SES_joe

SES Dev Team
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Everything posted by SES_joe

  1. This patch should already be deployed on Steam, and is in Xbox cert but because of the holiday on Monday, will likely not be deployed till Tuesday 2/19. You should expect our next patch on 2/22/19. The primary focus of this release is addressing the top crashes we are seeing out in the wild. This patch also contains some performance improvements and other bug fixes. Fixed several of our most commonly reported crashes increasing overall stability. Most notably, we have fixed crash which would occur when saving a game, causing that save game to be corrupted. Saved games affected by this issue should once again become playable after installing this update. Made additional performance improvements to the Terrain system, specifically when deforming a lot of terrain. [AS-5878] - Fixed a bug where Research Samples attached to the bottom of Hazards would fall through terrain when the Hazard was dug up. [AS-5925] - Fixed an issue where Clients would not see the appropriate Oxygenator state in Multiplayer games. [AS-5931] - Fixed a bug where undermining large EXO wrecks would cause them to jitter around wildly while they look for a stable resting spot. [AS-6062] - Fixed a collision issue on some of the larger rocks and formations found on Vesania. [AS-6088] - Fixed a bug where Hazards would be destroyed too quickly when dug up. The fix changes unburying behavior across the entire game to be more consistent for all objects. [AS-6124] - Fixed a bug that caused foliage to shrink in place when harvesting with the Terrain Tool at maximum range Made a few more small changes to how often we report back Achievement progress to our back end service. This should have no outward impact on the game, but will stabilize the connection to the service. KNOWN ISSUES Client desync and performance drops on all platforms. (Update: We are working furiously to ease the pressure on the host machine in order to fix this. Turns out MANY non relevant items were being rendered (items below ground in caves for example) so we are working on implementing an unreal engine feature that will help this issue tremendously) Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update) Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch) Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week) Crashing on loading before the start menu (This seems to impact players on windows 7. If you are having this problem there is a workaround you can use while we work on the fix. If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken.
  2. SES_joe

    Patch 1.0.4 - February 9, 2019

    This is a patch that includes a handful of fixes to improve overall stability before the weekend. [AS-6140] - Fixed an issue that would cause game audio to play through Oculus Tray Tool if it was running rather than speakers or headphones. [AS-6138] - Reduced the number of times the game pings our backend service with Achievement progress. This is a speculative fix to the ongoing issue of Retro Suits not appearing for some Early Access / Game Preview players, which is caused by a failure of the service to properly retrieve your account inventory. Made some targeted performance optimizations in the Terrain and Multiplayer systems. [AS-6131] - Put guards around the most commonly occuring low-level crash, improving overall stability of the game. Fixed a crash that would happen if speedy players attempted to open the catalog before their Astroneer had fully spawned in the world. Fixed a rare, but annoying crash that would occur if a player deformed terrain then quickly exited the game, preventing the game from saving their terrain changes properly. We also deployed version 1.0.3 to Xbox and Windows 10. Users should see performance improvements across the board, as well as fixes that were supposed to be in the game on day one. Now that this build has passed certification, we have been approved for the bypass group on Xbox which will allow us to deploy builds much faster. We thank you for your patience! We will be working to bring the Steam and Xbox versions of the builds in parity ASAP. KNOWN ISSUES Client desync and performance drops on all platforms. We are working hard to address this issue, it is at the top of our list with all of the other optimization we are currently doing. Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. Retro suit will sometimes be unselectable for some players. Not being able to download the game via the Windows 10 store. (we require the latest version of Windows 10 from October, so download that first and then you should be able to purchase the game Crashing on loading before the start menu No QOL for accessibility. We are working through a potential timeline to add QOL features for accessibility like colorblindness, mouse acceleration, and rebinding of all keys. We will release that timeline as soon as we are complete! We are working furiously to get through these and many more issues! Please keep the bug reports coming in so we can continue to prioritize. Thanks!
  3. Post feedback, suggestions, etc here! Looking forward to seeing what you all have to say!
  4. Steam 'Early Access' players will receive this update November 14th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day November 14th, 2018. Update 0.10.5 contains a Tech Test of a new planet using an early version of Terrain 2.0, a new suit only for Early Access and Play Anywhere players, and bugfixes for the main version of the game. This will be the final early access update before 1.0! UPDATES & INFO Exotic Moon Tech Test This build includes a first look at an early version of Exotic Moon. We are using it as a stress test for Terrain 2.0, the new technology we are using to generate planets. This planet is an earlier unfinished version than the current development one, so it will be missing large parts of the gameplay loop. You should expect to encounter bugs and missing gameplay. If you do, please report them on our forums so we can track major issues as we go through our bugfix phase before 1.0! No amount of feedback is too small! You can access the build by scrolling left on the starting menu space ship and loading "Terrain Tech Test" Because the planet has missing decorators, effects, research, and resources, Exo Dynamics has provided the Astroneer with 100k bytes, and an experimental development plinth that provides all necessary resources to craft items. Consider this an EXTREMELY loose test for players who want "Creative Mode" type experience. Please give us feedback on what you would like to see included if Astroneer added a dedicated creative experience after 1.0! Also, the planet has a fixed seed, so every player of the game will experience the same exact planet. Share your favorite mountains, caves, craters, and with others and directions on how to get there using the Astroneer's compass! "Retro" Suit Unlock As a gift to everyone who supported us throughout development, a new suit has been added to the game! This “Retro” suit is exclusively for Early Access and Game Preview players of Astroneer as a thanks for your ideas, bug reports, feedback, and encouragement. Anyone who owns the game before 1.0 will receive the "Retro" suit, and we have no plans for making it available to post 1.0 players. Thanks so much for your support thus far! BUGFIXES The following live issues have been fixed as of version 0.10.5.0: [AS-3717] - Addressed an issue where some players were unable to join a Multiplayer game on Xbox One. We will keep monitoring to see if the issue persists, please let us know on the forums if you are still encountering this problem. [AS-3983] - Fixed a bug where clicking on the opened Backpack while holding down a terrain modifier key breaks cursor selection [AS-4003] - Fixed a Multiplayer bug where Client players could not start the Soil Centrifuge from the control panel [AS-4047] - Fixed a bug where the Chemistry Lab would stop functioning mid-print if a player was holding enough resources to perform crafting twice [AS-4088] - 3-Seat modules should now be appropriately facing outward when printing directly on an Extra Large Rover. [AS-4602] - Fixed a rare, but annoying crash that occurred when players attempted to shred a second non-empty Oxygen tank with oxygen in it after shredding a non-empty Oxygen tank. INFORMATION! Release Date Just in case you missed it, Astroneer now has a solid release date, February 6th, 2019! While we hoped to release the game into 1.0 right after the two year anniversary of our Early Access + Game Preview release in mid December, we have made the tough decision to delay the game 6 weeks to make sure we meet the quality bar we have for what we consider a polished 1.0 experience. The game is all but finished, but we ate up too much of our bugfix and performance time that we had slated for the end of development, and feel the few extra weeks of work will allow us to make Astroneer 1.0 a polished experience. We hope our players will understand! For more context about the decision, check out our developer Q&A that we posted on Youtube today, and then check out the release date announcement trailer to see just how different Astroneer is: Price Increase We always said we would revisit this once we got closer to 1.0, and now that we are here, it is time! Astroneer will be officially moving to a 1.0 launch price of $29.99 USD on November 19th 2018. Our 19.99 price point was always seen as a discount because the game was unfinished. Just as a reminder, Astroneer 1.0 will include 7 entirely new planets with multiple brand new biomes, new vehicles, modules, items, suits, and an exploration based experience! This also includes around a years worth of completely free content updates. You can view future content being considered on our roadmap. That's all for now! This final update is a bittersweet one, this Early Access journey has been an amazing experience, and we cannot wait to deliver an incredible game on February 6th that we can all be proud of having worked on together. Thanks so much from every single member of our team. -jt
  5. SES_joe

