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MrrQuackers's Achievements


Newbie (1/14)



  1. Hello All, This is very bizarre but I can't find any help online, no one seems to be having the same issues and nothing seems to fix the issue. Whenever I boot my computer and also randomly while using it (mainly gaming), all of my USB devices will disconnect and reconnect a second later (you can hear the disconnect/reconnect sound). I thought I was losing my mind because there was no rhyme or reason. I finally was able to make it happen on command by restarting my PC (usually always left in Sleep), within a minute the USB devices would do their thing. I looked into the Event Viewer and noticed it happened when two APPCRASH information lines came up in Event Viewer under the Application tab (the one time it didn't do it from a restart and those lines were not there). They read: APPCRASH Astro-Win64-Shipping.exe and APPCRASH PhysX3CommonPROFILE_x64.dll. What I tried: I tried uninstalling Astroneer, cleaning the registry with CCleaner, updating my BIOS, Chipset, etc., reinstalling Astroneer, verifying game integrity, uninstalling PhysX from Control Panel, manually adding the "PhysX3CommonPROFILE_x64.dll" file manually to the location the error message was looking for it, going into power management and disabling USB selective Suspend, and going into Device Manager, unchecking all the USB components that had "let the computer turn off to save power" checked, and moving USB devices to different ports as well as spreading them across the USB 3.0 and USB 2.0 ports (possibly thinking it was a power draw issue).. All this makes no change. I don't have an Nvidia card, but I know some applications install PhysX by default (which is why PhysX was installed on my machine). I also can't understand why these APPCRASH lines come up even after Astroneer is completely uninstalled from my machine. I've included my DXDiag file. Please help, I'm at my wits end and am ready to just nuke my OS and start over. DxDiag.txt
  2. Could we please be able to name Beacons? I see a beacon a quarter of the world away, forget what it was for, drive all the way there just to find out it'd for something I don't need at the moment.
  3. I think it would be nice to be able to travel quickly around and also explore caves with a small personal jetpack. Of course it should be limited so it doesn't become OP. Just a thought.
  4. For me, the audio just won't change. When I switched from my headphones to my desk speakers, the sound kept coming form the headphones. Does need to be addressed.
  5. Not sure if this is by design, but you have to make sure the smelter is empty. If not, your ore will not yield properly.
  6. I can second this. I had this happen in 2 player co-op, but our scenario was this: both of us were driving two different vehicles, if either one exited the vehicle, both vehicles acted like they were exited (dead vehicle until getting out and back in).
  7. Running Steam v. Machine: Win10 Pro 64-bit, CPU: Intel 5820k, RAM: 32GB DDR4, GPU: AMD Fury X. Using keyboard + mouse. Minerals that can be collected aren't always showing up for both players: When playing the host player could always see all the minerals, however the joined player cannot see the minerals (sometimes). The joined player would see the host player vacuuming terrain (but not minerals) however you would see the gun/backpack fill up. If the joined player vacuumed the exact same area that the host player said there were minerals, the joined player doesn't get any minerals from it, also the minerals are lost since they are not added to the joined player's backpack and the host player watched them get vacuumed up. If collected packed minerals are dropped with the above scenario, the joined player cannot interact with the packed minerals: The joined player can see the packed minerals on the ground, when hovering mouse over the packed minerals, the UI would recognize them, but clicking and trying to move the packed minerals would do nothing, as if the game doesn't think they're really there. If the host player picks up the packed minerals, then places them in the backpack of the joined player, then the joined player can interact with the packed minerals. When adding packed minerals/additions to platforms at the base, the joined player still sees the x-ray of what is needed: For example, if there was a blank platform that is showing an x-ray of two resins to complete the platform, then if either the host or the joined player adds something to the platform (other minerals, solar panel, etc), the platform will still show the x-ray for both resins for the joined player (not sure about host player). Using the Trading Platform: When using the trading platform, cycling through the minerals doesn't show the correct mineral you will receive for the joined player. So if you cycle to Lithium (it states you'll get X number of Lithium), send off the trade rocket, then when it returns you actually received X number of some other mineral. Also there now seems to be a glitch of a double rocket, for example, you send off the trade rocket, hear the sound of it going to space with the minerals on it, then a moment later you will see a silent empty trade rocket go off to space. Dropped packed minerals sometimes not loading textures: Joined player would only see the connector port of the packed mineral, everything else was not rendered for the packed mineral. When in cavern, large section of textures not loading, able to see under world: This only happened once, however there was a large rectangular section in a cavern that didn't load for joined player. Once texture was manipulated using the vacuum gun, then the textures rendered. Driving vehicles for joined player shows both players sitting under the vehicle: Both players were still able to drive like normal, and getting in and out of the vehicle didn't cause any problems, however when driving the truck vehicle, the joined player saw both his and the host's character sitting under the vehicle, positioned below where the seat was located. Driving two separate vehicles and vehicle not responding: If two players are driving two different vehicles, if either one gets out of vehicle, it would cause the other player's vehicle to stop. If your character was the one to get stopped and are still in your vehicle, the only way to get your vehicle running again was to get out and get back in. Suffocation sounds and sprinting speeds stuck (specific scenario): One player is losing oxygen, starts suffocating, second player takes full oxygen tank off their backpack and places it on suffocating player's backpack. Player stops suffocating/dying but the suffocation breathing sound as well as the limited movement stay. The sound and movement will only be reset when your primary tank is filled up by tether or gathering oxygen minerals. I'm not sure if these were issues in previous versions but the above bugs/glitches were only seen by me after the latest patch update. Please let me know if you have any questions.
  8. Definitely playable at this point. A night a day difference compared to before.
  9. Seriously quick! I just launched Steam and saw the new patch and was coming back to update. So: The update completely fixed my laggy game (no restart, still using the same level that was having the original issues). I can tell you with 100% certainty this latest update completely fixed the lag issue. I can now frolic and jump around my base with zero lag/hang. The latest update is now keeping holding the game at ~45fps. I'll take a solid 45fps over a drop to 9fps, but hopefully as development continues the developers can get it to render at 60fps and beyond.
  10. Sorry, I was at work during all the above. I'm running Steam version:
  11. Interesting. So you're saying that if you start a new game it could possibly fix the lag issue, even if you make a large base with a lot of tethers?
  12. Oh I thought you meant build as in my PC build. I'm using Steam, running the latest version Steam has.
  13. Not trying to be hostile. The forum is to report issues. I reported the issue but you stated above that starting a new game is a fix. That's not a good option moving forward and since I didn't see other posts talking about it, I wanted the developers to be aware of what I am experiencing. The game asks players to come here and let them know of issues, so here I am. Have a good day.