twitch.tv/l0kr

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  1. it works fine thanks on high resolution with 90fps btw and yes its overclocked iam playing on a alienware 17 laptop tower pc inc. soon but for now it works great w. overclocking function its atm. op. for me
  2. Here is the solution Win button + R Type: devmgmt.msc Disable the onboard Graka WORKS TY ALL
  3. First thanks to everyone for the quick reply. I use the gtx860 as the main graphics card the intel graphics card is only as a standard for my operating system. when i play a game i switch to gtx860 (Better said when I start playing it changes my graphics card independently) but i try the time to turn off the intel onboard graphics card in bios. I will tell you about the success or failure soon
  4. ne bei mir startet das spiel erst garnicht danach bin ich im ue crash fenster
  5. bei mir gehts auch nicht von anfang an nicht 20€ wasted
  6. how do i fix ths this is what i get when i want to start astroneers MachineId:4067668B4E42C346B158A5814138E23D EpicAccountId:6677866a9eeb42fb831ca0bff026caf6 You do not have any debugging symbols required to display the callstack for this crash.
  7. crash file says: <?xml version="1.0" encoding="UTF-8"?> <FGenericCrashContext> <RuntimeProperties> <CrashVersion>3</CrashVersion> <CrashGUID>UE4CC-Windows-5241EFCD4AE3E483743B9FB796BA3F8C_0000</CrashGUID> <ProcessId>6104</ProcessId> <IsInternalBuild>0</IsInternalBuild> <IsPerforceBuild>0</IsPerforceBuild> <IsSourceDistribution>0</IsSourceDistribution> <IsEnsure>0</IsEnsure> <SecondsSinceStart>0</SecondsSinceStart> <GameName>UE4-Astro</GameName&g
  8. Steam shows me only 464,2mb download content isnt that to little ? complete log file says : Log file open, 01/05/17 14:04:06 LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(934497093) SRandInit(934497093). LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads. LogInit: Version: 4.12.5-0+UE4 LogInit: API Version: 0 LogInit: Net Version: 0 LogInit: Compiled (64-bit): Dec 19 2016 14:04:42 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Shipp
  9. I bought the game yesterday and this error it brings me all the time I am despairing MachineId:4067668B4E42C346B158A5814138E23D EpicAccountId:6677866a9eeb42fb831ca0bff026caf6 You do not have any debugging symbols required to display the callstack for this crash.