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About SES_joe

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  1. SES_joe

    Help me understand the Small Rover.

    Just wanted to jump in on this thread. This forum was created to allow people to say anything they want about Astroneer. We get positive feedback! We get ideas! We get bug reports! We get negative feedback! All of this is EXTREMELY valuable to the team, and I lurk around here all the time and relay certain threads/posts (good and bad) to the rest of the team. I love when people post well thought out criticisms and offer suggestions that run parallel and perpendicular to what we do. (except for when people post asking about guns, I don't love that) Please, keep the criticism coming, we never want people to be afraid to give negative feedback. What we will not tolerate though is bullying behaviour. This forum is for all ages, so keep it civil and respect your fellow forum members. We can have critical conversations without being mean.
  2. until
    Come watch the weekly Astroneer livestream!
  3. Steam 'Early Access' users will receive this update later today, Tuesday May 8th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines later today, Tuesday May 8th, 2018. Rovers are now more configurable than ever! The Rover Update contains a new vehicle, updated driving controls, new methods to use rovers in fun ways, and a ton of performance upgrades! UPDATES VEHICLES The Small Rover has been added to the game. It is available in the Catalog for 1000 Bytes and prints from the Vehicle Bay for 2 Compound. Absolute Steering has been implemented for vehicles. Vehicles are now controlled by the movement keys regardless of camera position! (WASD by default on keyboards, and RT / LT and the left thumbstick on controllers). Absolute Steering is enabled by default as of this update, but players may change back to the original camera-directed steering mode by disabling Absolute Steering in the options menu. The physics model for Rovers has been overhauled. Lateral friction has been added to wheels to prevent rampant sliding. Drag force has been added to Rover acceleration for a more natural velocity cap and more natural steering at high speeds. Acceleration forces now take contact normals into consideration to allow wheels to “roll” over smaller obstacles instead of plowing into them. Contextual Button activation have been implemented for vehicles. Certain items attached to the Auxiliary Slots on vehicles can now be activated by pressing the Contextual Buttons (Z / X or RB / LB by default). More items, such as the Drill and Winch, will become usable in this way in future updates. The Thruster has been revised to work better with Rovers. Have fun! Can now be toggled using the above Contextual Buttons when attached to the Vehicle Auxiliary Slots. Applies a more balanced force for better in-air stability. Can now accelerate Rovers above their max drive speeds. The research cost and recipe of the Medium Rover has been adjusted. Its cost is now 3000 Bytes (up from 2000 Bytes) and requires 2 Compound and 2 Aluminum to print. The built-in batteries on the Medium and Large Rover have been tuned to require more active power sources. The primary reason for the power and recipe changes is to further differentiate the roles of the Medium and Large Rovers from the Small Rover. The Small Rover is intended to be used a light exploration vehicle, while the Medium and Large Rover are meant to serve as heavier haulers and mobile bases. PERFORMANCE IMPROVEMENTS We have made a number of improvements to performance on both PC and Xbox, particularly targeting very large save files and multiplayer games. Specific areas of focus include infrastructure refactors and fixes, removing unnecessary animation overhead, reducing the processing cost of deformation, and optimizing older assets that have not been updated in quite some time. This is an ongoing effort that will continue throughout Early Access, but this latest effort should be noticeable for players on the Xbox in particular. Xbox One now utilizes DirectX 12, further improving rendering efficiency on Xbox One and will allow for future rendering quality improvements. HDR Xbox One X and Xbox One S consoles can now play the game in HDR. Please calibrate your monitor using the default Xbox One calibration screen prior to launching the game. OTHER IMPROVEMENTS The ‘Flatten Mode’ on the Terrain Tool has been adjusted to provide more consistent results at any angle. Reward tables of Discoveries have been updated with new items. Additional Quick Help screens have been added to the game to help you after the initial Tutorial experience. Press F1 on your keyboard or the Menu button on your gamepad to check them out! Reduced overall game package size (reduced download sizes and load times) Upgraded game engine to Unreal 4.18. BUGFIXES Fixed a number of issues with wheel collision which were causing Vehicle wheels to stretch in strange ways. These fixes should greatly reduce the number instances of stretchy wheels. [AS-2597] - Fixed a bug where some Fabricators displayed nonfunctional contextual verbs. [AS-2599] - Fixed an issue where the 'Use' and 'Examine' inputs prompts did not properly respond to input [AS-2622] - Fixed an interaction bug where the 'Exit' prompt displays instead of 'Enter' when one or two seats of a 3-Seat attachment are occupied. [AS-2630] - Fixed a bug where a on-functional 'Place’ verb appeared when interacting with another player’s Habitat [AS-2637] - Fixed a bug where a player could not operate Winch if another player occupied vehicle it was attached to. [AS-2647] - Fixed an intermittent bug where the Client players model did not appear to animate to the Host player while using the Terrain Tool. [AS-2675] - Fixed an issue where Vehicles became embedded in certain kinds of terrain when printed from the Vehicle Bay. [AS-2689] - The Habitat side slots can once again hold resources and other 1-slot items. [AS-2690] - Fixed an annoying bug where the Vehicle Bay became inoperable for the Client player if the Host was using the control panel while the Client was joining the game. [AS-2691] - Fixed a bug where a non-functional ‘Enter’ command appeared when hovering over another player’s Drop Pod in Multiplayer. [AS-2695] - power cells look like holograms on clients [AS-2736] - Fixed a graphical corruption in the power conduit material. [AS-2754] - Fixed a minor issue with Research rates showing decimal places off-screen on the control panel. [AS-2844] - Fixed an issue where players could infinitely replicate smelted items. Sorry, not sorry. Fixed a number of localization bugs in the “Learn More” help screens. KNOWN ISSUES Storm textures showing up as pixelated on the Xbox One Audio might become muffled after an Astroneer dies. We are working to resolve this issue. The game sometimes loses audio when settings are changed. This can be fixed by deleting your game usersettings.ini Thanks for reading! Hope everyone has fun driving the new rover! We will talk again around E3 edit: and also here is the trailer! -jt
  4. SES_joe

