• Content count

  • Joined

  • Last visited

About Kafetist

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Kafetist

    Quick!! Long zoom & long range augments!

    Yeah well the benefits of wacom don't really show up all too much but only because the level of detail on the ground is so low. Perfect solution would be to zoom out a little bit more then be able to sculpt a little bit further. Also, no pressure sensitivity in the game, just imagine how much fun that would be. Yeah yeah but with the mega-canisters attached you'd reach a point where you can't really tell if you're orbiting the planet or if the planet is orbiting your station.
  2. Kafetist

    Incoherent saving

    Hmm ok exit to menu first then. I've now defaulted to entering and exitting the vehicle for about 8 times or so
  3. Kafetist

    Does anyone use the Medium Generator?

    I'm using MG attached to the front of my truck as the only power source on radiated. Tunnels don't provide enough wind, but generators and medium storage full of coal keep me driving a long time, if I'm tunneling a road or something. Edit: I've still had to run to home and get my bigger mining vehicle to tow that one But then I've got MG, solar, wind and a battery - it's just that much less fun to drive around with, so usually I just use a non-connected truck.
  4. Kafetist

    Quick!! Long zoom & long range augments!

    Also: Orbital Terraforming Station
  5. Kafetist

    Quick!! Long zoom & long range augments!

    Yeah looking good @Lithium but I was thinking more along the lines of you know how when you enter a habitat you see a lot more? Maybe something like that and then be able to terraform the same amount further. If it sounds all too good you can add some disadvantages to it, or maybe it's a module that needs to be slotted to a vehicle?
  6. Kafetist

    Idea for terrain tool and making slopes

    I've thought of something similar, although there is already a box indicating the angle. The best I've come up with so far is also a two-step, set angle first, then flatten to that angle. It's not too obvious if I would like to adjust it tilt and pan-wise or if just tilting would be enough. It could even act like normal flatten tool but once activated (like normal terraforming, but with this augment/mod it would start an adjustment phase) it would show reading for both tilt and pan angle, and using zoom in and zoom out I could adjust the tilt, and holding down a modifier would change the adjustment to pan; very precise and not that much more complicated than using the terrain analyzer. If third axis is omitted and the tool doesn't start with the slope thats underneath the cursor (like the normal flatten tool does), it would end up changing the angle when turning left and right, and I don't think that's a wanted behavior for precision tool. Same kind of behavior with less precision but also less of a learning curve (or burden) would be achieved with a smoothing tool, after all, it's the tiny bumps that create the unevenness, it's easy to sketch out a general shape of a slope. One way to specify and angle could be something that would require defining from 2 to 4 spots on the terrain and use that angle, maybe even location, so I can always connect two different level / angle sections of a road or any terrain for that matter. The con is I would need that predetermined terrain to define an angle, sometimes this could end up being a lot more cumbersome than manually defining angles, but the need to connect two places that are difficult to eyeball the angle in between is obvious to me. An interface (e.g., with checkboxes and radiobuttons) for advanced terraforming tool options would keep things rather simple and enjoyable, maybe a panel next to the slots in the tool that would enlarge much like backpack when opened? It could show options for all the mods, just the mods that have been used by the player, or only the mods that are currently active in the tool. These precision options would not only be useful for making roads, which I'm sure the team is planning to be able to be built by placing tetherlike items on the ground and then just shoving a roadmaking robot at them or something similar, but statues, scenery and all sorts of fun stuff. Even if you the devs are not planning on greatly improving terraforming tool but rather going for something like vehicle augmentation direction, I still feel even an ad-hoc solution would improve the quality of many of the aspects that keep us player with more than couple of hundred hours of gameplay behind us carving our planets. I'm regularily using the angle mod to get a zero angle and then tweaking that to my needs, but sometimes it's messy and time consuming and I end up going back and forth to zero angle and wrong angle. Also, while oversimplifying is catering for new players, leaving advanced options out is underestimating your audience. Take a look at SculptGL, it doesn't need to be ZBrush or MudBox to be very encouraging for creative people, which is propably most of your audience. Yet another one of my personal opinions is that I think smooth tool is more useful than something like flat angle precision tool considering what are the tools available right now. Thanks for reading. I'm sure none of my suggestions were anything new to you guys and you're propably already working the terraform tool as much as possible, it's just that... I've missed these features for a year now, and to me they don't seem that special.. more like mandatory. Good luck.
  7. Kafetist

    Terraforming drone

    Let's fly a bit for that terraforming art we all love the game for.
  8. Kafetist

    Problems with deform tool in Radiated planets

    Yeah yeah I think this requires explanation as to let us flatteners know that this has been aknowledged.
  9. Kafetist

    Incoherent saving

    Last time I loaded the game I lost about 50 canisters worth of terraforming + 3 medium batteries worth of progress. I exited the game after going to my vehicle and waiting for the saving game text to dissappear, giving it enough time to do what it's saying. I started playing again after 15 minutes. I'm on radiated planet. This is not the first time I experience this but usually I end up losing only unnoticeable to very little of my progress because I frequently enter and exit my vehicle. i7, 12gb ddr3, very basic drive, gtx 680 mouse & keyboard, windows 10 excavation update good luck
  10. Kafetist

    Quick!! Long zoom & long range augments!

    Because I like to draw my racing track
  11. We need this fast! Longer zoom-out augment, call it camera drone, radar augment, sensory upgrade whatever but I would like to zoom out a little bit more... Longer terraform reach range augment/mod/upgrade, essential! I mean wow! I just figured out I can play with wacom + keyboard. I've already learned to drive with wacom. Thanks! I don't care how many batteries I have to drag with me or how much astroneum will these upgrades require, but I would like to see a little bit more and reach a little bit further just to be able to landscape more. Especially steep upward forms are challenging. Oh, oh! And one, maybe the MOST important thing! This one you'll love, flip both axes on mouse and keyboard, have them separate if you like, but to me at first it just felt completely inverted when I tilt and pan using right click, and even after getting used to it I need to adjust to it every time with wacom. Thanks for reading. Oh, and I bet playing with wacom isn't any news to you guys, but still, wow.. what you guys have made there is a monster. I'm dying to see you guys tackle the terraforming as you progress.