Bluegreenash

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About Bluegreenash

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  1. Bluegreenash

    Storms don't generate wind power.

    i'm not sure that this is a bug, (real world) Wind turbines only generate power under normal wind conditions, under storm conditions the blades are pitched to be passive(do not generate lift / rotation), as overspeed on the turbine tends to burn out the bearings. as i said though, I am unsure if this is deliberate game design or an oversight.
  2. updated menu controls much better(thanks guys) however i noticed that if you press X button on gamepad you get the deploying noises for the terrain excavator / manipulator. cheers
  3. Bluegreenash

    New Update: Xbox One issues

    I have also had the Multiplayer broken issue
  4. Bluegreenash

    "119" - January 21st, 2017

    i see there is cross platform play between xbox and windows 10, will this work for those who purchased via the Steam store?
  5. had a few issues in Multiplayer to do with backpack / crafting Resource harvesting when backpack is full (not host on multiplayer) the resource plops onto the ground and only the host can pick it up. Sometimes when harvesting, you cannot collect a specific resource (not previously harvested) and you will collect but no resource is gathered (harvesting tool jammed?). When crafting with a full backpack, say making filters, if your backpack is full, but WITH a compound being stored in the backpack, instead of being swapped with a replacement compound (to refill the mini Printer) the newly made filters will plop off onto the floor (only able to be picked up by host) and then the replacement compound refills the printer. this will probably apply to all manufactured parts.
  6. i was placing a string of tethers out from the base, on the Terran planet, which was going well. however for some reason the tethers were not placing properly......somehow they were not intersecting the surface layer, and were deploying deep beneath the surface somewhere....their blue line was connected, but it was segmented, suggesting that they had "glitched" and were deep underground.....(i was not brave enough to try and follow the tether line)
  7. Bluegreenash

    cave disappearance

    playing a multiplayer game, we went to explore the Barren planet. we landed and we discovered a large crater, which i noticed had some caves, i dug a slope (to make entry easier) but when this slope intersected the mouth of the cave, there was a flicker(update) in the map, and the mouth of the cave disappeared.....I tried to tunnel where the cave mouth was but no joy, the game host (who was present) saw the disappearance and the cave was gone from his perspective too. we tried a similar operation on a cave on the opposite face of the crater......which disappeared in a similar fashion. hope this helps
  8. Bluegreenash

    [Merged] Partial Nuggets Stuck/Immovable

    i've had this happen too.... hope they find a way to sort it. perhaps the drill head should hold partial harvests within itself (like the excavation tool) until they are completed.
  9. It might be a good idea to complicate the manufacturing methodology, for instance increasing the number of materials, or perhaps making composite materials to fulfil the building recipes, or making recipes require more than one type or component, so compounds AND resin or resin AND copper.
  10. Bluegreenash

    Batteries large accumulator

    I wonder how high a stack of batteries could go . *challenge mode engaged*
  11. I built a truck specifically to use the crane, single seat, small storage x2 (one on front connector) 2 small solar panels (attached to storage), crane module. This was done on the barren planet but I assume this would apply anywhere. Driving about ok, and on exiting the driving seat the parking brake engages preventing truck from rolling(observed behaviour). However, if you get into the crane seat the parking brake disengages causing the truck to roll downslope.....I think this is unwanted behaviour, and could do with correcting. also, when mining resources, the crane/drill fills the connected storage module, however it does not fill the storage module connected to the front connection node, nor do the mined resources "pop" off onto the floor. thanks
  12. Bluegreenash

    vehicle -> base connection bug

    It is programmed behaviour, not a bug, but possibly the programmed behaviour should be changed, because it is annoying.
  13. Bluegreenash

    exploring new worlds..... ARID

    I have continued to explore more worlds , as host this time, but with others as clients....same issue happened on both the tundra and radiated worlds. Also discovered that the spike and popper plants are not visible to multiplayer clients.
  14. Bluegreenash

    Batteries large accumulator

    No evidence that this will be a problem, the batteries don't currently demand charge, they store surplus, and supply to demanding systems, having multiple batteries on a single base would display symptoms if this if that were the case, but multiple batteries seem to charge and discharge properly at the moment. people don't use power all the time, they are often exploring, so a large reservoir shouldn't change the dynamic much. yes a single 2 port solar panel would take some time to charge a large tower, but bases often have multiple charge sources, not to mention that enormous crashed solar panel.
  15. Bluegreenash

    dynamic camera

    in the xbox version the camera often is difficult......needs improvement, but i'm certain that the developers are aware that camera needs work.