    Astroneer 1.0 is live!

    After 2 years of early access, we are finally here! Watch the trailer: this has been an amazing journey and we cant wait to keep developing with you all.
  6. Hey Friends! I wanted to just post here to share some news and be really transparent...unfortunately we had to make the unpopular decision to cut dedicated servers for 1.0. As time counted down we realized that shipping them was just not feasible to keep our current date and we were cutting the feature down to it's bare bones just to make it. We would rather not do that, so we are going to continue work on them and then release as soon as they are ready after 1.0. I will do my best to keep everyone updated with a timeline, but we are still as excited about them as ever because we want cross play and larger multiplayer counts. Totally understand that this is disappointing news, but I hope people will understand our reasoning and enjoy the rest of the awesome stuff that is coming in the 1.0 update. I will try and answer questions as they pop up here!
  7. Hey friends! We were having this discussion internally, so I wanted to throw it out here to get more feedback. Part of our work while we are getting to 1.0 is to finally fix quality of life changes we have been meaning to make for a while to reflect a polished 1.0 product. What qualifies as a Quality of Life improvement? See the criteria below: A change that addresses a mismatch between design intention and player expectation. A change that uses or changes only existing systems Has low disruption to other features and systems in the game Examples of ones currently on the list: 1. Changing worklights and generators so you can see the power plugs that pop out on their deployable platforms before placing them 2. A "use" action for medium storage to make them go flat or stand up 3. Oxygen tanks in aux slots should be rotated 90 degrees so you can see how full they are QoL improvements are not new features, new systems, overhauls to design, or critical bug fixes. So if there are some small things that have been bothering you, or don't match up with what you think a thing should do, or something that could be WAY better with just a small tweak, drop it in here! Thanks!
  8. LOOKING FOR 0.10.5.0 PATCH NOTES? CLICK HERE Steam 'Early Access' players will receive this update September 6th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day September 6th, 2018. Update 0.10.1 contains a complete overhaul to the crafting and progression systems, including new resources, minerals, recipes, modules, and a new shuttle! New Crafting Progression Astroneer now has multiple stages of crafting progression! In order to prepare for new items that will be added in 1.0 as well as creating a progression that encourages exploration, we have overhauled the progression of crafting. There are now new resources in the world to gather, completely new craftable resources, and a new resource type, Atmospheric! Now, in order to craft everything in the game, Astroneers must travel to different planets. Progression now happens in a few stages: Stage 1: Gathering resources with your terrain tool. In addition to the existing in-game resources, there are several new mineral deposits found throughout the world, and different densities of those resources on different planets. Stage 2: Smelting and Refining resources. Like the current version of Astroneer, step two requires smelting and refining materials. There are new smeltable resources, be sure to check their UI card for more details! Smelter has been renamed “Smelting Furnace” More resources can be smelted Stage 3: Extracting resources from soil. This system has gotten a complete overhaul. Rather than just extracting all resources, the newly dubbed "Soil Centrifuge's" role is now to help Astroneers extract common resources without all of the manual labor. This should allow players to focus on finding rare resources and automate the process of gathering items like compound and resin. Mineral Extractor has been refactored into the “Soil Centrifuge” Centrifuge provides easy access to common and uncommon resources but no longer can create all resources. Stage 4: Compositing two resources together. Stage 4 now requires some science! In order to create rare composite resources, Astroneers must use the "Chemisty Lab" to combine resources from the above steps. Rare resources will now sometimes require a specific atmospheric gas to create. Hydrazine Catalyzer has been refactored into a “Chemistry Lab” Brand new resources can be crafted by combining multiple resources together Some high-level resources require an Atmospheric resource as a type of fuel Stage 5: Collecting Atmospheric Resources. As mentioned above, Atmospheric Resources are a new resource, and the new Atmospheric Condenser is the way to gather them. Not all atmospheres have every gas, and some have higher concentrations of gases than others, so make sure to visit new planets in order to collect all gases for crafting! Fuel Condenser has been refactored into the “Atmospheric Condenser” Visuals for the module have been completely replaced Allows you to collect different resources from the planet’s local atmosphere Different planets have different resource availabilities! New Resources and Recipes A new ore has been added - Sphalerite. Sphalerite can be smelted into Zinc, and is found above ground and below ground on most planets. New types of resource deposits have been added - Quartz, Clay, and Graphite. Quartz can be smelted into Glass Clay can be smelted into Ceramic Organic can now be smelted into Carbon. Coal deposits have been removed from the game and any existing Coal nuggets have been migrated to Carbon nuggets. The Medium Generator now uses Carbon! The following new crafted resources can be created at the Chemistry Lab: Rubber Plastic