Sad Brother

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  1. Agree. Isn't it how it works now? You are kind of wrong here. It would be so in static world or to fly some distance, you want to count. In dynamic world of orbiting planets you are forced to gain and lose velocity to change your orbit. So more "realistic" approach to space flight in my opinion would looks like this: 1. Surface to orbit - Mouse over launch icon shows needed fuel (by green color for ex.). Autopilot forbid you to launch if you have no fuel to land. Zoom control to change from planet surface view to orbits view. 2. Orbit to another orbit - Mouse over oth
  2. They have no light at all now. You can see your own light only. What if you would be able to use Tethers in a slot as a lamp of respecting power?
  3. I play it now Realism: 1.Only one "active" vessel at any time. 2. Those immortal crazy beauties can "invent" nuclear drive from the endless message about thermometer, unable to show space temperature and endless mimic of the strange garbage substance. 3. Gravity and atmosphere models are quite limited. Fun: 1.Even shortened space flight are too long, almost boring. 2. Messages are more endless than author's fantasy. 3. Whole game is constructing, launch, orbit, randevu, dock, land sequences. Result: 1.Realism fight with Fun in this game. 2. Realism lose to the game engine. 3. Fu
  4. With all my respect if they would try to catch all, they would lose more. I bought it already, so they have some money My other point was "fun realistic space game" is impossible. And in this space game I prefer fun. I paid my coin when I see developers chose Fun instead of Realism. For the sake of Realism We have only one example of organic life. Is it possible in other conditions? How would it looks? Are other conditions possible at all? That's speculations only, not science. Where have you seen procedural generation of organic life? No mans sky? Spore? Do you like re
  5. It is pointless to try to catch each coin. There would be always different games. I did not found realistic enough game about space. And it seems cannot find. Can you name one? Space realism is too boring and demanding. Not for games.
  6. Initially it was factory to make fuel from mined water bottles. So development and inclusion efforts does not counts.
  7. At first you are not forced to build it. And the trade platform too. At second systems like dynamic trade values should decrease such dumb profit significantly. At last player should be able to protect base from inability to play (fly away).
  8. Not for this game. This game is about fun exploration, not about survival calculation. Can you name a game which is close to realism in your opinion? Space themed please. It would be never fun not pleasant. What is more real in your opinion? Compound to fit your needs? Air condensed Hydrazine to fly to orbit? Spacesuit eating green spores in O2less atmosphere?
  9. I support first post fully. Surprisingly not support second one. Corner slots are good to feed character, no need of special slots. MC hunger is never great. No need to limit food fantasy.
  10. I would suggest theoretical mechanics too Domino model is the best :*
  11. Those "Filters" are regenerators of CO2 to O2. Without decay they would last infinitely. Isn't really like now?
  12. But it is a save base. Do you want to be reborn without any source to breathe?
  13. How about a Space Slime which do not need O2 or energy and do not afraid other damage. It should smile when fed by organics. It is friendly immortal fun creature. Able to pick up dropped resource, combine partial into full, and place it in any free slot nearby. Or just crystallize it to surface.
  14. 1. You can drop your weight and pick up later. Also try to hold it before your character. 2. Seems no length would be enough. 3. "Filters" are effectively regenerators of CO2 back to O2. No protection from corrupting green gas. 4. Do you know about two upper corner backpack extensions? 5. Seems planned.