carrying the terrain tool around all the time. What if we had an augment for the terrain tool that allowed you to use dirt from canisters to fire a rock, spike, or cannonball of some kind? This is for the far future, by the way; we don't have fauna yet, so it would be pretty useless right now.
  6. The Angle Augment would allow the terrain tool to be locked to a certain angle, 45° for 8 directions or 22.5° for 16 directions (maybe adjust the angle with scroll wheel and the rotation with the Z and X keys. This would be great for building ramps. The Axis Augment would lock the terrain tool to 2 xyz planes (allows terrain to be built on xy, xz or yz planes). Great for building walls and roofs.
  7. Hi, The ability to activate/deactivate an augment without removing it from the terrain tool would be great. I thought we could use F1 to activate/deactivate an augment on slot #1, for example. Thanks for this great game
  8. Hi, from new patch i have problem whit augment. They don't work properly... wide mod: act like inhibitor mod narrow mod: block the terrain marker in a positin, cant do nothing Boost mod: the speed dosn't change before someone answer energy ecc ecc i have full energy bar when i use e the green cirle in the mod is on .... someone have the same issue?
  9. Like Joe said in last stream, best one can to do help rooting out Augments bugs, is to post video(s). Made a fresh drop, got the essentials and then dug down, got Malachite, made a smelter and thats when the video starts: Specs: OS: Windows 7 Ultimate 64bit CPU: i5 - 750 overclocked to 2.9ghz GPU: MSI GTX 1050ti OC 4gb RAM: Kingston DDR3 2x4gb 1600mhz HDD: WD Blue 750gb
  10. I'd like to report a bug and hopefully, it will receive attention. Because I like to collect colours, I do so by using the terrain analyser; however, the augment appears to be buggy: Initially, after the terrain analyzer mod registers a colour, the indicator shows the colour on its top. However, after awhile (within less than an hour) its top will turn black as if it had never analysed before. But when I test it, the augment still functions as intended, albeit the missing indicator. This is troublesome as I have to test each terrain analyser to figure out which is which. I've u
  11. Hi, I'm having trouble using the new augments. So far I've obtained the terrain analyzer, inhibitor, wide mod, and narrow mod. The only one of the 4 that seems to function in it's intended way is the inhibitor. This is what my mods do when I try to use them with the terrain tool: - Inhibitor: collects resources without deforming the ground (so it's working properly) - terrain analyzer: doesn't "sample" the terrain. The meter never fills, it stays black. When removing terrain nothing happens, when adding terrain it gets added in a default green color. I can then remove the g
  12. First, this comes from a console perspective but I see no reason a keyboard hot-key couldn't be handled the same way. What I would like is to be able to easily switch mods in and out of the top slot on the terrain tool. My suggestion is do a mod wheel like ESO does their quick slot. For example, if the hot key would be D-Pad UP, then holding it down brings up a wheel of mods you have available. And you select one using the stick. Now when you tap D-Pad UP it would mount that mod on the top of the terrain tool. If anything was there, it goes whereever that other mod came from.
  13. Summary: 199 - Steam - Terrain Analyzer Augment display isn't working properly Description: All my Terrain Analyzer Augments aren't showing the terrain colour I have analyzed (to completion) and show a black bar instead of a coloured one as they did before. I think this only happened after I loaded a save, because I remember seeing the bar fill up and showing the correct colours! Here is a picture showing two of these augments in my backpack, both work properly when I paint the terrain (one in blue and one in orange, respectively) but as you can see the bars show up bla
  14. I was holding Shift while grabing a Tether line (Cordões) and I had two of those Terrain Analizer (Analizador de Terreno) in my back pack, And because my backpack was full, the tether attatched to the Terrain analizer modificating its colour and name to White and Tether (Cordões) respectively as you can see on the Screen Shots. The Terrain Analizer (analizador de terreno) is Working as it should, only on the gray surfaces as the color indicates after the "attatchment". I tryed to reproduce this in video, but it hapened once only sadly..... I want to sorry for my english, I`m from
  15. Hey all! First off, some credit for these ideas go to EzCheezy123 and UtpoicVision. These lovely gentlepeople suggested a grappling hook that can be used for climbing mountains and rappelling, and I'm borrowing these ideas and building on them somewhat. Lemme know what you all think! Feel free to offer suggestions for different/better names and functions and such. Summary: Range Extender (augment) - allows the terrain tool to work at longer ranges Grappling Cable (augment) - turns the terrain tool into Batman's grapple gun / Link's claw shot Cable Ancho
  16. I unlocked the inhibitor but have no clue how to equip it. I know it's supposed to go on the terrain tool but how do you hold it and pull out the tool? On Xbox One