Aluminum Alloy Tungsten Carbide Graphene Diamond Hydrazine Silicone Explosive Powder Steel Titanium Alloy Nanocarbon Alloy The following new atmospheric resources can be gathered using the Atmospheric Condenser: Hydrogen Argon Methane Nitrogen Helium Sulfur To enable early game exploration of new planets, two new items have been added: the Solid-Fuel Thruster and the Small Shuttle. The Solid-Fuel Thruster is unlocked in the Catalog for 500 Bytes and is printed from the Small Printer for 1 Aluminum and 1 Ammonium. This disposable thruster will enable you to take a one-way trip to another planet so you can collect the resources you need to complete your crafting progression. For your convenience, it prints to a small package that fits in your backpack, so be sure to take spares with you if you want to make round trips! The Small Shuttle is unlocked in the Catalog for 1500 Bytes and is printed from the Vehicle Bay for 2 Aluminum. The Small Shuttle works with both the Hydrazine Thruster and the Solid-Fuel Thruster. Recipes for many of the objects in game have changed! The goal of these changes is to give each item a clearer place in the crafting and gameplay progression. We hope players will now have a much more gratifying sense of progression as they unlock and craft new technology! Because this is such a big change for the game, we’d love to hear your thoughts and feedback on the forums. General Changes The Catalog has received a visual redesign! We heard your feedback loud and clear on this, and with all the new recipes, we decided to overhaul the catalog and the information provided within. We hope that players will now make better informed decisions when spending bytes and planning out progression! It now shows the required print resources to help you decide how to spend your hard-earned bytes To further streamline Research and Printing, researchable items have been arranged by the printer type they come from (Backpack, Small Printer, Medium Printer, Vehicle Bay) instead of their gameplay role. All Fabricators have been renamed to Printers. Collectible power nuggets and oxygen nuggets have been removed from the game! To mitigate oxygen “rescue” moments, oxygen filters are unlocked by default and resin deposits are more common. To mitigate power collection, the collectible nuggets surrounding hazards will collect as organic for small power generators. Miscellaneous Hovering over the required Resource holograms on printers now displays information about obtaining that Resource in their Tooltip. There are tons of new things, so this should help players find the resources they need! EXO Wrecks and fallen Astroneer backpacks now have a chance to grant the newly added resources. See you in the stars fallen friends. Byte values of researchable items have been adjusted Byte costs of purchasable items have been adjusted Bugfixes The following live issues have been fixed as of version 0.10.1.0: [AS-2487] - Fixed a bug where the Smelter sound loop would persist for Client players in Multiplayer games after smelting has finished [AS-2676] - Fixed a bug where the Client player in Multiplayer games was unable to hear the Smelter when it was active [AS-3330] - Fixed a bug where the Client player in Multiplayer games was not able to see the preview holograms while printing Medium and Large Rovers [AS-3341] - Fixed a bug where Vehicle Bay will pop to center of the Shelter once it has been unpacked [AS-3362] - Fixed a minor issue with the Medium Solar hologram which appeared too bright in the Catalog [AS-3363] - Fixed a minor issue with the Terrain Analyzer image clipping through the background of the Catalog [AS-3419] - Control + Click shortcut should once again work on the Landing Zone control panel [AS-3426] - Fixed a bug with the item pads of small objects becoming separated from the object under certain conditions [AS-3461] - Fixed an issue where Fireworks explosion became visually offset with the rocket [AS-3465] - Smelter will no longer drop items to the ground when queuing up resources [AS-3509] - Items will no longer fall out of world when packages are unpacked upside down [AS-3522] - Fixed a bug where the green light on the side of certain module packages did not light up [AS-3523] - Fixed a bug where Printers were not prevented from printing when items were placed in the center of the preview hologram [AS-3541] - Fixed a long term usability issue where Smelter slots did not have priority over platform slots for placing ores for processing. [AS-3571] - FIxed a visual issue where the Medium Storage became unskinned for a brief moment when unpacking [AS-3602] - Fixed a number of localization issues in the Quick Help menu screens [AS-3608] - Fixed a number of objects whose holograms appeared too large in the Catalog and caused readability issues with localized text [AS-3647] - Fixed a bug where the Small Fabricator could finish its current printing process while being stowed in the backpack [AS-3665] - Resources found in the white resource caches now show UI information cards [AS-3669] - Exit key is no longer present in the shuttle UI when in orbit [AS-3739] - Fixed an issue that occured when the player died with the research catalog open which caused previously unlocked items to show as locked and unpurchasable after respawn. KNOWN ISSUES: You should not be able to slot anything in the Chemistry Lab tray. Doing so will brick the Chemistry Lab once you start the process. We will be fixing this in a hotfix. For now, make sure to leave the tray empty when creating items. UPDATE: The above known issue has now been fixed in 0.10.2! The hotfix has been deployed on Steam and will be deployed on Xbox once it goes through cert! Thanks for reading! This is a big change for the game, and we would love your feedback. Use this thread to give us your thoughts!
  9. SES_joe

