erikinthebakery

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About erikinthebakery

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  1. I know I'm probably late to the party here, but I wanted to pop in and say that the canister fullness display on the terrain tool reticle is a masterpiece of UI design. Being able to look at it's border and see not only how many canisters I am holding but how full of soil they are is a nice, subtle touch. Please don't take this as sarcasm, I am seriously very impressed.
  2. Having come back to the game after a long break, I have to say I really like the new research system. I like being strategic about what I unlock early, deciding if I want items to accelerate my ability to process research (more power options) or explore (vehicles, etc). No more going and collecting piles of items, hoping one of them will get me closer to my goal instead of just giving me filters. It feels like a different game wrapped in the same graphics. And I like this new game.
  3. Noticed an issue when I returned to base with a rover train. Neither the Large Rover nor the Medium Rover wanted to connect to the base. When I clicked on the cable hologram, it played the "retract" animation. After unhooking and reconnecting my large rover to the rest of the train I was able to get it to the base. I had no such luck with the medium rover. Video is attached. 8-17-2017_8-51-33_PM.mp4
  4. I think the O2 tank upgrade is already in the game. An extra Tank costs one titanium once you have the recipe.
  5. To be honest, I think the most interesting part of this is the idea of using crafted items as crafting materials. It would open up quite a few possibilities.
  6. Just wanted to add in that Astroneer has become my favorite I-need-to-relax-because-I'm-exhausted-but-can't-sleep-yet game. Even with the bugs (sometimes humorous) this game can be very chill. Not that I'm trying to downplay @SES_Adam's skills, but you may not want to have an artist diving into the code like that...
  7. The base premises of the game require quite a bit of suspension of disbelief and that is part of the fun, so personally I'm not too bothered by the lack of "logic". I think the bigger concern is finding the right gameplay balance.
  8. Sony does not have the early access program that Microsoft and Steam have, so it would have to be after the full release.
  9. After/if the changes to the terrain deformer go in (where you collect Sediment and it takes no power to remove it) I was thinking an interesting use for the power you are not needing as much in the early game would be to have the backpack printer require it to run. It would fit in the context of the game (the other printers are all powered) and the player would not be in danger of being forever stuck because it is always possible to get more power.
  10. I agree with the "one sediment" idea. The analyzer, once programmed, can output whatever type of sediment it is set to.
  11. They are adding new content, they are reworking major game systems, they are very transparent about their progress and they are very transparent about the state of the game. If they were focusing on "adding new content" right now, the game would suffer for it.
  12. You have to put it on top of the Smelter to keep it warm... right?
  13. In one of the recent patches they started adding some of the backend stuff it would take to support dedicated servers.
  14. The current method is definitely gray. Also, I have never thought of it as "The Astroneer is inventing these items". Seems more like "The Astroneer is being rewarded with new schematics and items for things he has discovered".