Jason Van Patten

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  1. Jason Van Patten

    0.65 - can rarely get into rover w/o moving chair

    I am seeing this as well. I've also placed a mineral extractor on a large rover next to a crane/drill. i have filled up the extractor but i cannot activate it. I cannot get into the crane every time. Some times i have to detach it from the other pieces of my mobile base before the crane will let me use it.
  2. Jason Van Patten

    Parking Brakes

    It is super frustrating to have your vehicle drift while trying to use the crane/drill. A way to anchor a vehicle while the drill is in use would be awesome.
  3. Jason Van Patten

    Suit Upgrades Idea - Cosmetic too!

    pimpin' the pink suit with dual antennae.
  4. Jason Van Patten

    station and vehicle damage?

    Mostly i just wanted to see how people feel about having to build repair kits for vehicles and apply them to damaged objects. Maybe as a hardcore mode option?
  5. Jason Van Patten

    Using the Habitat to start a new base

    when you put it down there should be a orange button above it. click that. welcome to your new home.
  6. Jason Van Patten

    Backpack summon : Retrieve your lost items

    Maybe have difficulty levels that players can set when they create a game? Hardcore: your stuff is gone and your un-tethered vehicles "blew away" in a sand storm. Normal: things as they are now go find your body. Tourist: you keep everything and your vehicles get returned to the last place they were tethered.
  7. Jason Van Patten

    Weather Ideas - Snow & Rain

    acid rain could be a fun one and could leach both power and oxygen.
  8. Jason Van Patten

    Base Names

    I would like to be able to edit the name of my bases, maybe have a UI for selecting which base i want to land at when i arrive at a world instead of waiting for the planet to rotated it into view.
  9. Jason Van Patten

    Automation Systems

    yes and no. So if i have a fueling station on a polar orbit of the radiated world, sitting there and clicking fuel condensers is just tedious. Optimally i would like to be exploring while this automation is running. Clearly if i explore too far away/another planet the automation will stop when the world chunk drops out of memory, but it would still be cool to let it run while i'm there and doing other things. Even if it is just enjoying the view in my arm chair.
  10. Jason Van Patten

    Greenhouse and Physics Lab

    Modules for these things could be cool. What i really want is the ability to use up research indefinitely. Maybe if a module improved performance with subsequent upgrades so that i could use fewer modules for the same effect. I kinda want a research ui where you could guide the focus of the research, but i like the replay ability the current random research provides. I dunno..
  11. Jason Van Patten

    parking brakes

    I do that, but it's time/energy consuming. The crane is the case i really want it for when i only need to be parked for a short time.
  12. Jason Van Patten

    Greenhouse and Physics Lab

    While i don't want a hunger mechanic i would like to have the ability to research more stuff. So to that end i propose two new buildings. Greenhouse: This would let you cultivate strange flora for the proposes of improving things like the conversion of organics into energy. Get more of it per node and or consume the nodes faster. Maybe learn to use organics in the coal generator. Give vehicles better traction up steep hills or make them more fuel efficient. Oxygen tanks last longer. Wind turbines can operate in harsher conditions or with less wind. lets you convert organics into oxygen Physics Lab: This would let you test out new vehicle systems. Make land vehicles faster, give them greater towing power. outfit them with parking brakes. Make the winch cable or the crane reach longer. improve the range of space craft when moving between planets. Your pack batteries recharge faster, last longer, or your deformation tool eats less energy in different modes. Improve the power output of solar cells. lets you convert power into oxygen I think each of these buildings should be able to use research objects like the research station, but the greenhouse can only use organic ones and the physics lab can only use the mineral/non-organic ones. I also would like to see multiple tiers of effect.. possibly infinite tiers where each bonus is a static 1% improvement of the base values if you are feeling ambitious.
  13. Jason Van Patten

    Automation Systems

    I would like the ability to add something like a robotic arm or a drone that i can program to move stuff around when resources and space are available and or trigger build events on stations when they have the power and resources they need. An example would be the trade station, fuel condenser and a printer. I would like to be able to set the fuel condenser to run when ever it has power. I would like to have a means of having that fuel automatically sent to the trade station to buy say lithium and then have it unload the lithium to the printer to build batteries that get placed in available locations. Ideally i want some kind of controls on this automation process so i can tell it what to take what to put on and when to stop.
  14. Jason Van Patten

    Trade station inoperable after quiting during use.

    I have also encountered this
  15. I've only seen this once but i sent a trade shipment off and had to log out before it came back. When i came back to the game the trade station shuttle never returned.