    Astroneer 1.0 QOL suggestion thread

    Lots of good stuff to chew on here, we have definitely had bigger conversations on the team about a few topics including: 1. Storms 2. Holding big objects 3. Remembering Terrain Tool mode 4. Flattening storage via a use action 5. Pointing 6. Compass changes There are a ton more, but just wanted to thank people for all of this great insight. No promises about these, but it is good to see what little stuff we can polish up before we get to 1.0
  10. We have been specifically tight lipped about this as it is a 1.0 feature! We have been pretty open about most of our EA development, but this one will definitely be better if we don't list it out ahead of time.
  11. SES_joe

    Astroneer 1.0 QOL suggestion thread

    HEY EVERYONE! This is all amazing feedback. going over it with the team so we can pick out stuff that is doable for 1.0! Thanks for all the great responses and keep them coming!
  12. Whoa! A lot to unpack in this thread. I will begin by saying, patch notes are meant to be as thorough and comprehensive as possible. Every team member goes in and adds their work during an update to keep track of what is being changed and what isn’t. In the case of a big update like this, unfortunately some changes fall through the cracks. That isn’t us saying we want to hide anything from anyone, it is just a miss on a rather large list of changes. Comparing us to Warframe is a bit of a stretch, we are a 17 person team compared to a AAA group with tons of support. I would venture to guess they have an entire team dedicated to comms whereas we have.... me. I totally get your feedback though, and am talking to the team about making sure changes don’t slip through the cracks in the future. As far as the discord vs forum thing, I read both every day, and I agree that the forums are still our main place to disseminate information. Patch notes get dropped here first, they rank on google (where most of our traffic comes from) and we link to here everywhere we post them. That being said, discord is also an awesome place for the team to directly interface with players in real time, and will become more and more integrated into our communications as we grow. As always, I appreciate feedback, especially critical because it helps us get better, so keep it coming. I think Wyvyrias does a great job keeping our various contact points moderated on a daily basis, I would read a lot less feedback if I didn’t have him keeping me afloat.
  13. SES_joe