    Things become unselectable

    This sounds like a bug that we had in the previous version but got fixed, are you up to date and on version 0.6.8?
  5. SES_joe

    Why mixer?

    I am confused! I am scrubbing through it right now without any issue. Your issue does remind me that I have been meaning to just upload all streams to Youtube so they don't expire, so maybe I will just do that going forward to keep all of our video in one place.
  6. Thanks for persevering! We definitely have noticed that some of the text and other elements need some visibility tweaking and we will address in an upcoming update!
  7. SES_joe

    [XBOX ONE] Impossible to play togheter!!

    Hey Marck! There was an issue earlier where the win 10 and xbox versions were not on the same version thus resulting in a failure to connect. The update went out to all platforms a few hours ago, which hopefully should fix this issue!
  8. Steam 'Early Access' users will receive this update April 1, 2019. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines April 1, 2019. The Astro Royale Update marks a huge moment during Astroneer Early Access development! 100 Astroneers parachute onto a planet to prove they are Exo Dynamics's top spacefaring Astro. This update will include a new vehicle, 1 million free cosmetic items, and a full cinematic story with characters voiced by Elon Musk, Sigourney Weaver, Jeff Goldblum & Astronaut Peggy Whitson. Here are the first screenshots from this new game mode. Stay tuned for more updates as they become available! APRIL FOOLS -jt
  9. Thanks so much for the debugging! Will forward to the team!
  10. Also, thanks so much to everyone who sent saves, this was a complicated one and they were instrumental in finding the problem and a fix.
  11. We are currently playtesting a fix for this! It will unbork old saves.
  12. bumping this up, we are investigating this. If you have other saves impacted by this, leave them here.
  13. SES_joe

    Update 0.6.5 - March 15th, 2018

    Sorry, its a known issue, need to make new fabricators to print them!
  14. SES_joe

