KillerShadow115

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Everything posted by KillerShadow115

  1. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path. and if you cave connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a truck -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so along as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.)
  2. KillerShadow115

    Train concept (With 3D model concept)

    @Tyler James 3d models where made using Maya 2018-2019, the textures and renders where made using substance painter. Both programs offer a student license if you want to mess with them Free alternative would be blender
  3. KillerShadow115

    Train concept (With 3D model concept)

    I have some free time so I will be remaking some models and adding new concepts for this post. Please be patient and feel free to leave any ides you may have. I will be- 1) remake and add new Carts 2) making and adding better rails 3) remaking the station 4) adding mods for the train (like auto track laying, digging, or flattening the land.) I do not have a release date for this update but if all goes well it'll be done in a week or 2 Thank you for all your support and ideas!
  4. KillerShadow115

    Train concept (With 3D model concept)

    @Astrofun And any others following this, I apologize but I am pretty backed up with school work and work. I would be more then happy to continue this either, when some modding developers wish to take on the project, or when I have more free time. Currently I am working on 2 game environment pieces for my portfolio and assets for a mobile game. As you can imagine this is taking up most of my time if not all of it. Again, sorry for not being active but if anyone wishes to work with me on this just let me know and we can keep updating here. If anyone also has a project of their own that is actively being developed and in need of a 3D game modeler let me know as well. I think this is an awesome game and would like to add to it when I can it’s just harder when doing it alone. ( If anyone wants to see some of my work you can find it in my ArtStation here ) https://www.artstation.com/killershadow115/albums/all
  5. KillerShadow115

    Flora Idea

    @CopperyMarrow15 I probably won’t be revisiting this any time soon, but if you send me some sketches of how you would like it I will save it. Any sketches will make it easier for me and I could work on it again when I get free time. Also the programs I use is Maya 2018, Z brush, substance painter/ designer, and photoshop. (gave up blender for the industry standard which it Maya.)
  6. KillerShadow115

    Flora Idea

    As requested I made a quick model describing some of the things you mentioned. (This is only for concept. This model would need to be altered a little to fit better with the game art style. Sorry for any inconvenience but I hope the visual helps a bit.)
  7. KillerShadow115

    Train concept (With 3D model concept)

    when ever me and my friend play we end up staying close to the base and don't really explore the whole planet because 1) we don't wanna lose out rovers with them bugging out 2) the rovers run out of power and we end up sitting there waiting for it to charge 3) its slow and we cant go mining or anything because we have full cargo and inventory This will make things more interesting. Just imagine a large base and several tracks reaching all around the world, or several bases with tracks connecting them.
  8. KillerShadow115

    Train concept (With 3D model concept)

    Small update showing off a concept of a possible station and a new train rail. The station contains batteries on both sides and the middle piece would generate the magnetic force. Each tide of the station also has places to put large storage if you want. This way maybe a self-unloading feature could be added to make the train autonomous. As in it will arrive on its own when you send it, then unload the cargo and return to player. (no more running back to the base to get that research there or having to big out that rover with way too many carts.) The new rail design is so it fits what most of y’all asked for. Placing the rails down like you do the extenders. Let me know what y’all think. Should I change or add something? I love all the positive feedback and all the amazing ideas! I will keep working on it and update when I can on my free time.
  9. KillerShadow115

    Train concept (With 3D model concept)

    I like some of the ideas you have here and I will make sure to refine the train a bit more. I will have to make a model for the engine's that I will probably place at the front of the train.(to define the ends of the train system.) I will also have to make a small train car, currently I only have the large one. currently working on a station design to dock the train. The station can also work as a checkpoint, as in when the train reaches the station it will scan for open slots on the station to drop off materials(like the smelter does when it finishes smelting) before returning to the player. I have not worked on the rails yet but I will make a few and show it here when I can. I appreciate everyone's feedback. I'll try to get an update out as soon as I can.
  10. This is an updated concept to my old one. The reason I really want to suggest this is because when me and my friend play we like exploring. Although we find it hard to set up connecting bases of operations around a planet. We like going into caves, mining everything we can find. As well as gathering as much research as we can. The problem comes when we get full we either have to run all the way back to the base or if we have our rovers with us we try and get them out of the cave. (I don’t know about y'all but getting the rovers out can be a pain depending on how deep you are, and if you have a smooth path, and if you have connecting rovers it can be much harder.) My solution is having the ability to have a train system. This way it can make it easier to get from one place to the next fast and easy. (as long as you place the tracks effectively.) This system can work for exploring underground or connecting different bases on a planet together. Pros: -Fast and easy travel -Can hold as much as a large rover -Can have multiple carts (maybe max of 3-4?) -Hovers over rails so its smoother then a rover and harder to lose -Has rails so you can set out the exact path to take (with a rover you could accidentally crash into a small ravine or fall in a cave. Thus, having to dig yourself out) Cons: -Expensive (could cost 4 titanium per cart and 2 titanium per set of rails? Making this more of a late game item. Also adding to the grind having to mine more and trading things more so you can get the materials you need) -Only goes from one point to another, no free exploring. (still have to use rovers early game or to scout out areas) -More power hungry so your base will have to have sustainable energy. Possibilities: -Could probably have a system of rails connecting multiple points. (instead of point to point it could take multiple routs.) -Rails could carry power to train so as long as the base has power your train has power. (unlike rovers where you have to use up a slot for a solar panel, or something to keep it powered.) -Could have different levels of trains. (like the rover/ truck and the small/big shuttle) -Could have a specific platform like a docking station instead of using the vehicle bay (this way the rails don’t get in the way of the ships and the rovers.) -could hold a drill so you or someone can dig out a path while a friend sets up the rails. I personally think this would be an amazing addition to the game. Let me know what you think? Would this help you out in gameplay? How would you make it better? All feedback is appreciated The 3D model is a rough concept I quickly came up with, trying to follow the look of the rovers a bit. (concept model can always be changed.) This is the updated version of the train based off of the new rovers that came to the game. They can still use some work with the design but this is what i have so far. (all 3D models and textures where created by me Killershadow115) Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow modding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in, if that time ever comes.
  11. KillerShadow115

    Train Concept (3D concept included)

    The new concept is basically to keep up with the style of the new rovers but I could modify the way the levitation works. I was going for a magnetic levitation system for the second model, but may be I could make a version with the hover style system from the first model. Also I never really thought about the crane being the mechanic that places the tracks but I think that's a grate idea. Maybe the tracks could come in sets like the theaters so its easier to carry a few without using up all your inventory space. I am not sure if the dev's would add something like this to the game but if they add modding support I will probably try to add it in myself if I can.
  12. KillerShadow115

    Train concept (With 3D model concept)

    Sorry for the late update been busy. Here is a refined version based on the new rover model they have. I hope they add something like this to the game or if they allow modding I’ll be happy to provide all the models and textures necessary to whoever wants to mod it in if that time ever comes.
  13. KillerShadow115

    [Merged] Vehicle Issues

    When I play with my friend and we get in a car it would randomly spas out and go deep into the ground. we have dug out out trucks and rovers like 7 times now and its getting annoying tho it is funny.