    Update 0.9.2 - August 6th 2018

    Steam 'Early Access' players will receive this update today, August 6th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day August 6th , 2018. Update 0.9.2 contains the groundwork for extensive changes to the crafting and resource systems, as well as additions to printer lists and changes to printers overall! UPDATES You can find these updates in 0.9.2.0, the current build of the game. NEW RESOURCES AND RECIPE CHANGES New resource deposits have been added to the solar system! Titanite, Wolframite, and Hematite deposits can now be found on the surface of planets and in caves. But you won’t be able to find all of these on Terran, intrepid Astroneers will have to travel the solar system in order to find the new resources. Titanium has been changed to be the refined form of Titanite. Wolframite and Hematite can be smelted into Tungsten and Iron, respectively. New recipes have been added to include these new smelted resources! New resources need new recipes to print them! These are just a few items that will be using this new resource progression, be on the look out for more items in updates very soon Drill Head: 1 Tungsten and 1 Resin Extra Large Platform: 2 Iron Extra Large Storage: 2 Iron and 2 Aluminum Fireworks: 1 Titanium Thruster: 2 Tungsten GENERAL CHANGES - Medium Printer has been removed as part of an ongoing effort to streamline crafting. With the introduction of the Small and Medium Fabricators, the Medium Printer became increasingly redundant and created confusion about where objects can be crafted. All objects that previously printed from the Medium Printer can now be crafted from the Small Fabricator. Existing Medium Printers in saved games have been automatically converted to Small Fabricators. - Thruster is now a craftable object. It is available in the Catalog for 2000 Bytes and prints from the Small Fabricator for 2 Tungsten. - The respawn rate of Harvestables has been positively adjusted! - EXO wrecks can now be found in caves! Adventurous Astroneers will also discover new large wrecks on the surface that hint to each planet’s theme. - The orange launch button has been removed from the Shuttles. You can now use the Auxiliary keys (Z / X on keyboard or RB / LB on gamepad) to launch into orbit. - Beacons have received a small update and a bug fix. Beacons are once again visible when slotted. Now players actually can locate their vehicles if a beacon has been put in a slot on the chassis. They can now be turned off. This option is available when you finish cycling through all of the color options using the input keys. They can now be turned on, off, and their color can be changed using the aux keys when slotted onto an auxiliary slot on vehicles and backpacks. BUGS & CRASH FIXES The following live issues have been fixed as of version 0.9.2.0: A number of frequently occurring low-level crashes have been fixed, increasing overall stability. [AS-2475] - Fix an issue where the Backpack "No power” notification did not account for attached extra power from batteries. [AS-2521] - Fixed an issue in Multiplayer games where an incorrect required resource notification is displayed when a Client player scrolls between craftable objects with a resource in their backpack. [AS-2576] - Picking up or quick stowing a bundleable item into the Backpack no longer starts a new bundle if a non-full bundle of that item is already in the backpack. [AS-2598] - Fixed a Multiplayer issue where the Backpack printer did not display necessary resource to craft for the Client player. [AS-3256] - If you open the catalog while your terrain tool is out, it will be put away. This fixed an issue where the mouse did not work with the catalog if the catalog was opened while the terrain tool was equipped. [AS-3261] - Fixed an issue where Medium Generators attached to a Rover aux slot could not be toggled using the aux keys. [AS-3267] - Fixed an issue in the Tutorial, where the Research Module control panel could not be examined when the progress tooltip refreshed too quickly. [AS-3294] - Fixed an Audio issue causing the reverb audio filter to persist when Players exited a cave. [AS-3311] - Fixed a small visual issue where the Trade Module Rocket appeared unskinned for a brief moment when the Trade Module platform is unpacked. [AS-3331] - Spiker Seeds now have a UI card. [AS-3339] - Client players should once again be able to slot items to the top slots on the Medium and Large Rovers. [AS-3349] - Fixed an issue on the Xbox One where the selection cursor persisted upon respawn if the Astroneer died while browsing the catalog. [AS-3382] - Drop SFX have been restored on small modules. [AS-3383] - Pick-up and placement SFX for Small Wind Turbine, Small Solar, and Small Generator have been restored. [AS-3389] - Clients should once again hear Fuel Canister emptying SFX. [AS-3396] - Vehicle Bays should now be able to print Rovers and the Small Shuttle on top of a wrecked Spaceport. [AS-3424] - Blowing up a Large Shredder should no longer leave an unusable partial Scrap resource. [AS-3430] - When modules are picked up from their bases, their control panels will now close automatically instead of jittering erratically. [AS-3463] - Tweaked the Fireworks sound effect so it no longer starts before the visual effect appears. [AS-3525] - Resource slots on small fabricator can disappear or reappear as camera is rotated to put it offscreen Fixed a number of small localization bugs, naming inconsistencies, and text spacing issues. Restored a number of missing icons indicating the contents of a printed package. KNOWN ISSUES The addition of new Wrecks and Discovery types will cause terrain seams in old saves. This will no longer be an issue once Terrain 2.0 gets rolled out! Some titanium from older saves might disappear upon updating. Thanks for reading! Can't wait to see you all at PAX in a few weeks to talk about some really exciting news related to Terrain 2.0! -jt PS: RIP MEDIUM PRINTER, WE WILL MISS YOU ❤️
  14. SES_joe