    Update 0.6.5 - March 15th, 2018

    unlock them in the catalog, then use the medium fabricator to print them!
  15. ------------------------------------------------------------------------- UPDATE : 4/2/18 We have deployed hotfix to Steam to address these issues: 1. Fixed some crashes that were occurring upon loading saves. We are continuing to monitor crashes but this one was our worst offender and we felt it warranted a fix. Thanks to everyone who reported this issue and send crashdumps! 0.6.8 Will be deployed to Xbox Play Anywhere as soon as it gets through certification! ------------------------------------------------------------------------- UPDATE : 3/30/18 We have deployed a hotfix to address two issues: 1. Fixed a bug that caused bases on fabricators, solar panels, and worklights to not deploy. KNOWN ISSUE: Dropping the above items when not near terrain will cause them to teleport under the starting habitat. We will fix this issue in an upcoming update. ------------------------------------------------------------------------- UPDATE : 3/29/18 We have deployed a hotfix to address two issues: 1. Fixed the bug that caused players to lose the ability to pick up items in the world. This should also fix any saves previously impacted by this issue. 2. Fixed a big with fabricators created in 0.6.3 that caused them to not update their print lists with the new platforms ------------------------------------------------------------------------- Steam 'Early Access' users will receive this update today, Thursday March 15th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines Thursday March 15th, 2018. UPDATES You can find these updates in, the current build of the game. As always, we recommend starting a new save when playing new updates. Older saves should work, but will definitely experience bugs. VEHICLES The Medium Rover and Large Rover have received a visual update. This includes new front and back slots which provide extra storage. These slots will only be active if the power line below them is unconnected. Once the power line is connected to another Rover or Platform base, the slots will fold down and drop any items attached to them. Old rovers should transfer over seamlessly. The visual representation for Rover batteries has been changed. But their discharge and capacity is unchanged. Rovers have received an update to their suspension. Handling should be much better. Also, gravity on vehicle chassis has been adjusted so Mobile bases should be more stable. The power connection between Rovers and Platforms has been changed to directional. Now, you can very easily tell if your rover is consuming or providing power from your base. You can use this directional line to prevent the rover from mistaken power draw or discharge. Research unlock costs relating to Vehicles have been reduced. This change has been made to encourage acquiring Rovers earlier in progression. Specifically: The Vehicle Bay cost has been reduced from 1000 Bytes to 250 Bytes The Medium Rover cost has been reduced from 2400 Bytes to 2000 Bytes The Large Rover cost has been reduced from 8000 Bytes to 6000 Bytes The Open 1-Seat cost has been reduced from 600 Bytes to 300 Bytes POWER A three port Splitter object has been added to the game. The Splitter takes in a power line and creates up to two adjustable directed streams. It is available in the Catalog for 1000 Bytes and prints from the Small Fabricator for 1 Copper. Directional power visualization has been updated for clarity. The previous version was just placeholder art. The marching chevrons should now be much more readable at a glance. Power Cells behavior has been changed. They now act as an on demand, single use battery which will only discharge when power is needed by the item they are attached to. Oh, they also no longer provide infinite power. BASEBUILDING Modules can now be unpacked on top of Rover bases enabling a kind of Mobile base. You will still need immense amounts of power to operate a base on wheels, but this should allow for our nomadic players to continue base operations on the go. Also, be aware that once unpacked, base modules on rovers are linked forever. <3 Added new Platform and Storage variants to the game! (KNOWN ISSUE: OLD FABRICATORS WILL NOT UPDATE TO INCLUDE THE NEW PLATFORMS. UNTIL WE ISSUE A FIX, PRINT A NEW FABRICATOR TO SEE THE ENTIRE LIST OF PRINTABLE PLATFORMS.) Medium Platform B - More compact version of the Medium Platform, costs 250 Bytes to research and 1 Resin to print. Large Platform B - More compact version of the Large Platform, costs 500 Bytes to research and 2 Resin to print. Large Platform C - Winged version of the Large Platform which swaps the Tier 2 side slots for 20 Tier 1 slots, costs 2000 Bytes to unlock and 2 Aluminum to print. Large Platform D - Two-tiered platform with 10 Tier 