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About luckyshepp

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  1. luckyshepp

    Challenge: Demolition Man

    Seconded...omfg...that's amazing
  2. luckyshepp


    As I'm sure many will point out, this game is in pre-alpha. It's going to take months to years to finish. It's a proof of concept and interest. Even big title games take a long time to develop, they just don't release them early, as their stock would be affected by every single negative comment about them. I've been playing this game off and on from day one, and it's exciting to get updates that enhance the game. But as Wyvyrias pointed out, they've moved, one of their team died, and life gets in the way. Setbacks, funding, development problems, these things happen. I agree, it can be frustrating when nothing seems to come out as quick as you'd like for something you're passionate about, but on the flipside, check the forum every few days, check the livestreams and when all else fails, pick up a game you haven't finished. Or start a new one. I still pop on occasionally to remind myself of the massive potential this game holds, and the thrill of what it will be when it's done. Until updates come, I play other games. It's not a bash against the devs, they're working as hard as they can on what is their dream. They don't have all the resources of EA, BioWare, Bethesda, or any of the other publishers. They're independent. Which means they're pouring everything they can into making a great game, and they listen to the people playing, which is more than the big guys do with their focus groups, so in a way, we're all working to make the game better everyday. Hopefully this wasn't too long or ranting, but it is all about patience. We're all waiting on bated breath to see what's next for Astroneer, and as they say, the future is bright. Keep the faith, updates and patches will come when they're ready.
  3. luckyshepp

    Do it

    Probably in a couple weeks
  4. luckyshepp

    MegaBase Patch 131

    Holy god. Beautiful work. I love the zebra room lol
  5. luckyshepp

    My new challenge.

    Nope lol
  6. luckyshepp

    "Circumbase" around Barren!

    that is beautiful lol great work
  7. luckyshepp

    Crashed Spacecraft Base

    ^this. that's definitely on my to do list now keep it coming
  8. luckyshepp

    My new challenge.

    beautiful, still struggling to get perfect edges for walls and ceilings lol, great work!
  9. luckyshepp

    Anyone started in a worse position?

    Had something similar happen on irradiated, landed with the door facing a sarlacc, couldn't get out without dying lol, had to blast off and go to another site
  10. luckyshepp


  11. luckyshepp

    Crazy idea?

    Fair point, I was thinking originally (before the feedback) that the bike/atv wouldn't have any storage spots, just to be used as an uber maneuverable scout. Points made thus far convinced me otherwise
  12. luckyshepp

    Crazy idea?

    Maybe the trade off could be something like it has it's own generator to recharge with only a couple slots. Or, maybe make the dirtbike/ATV customizable so you can have different loadouts for scouting, small but maneuverable research node available storage, or just a mountain scaler?
  13. luckyshepp

    Help with resources

    Best to use that for underground or anywhere else you don't get much sunlight (like irradiated being mostly tidally locked), or if you have a train of 4 or more trucks.
  14. luckyshepp

    Dynamite Bundling?

    I have not tried this...welp, I know what I'm doin next lol
  15. luckyshepp

    Dynamite Bundling?

    Had a thought today on Barren, what if you could bundle the dynamite together and make one big massive bomb to quickly clear tunnels through mountains or ground? (Haven't tried using a storage full and just triggering one, anyone done this?) I did notice that if you trigger the fuse and then pave over it with the terrain tool, the bomb just explodes in one direction leaving the surface intact.