    Update 0.9.0 - July 6th 2018

    Steam 'Early Access' players will receive this update July 6th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day July 6th , 2018. Update 0.9.0 contains a new gameplay mechanic and module, the Shredder, and tons of new things to discover while exploring planets! UPDATES You can find these updates in 0.9.0.0, the current build of the game. NEW DISCOVERY TYPE - EXO WRECKS Players can now find new types of EXO discoveries while exploring! From small crashed dropships to sprawling empty outposts, these discoveries await you on the surface of all planets across the solar system. Some of these structures are still somewhat usable… will you strip them of their goods, or settle down and repurpose their working parts into a new base of operations? Some of these include: Solar and wind farms Wrecked dropships Abandoned spaceports These discoveries will also provide valuable parts that you can use for shredding, which brings us to our next addition... SHREDDER AND SCRAP The Small Shredder and Medium Shredder have been added to the game! Shredding is a new gameplay mechanic in Astroneer, that will allow players to use found and created materials to create Scrap, a new resource. Scrap is created by shredding items and modules you no longer need, or wrecked objects and debris you find in the world. Players can then use scrap to trade for materials at the Trade Platform. The Small Shredder is available in the Catalog for 500 Bytes and prints from the Small Fabricator for 1 Aluminum Medium Shredder is available in the Catalog for 1000 Bytes and prints from the Medium Fabricator for 2 Aluminum TRADE PLATFORM The trade platform has been updated to be the primary source of trading for Scrap. Instead of trading using crafting materials, you now use the trade platform to send scrap away in exchange for resources you might need! We will continue to make adjustments to the exchange rates so make sure to let us know how these work for you! IN-GAME UI IMPROVEMENTS As part of ongoing improvements to the in-game UI, the Power and Oxygen status visualizations have been changed to icons and notification tags rather than floating text. Hovering over another player in Multiplayer games now gives you a bit of information about them. OTHER IMPROVEMENTS Harvestables now appear on Radiated and Arid, as well as in Caves on all planets! The design team is eager to hear your feedback on respawn rates and point grant values of Harvestables. Please visit the forums, or other social channels, and let us know what you think! All Rovers now have tighter turn radius, enabling more awesome donut maneuvers, but also better maneuverability in caves. BUGS & CRASH FIXES A number of frequently occurring low-level crashes have been fixed, increasing overall stability. [AS-3127] - Fixed a crash that occurred when printing a Large Shuttle both a Power Nugget and directional power to the Vehicle Bay. [AS-762] - Fixed a UI bug where the text on the Vehicle Bay would flip upside down when approaching it in a vehicle. [AS-877] - Fixed a long standing issue in the Trade Platform where the trade resources would appear inconsistently between client and host players in Multiplayer games. [AS-2792] - Fixed an Audio issue where storm effects would not return if a player entered and then exited a cave during a storm. [AS-2840] - Footstep sound effects have returned! [AS-2841] - Fixed an Audio issue where the Lowpass filter would remain in effect after dying. [AS-3048] - Adjusted the headers in the Quick Help menu so they no longer overlap in Windowed mode or with longer translations. [AS-3065] - Fixed a bug where a Terrain Analyzer occupying a Backpack slots would interfere with the ability to place objects directly into the Backpack. [AS-3097] - Fixed a camera collision issue that occurred when a player would pan across in front of the Habitat causing the Landing pad to flicker in and out. [AS-3104] - Small platforms should no longer topple over easily on uneven ground. [AS-3106] - Filter hologram should once again be present on the Backpack printer preview. [AS-3114] - Fixed an issue where an unusable Examine prompt would appear when selecting the Small Fabricator in your Backpack. [AS-3129] - The Dropship should no longer be deployable when it is placed on a Shuttle. [AS-3149] - Fixed an Audio issue where only the first hydrazine canister attached to a shuttle would play its associated SFX when fuel is transferred into shuttle tank. [AS-3150] - Fixed an annoying issue where Hard Terrain and its surrounding terrain could not be flattened together without the appearance of a small gap or jagged edges. [AS-3175] - Tooltips no longer remain visible on the Terrain Tool after closing the Backpack. [AS-3289] - Fixed a major issue on the Xbox One causing the game to not save after entering the Habitat and then powering down the console. KNOWN ISSUES In a higher latency situation, rejoining players may appear at first where they last were in a Multiplayer game, but due to latency, input is still bound to the EXO satellite and on pressing 'A' they get relaunched from the station. The addition of new POI's and Discovery types will cause terrain seams in old saves. This will no longer be an issue once Terrain 2.0 gets rolled out. Thanks for reading! -jt
  15. SES_joe

    Update 0.9.2 - August 6th 2018

    alt and ctrl click work as "insta click" substitutes.
  16. SES_joe

    Update 0.9.0 - July 6th 2018

    Reading comms about this, looking into it, looks like it might be related to our game analytics tool, but is completely harmless.
  17. SES_joe