2 storage slots, costs 2000 Bytes to unlock and 2 Aluminum to print. Extra Large Platform - An octagonal platform with a single Tier 4 slot, and eight cable sockets, costs 3000 Bytes to unlock and 2 Aluminum to print. Extra Large Storage - A domed Tier 4 storage platform that prints on top of a Large Rover, or an XL Platform. It contains 31 Tier 1 storage slots, costs 3000 Bytes to unlock, and 2 Compound and 2 Aluminum to print. The Vehicle Bay can now be operated by a Control Panel. Module Control Panels have received a lighting pass INTERACTION A large number of the orange floating UI buttons have been removed from the game and replaced with interaction verbs. Your bases should look a bit less like a Las Vegas light show. The default Use verb has been replaced with contextual interaction verbs. For instance the Work Light now uses the verbs “Turn On” and “Turn Off,” while Drop Pods, Habitats, and Seats now use “Enter” and “Exit.” AUDIO UPDATES Update Smelter Audio, better end loops. Less Abrupt. add variations for Base Building. Hazard Plant SFX OTHER UPDATES Items in the Catalog have been slightly reorganized. BUG FIXES [AS-1831] - Fixed a longstanding bug where Tether lines did not go dark in Multiplayer games when disconnected from an Oxygen source. [AS-2237] - Fixed a bug where the Astroneer’s headlamp would turn off while dying inside a Drop Pod [AS-2545] - Fixed an issue with cables twisting in strange ways in relation to the planet center. [AS-2546] - Fixed an issue with power sockets on platforms twisting cables in strange ways in relation to the planet center. Due to the physics constraints of the world, vehicle chains have once again been limited to a maximum of 4 Rover bases. [AS-2567] - Power Nuggets once again charge batteries. Cave spelunkers, rejoice! [AS-2570] - Drop Pods should no longer launch into space when invoking the Use command. [AS-2572] - Large Solar arrays can once again be moved by the Winch! [AS-2574] - Mineral Extractor and Smelter should once again auto-pull from and auto-deposit into connected storage. Fixed several recurring crashes on PC and Xbox One which should increase general stability. ROADMAP HIGHLIGHT This update we are doing things a little differently, with an update of the roadmap: (view it here) directly from Veronica, our wonderful Producer: Greetings Astroneers! Since we're nearing the end of March, and the first quarter of 2018, it's time for a Roadmap update! Our key features from Q1 have now been released: Basebuilding, Streaming Power, update to Vehicles including mobile bases and physics stability fixes. We also made big changes to the interaction system, modifying gamepad controls and introducing Examine and contextual Use verbs. A few things we had that we started this quarter are not quite yet ready to move over to the "Released Features" column. The biggest ones to mention are Directional Steering for Vehicles and adding new Hazard and Discovery types to the game. The good news is, these things are in progress right now with Andrew working on steering, and our new Content Designer, Annie, working hard on bringing new discoverables into the world. You should see the fruits of their labor within the next couple of updates! Ahead of us in Q2 and beyond are the two remaining big systems - Terrain 2.0 and Dedicated Servers. I am happy to report that both are in full swing, with Adam working on the first new planet using the Terrain 2.0 tech, and Carl currently working on ensuring players on dedicated servers are able to preserve their game state when logging on and off. We're looking forward to sharing these features with you later this year! Overall, everything you see in the Q2 column is already in progress and we are very pleased with how things are coming together. We can't wait for you to play with the new planets, vehicles, modules, resources, discoveries, and much much more. Thank you for your ongoing support and feedback! -V -------------------------------------------------- *EDIT* - KNOWN ISSUES! 1. Fabricators and printers made in a previous save will not display the newly unlocked platforms. Create new fabricators and printers in version 0.6.5 to print new items. 2. Rovers and connected seats made in previous versions of Astroneer will display odd behavior, including bouncing when entering, and issues when using the "USE" action. To alleviate this issue, create new rovers & seats in version 0.6.5 or use the (ALT + CLICK) shortcut to immediately use something. ------------------------------------------------- Thanks for reading Astroneers! As always, thanks so much for the feedback, bug reports, & suggestions! This coming week we will be at GDC in the Epic Games booth showing Astroneer, so if you are headed to SF, and want to meet for a beverage, a high five or to talk business, drop me a line! -jt