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About mikebgator

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  1. mikebgator

    And the next patch is... when?

    I hope that Astroneer is about much more than exploring and not the objective of the game. I know I don't represent everyone, but exploring is only fun for the first play through discovering content. Example: I don't go back and explore skyrim to look at mountains I've already seen, nor do I go drive around tundra for fun. I know as more content and easter eggs are added there will be hours of exploring added to the game, but I hope there are more goals/objectives and awesome things to build, as that is what will keep me coming back. I want my Astroneer to build a space empire and "strike it rich"! I don't care if I have to grind in a cave or with hydrazine, I'm here to build things!
  2. mikebgator

    Fusion Reactor

    Astroneer should incorporate a fusion reactor. It should be an item that is researched in several steps and runs on an ultra rare fuel such as astronium. The advantage of a fusion reactor is with a tiny amount of fuel it would make lots of energy, for example one astronium could yield 50 times more energy than one coal. This would make the fuel source very desirable and thus highly sought after. This would also complement future economy/trade aspects of the game. Ideally the fusion reactor should not be miniaturized, having ridiculous amounts of energy available in the backup would break the game in my opinion. Thus the reactor should be large (like 10 resin's large) and built in several steps, designed to power a large base, underground mining operation or spaceship. A large spaceship with fusion could use other sources of propulsion such as massive ion drives. The fusion reactor approach would be much more fun than grinding for hydrazine or equivalent, and would still require occasionally locating the ultra rare fuel source.
  3. mikebgator


    I agree this would be lots of fun to visit other solar systems. It would be cool if the ship was so big you couldn't even build it on the planet. You have to build it module by module and take each one to space on a shuttle. Once in space you could begin assembling the ship together. Modular concept would be cool, so you could put different engines like ion drives instead of hydrazine if you want. You should have to accommodate a hanger that holds a shuttle, so when you visit other planets you have a landing craft. I think this opens the door to starting a trade empire as well. You could show up to your neighbors with ridiculous amounts of goods and start trading and getting rich.
  4. mikebgator

    Vehicle transport

    +1 Once you get a truck setup with all your storage it would be cool to bring it to another planet! That would require a massive ship, but that would be half the fun! Also a big crawler that could move your space ship around on the ground would be handy. Having them stuck in the vehicle bay or land where you don't want is annoying.
  5. mikebgator

    Work lights

  6. I've noticed the resources in mountains are the same as going underground. To me, its easier to dig underground right next to base then go look around in a mountain, which is unfortunate. I would like to have a reason to go explore the mountains more. There should be more rare resources in mountains to make them worth exploring. They don't need to have the rarest elements like astronium, instead they should have higher concentrations of gold, iron, rare metals, etc. Mountains naturally bring elements from deep in the ground to the surface so it could be easier to find some elements in mountains than digging underground. I think the idea of having to go build bases and find rare metals in the mountains would be cool. It would be a fun element to the game in addition to looking for stuff deep underground.
  7. mikebgator

    Why the ancient tire geometry?

    Spherical wheels could make sense on a perfectly flat road, on a rough surface however they become less practical. Spheres have a single point of contact with the surface and would have less traction than regular tires. Spherical tires would be prone to poor traction, sinking in sand, and other performance issues when off road. In addition there is no way to physically attach them to the rover, no conventional axle could be used which means you are relying on incredibly complex magnetic forces. IMO Too complicated and not enough benefit The wheels Sidegamer posted are interesting and great for forklifts on flat surfaces. However on off-road surfaces like dirt/sand the small contact area of the cones might prevent them from being able to get traction and move the vehicle side to side. However in the 25th century who knows how far they take that wheel concept, this is plausible
  8. I like this idea. I hope we get other solar systems with gas planets. A single gas giant could have 30 different moons to explore,
  9. mikebgator

    Ionic Propulsion

    They could just use solar panels, thats what current ionic drives use.
  10. mikebgator

    Make Fuel Condenser Require Resource

    I believe the developers have already solved this and we are just playing a pre alpha without all the content yet. Look at the art at the top of this page and you can see spherical storage tanks that look like liquid oxygen/hyrdrogen tanks. Hydrazine requires oxygen to burn and we can assume there is none in the atmosphere, if there was the hydrazine would have spontaneously combusted at some point, its very reactive. Since we can condense hydrazine from atmosphere, there is no oxygen present. There will likely be a researchable building that creates/stores liquid oxygen, probably produced from electrolysis of water when its added to game. At this point liquid hydrogen could replace hydrazine as fuel as well. The liquid O2 would be used to react (combust) with liquid hydrazine (or hydrogen) as fuel for the rockets. This doubles the resource requirement per launch and makes the value of the "fuel" alone much lower, because it doesn't burn without oxygen.
  11. mikebgator

    Ionic Propulsion

    Advantage of ion drive is the craft is constantly accelerating with minimal fuel use and can ultimately go much faster than combustion propulsion. However, with todays tech the acceleration is tiny and it takes a long time to speed up making it most useful on long journeys. The ion drive would allow the current spaceships to travel to distant planets faster and perhaps could be used to extend the travel ring. Very useful for traveling long distances, should be applied to the next gen of spaceships that go to other solar systems. P.S. Look up the Electromagnetic drive as well: http://news.nationalgeographic.com/2016/11/nasa-impossible-emdrive-physics-peer-review-space-science/ Zero propellants needed, only electricity. Although we currently don't understand how it works, in a few hundred years who knows!
  12. mikebgator

    Newest Update and VEGETATION PROBLEMS

    +1 organic harvester would be really useful
  13. mikebgator

    Battery Optimisation

    The problem with "power nodes" is it goes against the theme of the game. They've designed the nodes to be universal, as they should be in space travel, as any connection that is unique and not universal is much less valuable. Everything should be designed with universal compatibility or you end up with parts you don't have replacements for, components that don't work together etc. A realistic limit to stacking batteries is weight, they are incredibly heavy, like tens of thousands of pounds. Several stacked together would require a massive frame to hold the weight, and over the limited surface area the batteries could still sink into the ground and tip over. I think stacking 2 is fine, but I wouldn't alter the universal connections that we have. Perhaps after stacking two batteries you could have the option to add a resin and lithium to them, which could permanently combine them into one big battery with slightly more storage.
  14. As the currently stated objective of the game is to get rich, it brings up the question "how do we define rich?" Currency does not currently exist in the game and has been suggested numerous times, but should it be included? As the game gets more content it appears we may get a multiplayer trade market and determining value for each resource will be very important. I think there are good arguments for both cases and have outlined some below, I'm interested to see where people want the game to go. Arguments for a space currency: Comparison between players is simplified, easy to see who is the richest Currency would make it easy buy items that you currently can't. Ex: you could purchase a rover and it would be delivered to your planet May be less frustrating to simply buy items at some point than collecting a plethora of different resources every time Currency may streamline a live trade market. Ex: You could sell 100 compound and buy titanium as it is available, instead of looking for an exact trade partner for 100 compound Would allow for any objectives/goals (exploring, research, science expeditions etc) introduced to have an easy payout system Arguments against a space currency: A currency may remove some of the "magic" from the game, making it kinda vanilla Trading resources is irrelevant since you will simply sell resources for cash Determining resource cash values would be critical as players could simply hunt for large quantities of the easiest to find resources, sell them and skip much of the game Balancing value of fuel cost will be very important for gameplay, if its too cheap there is no reason to make your own, if its too expensive (and you can still make it) it will break the game economics. (A live trade market would determine the value for fuel and probably keep it in the medium range.)