    Update 0.8.0 - June 14th, 2018

    HAVE YOU PLAYED THE TUTORIAL? FILL OUT THIS SURVEY TO GIVE US FEEDBACK! Steam 'Early Access' players will receive this update today, June 14th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day today, June 14th, 2018. Update 0.8.0 contains a new tutorial, a complete overhaul to the UI, and a completely new element in the Research system, Harvestables! UPDATES You can find these updates in 0.8.0.0, the current build of the game. The game has an all-new Tutorial experience that is accessible from a new drop pod in the Main Menu! The goal of the new Tutorial is to introduce the basic concepts of Terrain deformation, Oxygen / Power management, Research, Exploration, and Basebuilding in a more streamlined way to new players. We hope that this tutorial will be good for new players to Astroneer, but also to players who haven't played the game in a while but are coming back! When launching Astroneer 0.8.0.0 for the first time, new and returning players will be prompted to try the new Tutorial. Returning players can skip the Tutorial and it will be available to replay at any time from the Main Menu. In order to match the unlock progression of the Tutorial, new games will now begin with the Canister, Tethers, Small Generator, and Open 1-Seat unlocked, in addition to the modules and platforms already available by default. Even if you’re already familiar with the game, we encourage you to play through the new Tutorial. We will continue iterating on the experience over the coming months so please be sure to share your feedback with us in the forums! The game has been updated with a V1 of an overhaul to all of Astroneer’s in-game text UI. Instead of persistent floating text, almost all interactive items, modules, chassis, and resources, have been updated with a "UI card" visual design. All modules and resources now have an icon associated with them. Hovering over holographic input indicators will now tell you the resource required for module, printer, and fabricator recipes. Proximity-based tooltips have been added to all embedded Resources. Position indicators have been removed from vehicles, so be sure to print Beacons and slot them on your Vehicles if you intend to walk very far away! Some areas like: main menu UI, spaceflight UI, Backpack UI, as well as UI for the Trade Module and Mineral Extractor will be updated in a future release. There are now special plant and mineral formations on Terran, Barren, Arid, and Exotic planets that spawn unique objects you can instantly research for a variable amount of Bytes. These Harvestables will respawn their research items over time, and also have a chance to spawn a large, single-use Research Item at their root. Be warned, though: uprooting the plant or mineral will prevent it from respawning their instant-use research items. So weigh your options carefully between single use and respawning values - and be careful where you dig! The goal of the Harvestables system is to smooth out the starting gameplay experience by offering small, renewable sources of Bytes in areas that might have a low density of Research Chests, and to provide interesting points of interaction across the surface of planets. Your Backpack inventory and location are now preserved between multiplayer game sessions! When returning to your friend’s saved games or rejoining after a lost connection, your Astroneer will load in the last location you left them. Also, in order to fix a number of bugs that could occur if clients joined before the host deployed the shelter, multiplayer is now unavailable until the host has landed on the starting planet and deployed the shelter. BUGS [AS-2855] -- Fixed an issue where storms were appearing pixelated for players on the Xbox One [AS-2890] - Fixed a bug with Generators so they once again pull available organic from backpack slots [AS-2894] - Fixed a bug where Terrain Analyzer color meters changed to black upon exiting game and reloading the saved game. [AS-2917] - Audio should now reset properly after Astroneer death. [AS-2935] - Player backpack oxygen tank should once again pull oxygen from connected tanks or filters. KNOWN ISSUES In a higher latency situation, rejoining players may appear at first where they last were in a Multiplayer game, but due to latency, input is still bound to the EXO satellite and on pressing 'A' they get relaunched from the station. Also, just in case you missed it, we were at E3 and announced some big news! Astroneer is now slated to go into full 1.0 in December 2018! We will be updating the roadmap to reflect the rest of our plans during Early Access, but rest assured, we will continue updating and adding to the game in order to make 1.0 a huge advancement of Astroneer! Click here if you want to hear more about what we revealed at E3, including news about cross-play between Steam and Xbox via dedicated servers, increased multiplayer counts, and more. When you are done with that watch the E3 trailer below! Thanks, and talk to you soon! -jt
  18. Hey! Just seeing this. The data being sent is just in game analytics! We track in-game actions to help us make decisions while we are in development. Stuff like, what suit people pick, how many times they print ______ etc... Not sure why you are seeing so many pings though, although I suspect it has to do with you blocking the connection and our gameanalytics not timing out. Forwarded to the team for clarification.
  19. LOOKING FOR UPDATE 0.8.0 NOTES? CLICK HERE! Steam 'Early Access' users will receive this update later today, Tuesday May 8th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines later today, Tuesday May 8th, 2018. Rovers are now more configurable than ever! The Rover Update contains a new vehicle, updated driving controls, new methods to use rovers in fun ways, and a ton of performance upgrades! UPDATES VEHICLES The Small Rover has been added to the game. It is available in the Catalog for 1000 Bytes and prints from the Vehicle Bay for 2 Compound. Absolute Steering has been implemented for vehicles. Vehicles are now controlled by the movement keys regardless of camera position! (WASD by default on keyboards, and RT / LT and the left thumbstick on controllers). Absolute Steering is enabled by default as of this update, but players may change back to the original camera-directed steering mode by disabling Absolute Steering in the options menu. The physics model for Rovers has been overhauled. Lateral friction has been added to wheels to prevent rampant sliding. Drag force has been added to Rover acceleration for a more natural velocity cap and more natural steering at high speeds. Acceleration forces now take contact normals into consideration to allow wheels to “roll” over smaller obstacles instead of plowing into them. Contextual Button activation have been implemented for vehicles. Certain items attached to the Auxiliary Slots on vehicles can now be activated by pressing the Contextual Buttons (Z / X or RB / LB by default). More items, such as the Drill and Winch, will become usable in this way in future updates. The Thruster has been revised to work better with Rovers. Have fun! Can now be toggled using the above Contextual Buttons when attached to the Vehicle Auxiliary Slots. Applies a more balanced force for better in-air stability. Can now accelerate Rovers above their max drive speeds. The research cost and recipe of the Medium Rover has been adjusted. Its cost is now 3000 Bytes (up from 2000 Bytes) and requires 2 Compound and 2 Aluminum to print. The built-in batteries on the Medium and Large Rover have been tuned to require more active power sources. The primary reason for the power and recipe changes is to further differentiate the roles of the Medium and Large Rovers from the Small Rover. The Small Rover is intended to be used a light exploration vehicle, while the Medium and Large Rover are meant to serve as heavier haulers and mobile bases. PERFORMANCE IMPROVEMENTS We have made a number of improvements to performance on both PC and Xbox, particularly targeting very large save files and multiplayer games. Specific areas of focus include infrastructure refactors and fixes, removing unnecessary animation overhead, reducing the processing cost of deformation, and optimizing older assets that have not been updated in quite some time. This is an ongoing effort that will continue throughout Early Access, but this latest effort should be noticeable for players on the Xbox in particular. Xbox One now utilizes DirectX 12, further improving rendering efficiency on Xbox One and will allow for future rendering quality improvements. HDR Xbox One X and Xbox One S consoles can now play the game in HDR. Please calibrate your monitor using the default Xbox One calibration screen prior to launching the game. OTHER IMPROVEMENTS The ‘Flatten Mode’ on the Terrain Tool has been adjusted to provide more consistent results at any angle. Reward tables of Discoveries have been updated with new items. Additional Quick Help screens have been added to the game to help you after the initial Tutorial experience. Press F1 on your keyboard or the Menu button on your gamepad to check them out! Reduced overall game package size (reduced download sizes and load times) Upgraded game engine to Unreal 4.18. BUGFIXES Fixed a number of issues with wheel collision which were causing Vehicle wheels to stretch in strange ways. These fixes should greatly reduce the number instances of stretchy wheels. [AS-2597] - Fixed a bug where some Fabricators displayed nonfunctional contextual verbs. [AS-2599] - Fixed an issue where the 'Use' and 'Examine' inputs prompts did not properly respond to input [AS-2622] - Fixed an interaction bug where the 'Exit' prompt displays instead of 'Enter' when one or two seats of a 3-Seat attachment are occupied. [AS-2630] - Fixed a bug where a on-functional 'Place’ verb appeared when interacting with another player’s Habitat [AS-2637] - Fixed a bug where a player could not operate Winch if another player occupied vehicle it was attached to. [AS-2647] - Fixed an intermittent bug where the Client players model did not appear to animate to the Host player while using the Terrain Tool. [AS-2675] - Fixed an issue where Vehicles became embedded in certain kinds of terrain when printed from the Vehicle Bay. [AS-2689] - The Habitat side slots can once again hold resources and other 1-slot items. [AS-2690] - Fixed an annoying bug where the Vehicle Bay became inoperable for the Client player if the Host was using the control panel while the Client was joining the game. [AS-2691] - Fixed a bug where a non-functional ‘Enter’ command appeared when hovering over another player’s Drop Pod in Multiplayer. [AS-2695] - power cells look like holograms on clients [AS-2736] - Fixed a graphical corruption in the power conduit material. [AS-2754] - Fixed a minor issue with Research rates showing decimal places off-screen on the control panel. [AS-2844] - Fixed an issue where players could infinitely replicate smelted items. Sorry, not sorry. Fixed a number of localization bugs in the “Learn More” help screens. KNOWN ISSUES Storm textures showing up as pixelated on the Xbox One Audio might become muffled after an Astroneer dies. We are working to resolve this issue. The game sometimes loses audio when settings are changed. This can be fixed by deleting your game usersettings.ini Thanks for reading! Hope everyone has fun driving the new rover! We will talk again around E3 edit: and also here is the trailer! -jt
  20. Come watch the reveal of our E3 trailer and an interview with some of the team! https://mixer.com/Xbox https://www.youtube.com/user/xbox/hub https://www.twitch.tv/Xbox https://www.facebook.com/xbox/
  21. SES_joe

    Shacknews E3 Livestream!

    until
    Come hang with us on the show floor in Shacknews' booth!
  22. until
    Watch us on the Twitch stage talking about our E3 reveals, as well as our next update!