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  1. Steam players should receive this update today, January 24th, 2020. Xbox 'Play Anywhere' and PS4 players should now see this update as well! Update 1.9.8 is rolling out! This is a performance and quality of life focused patch that greatly improves framerates in multiplayer sessions. While testing this in house, we have been seeing speeds boosted significantly (2x-3x!) when playing with others. We are really happy with the results, but please let us know how things are going when playing with friends in all of your big saves. Work will continue on performance in both multiplayer and singleplayer and we will be keeping you all updated as we progress. This update also includes some experimental changes to terrain that should greatly improve the control that you have to make flat surfaces for a much cleaner look. Let us know what you think! Updates Hot Swap Functionality Players can now swap current held item when placing item on a currently occupied slot when clicked. If there is no empty slot, then the item your cursor is hovering over will be swapped with the item you are holding! Updated shreddable objects Overhauled the properties of existing objects such as debris and platforms so that everything of large (Tier 3) size or smaller can be shredded to unify the shredding behavior of crafted objects and debris items to be consistent across the entire size set. Players now have a reliable way to remove objects from the game for scrap or to reduce clutter Medium Shredder: Shreds all T1 Objects Large Shredder: Shreds all T2 & T1 Objects XL Shredder: Shreds all T3, T2, & T1 Objects Air Controls Players can now toggle between roll or yaw vehicle controls mid-air by pressing the corresponding input: [Left shift] key on keyboard X on Xbox Controller Square on PS4 controller Augment Power Toggle Augments placed on the terrain tool can be toggled on or off via the corresponding use input while you have an augment highlighted: [F] key on keyboard X on Xbox controller Square on PS4 Controller Low Storage UI On Xbox and PC, if a save fails for any reason you should now see a popup notifying you of it. The pause menu will display error information about the last failed save. If it fails to save on quit, it will abort the quit, notify you that the save failed, and prompt you again to see if you want to cancel the quit or actually quit. On Xbox and Windows 10, there's an indication on the list of saved games that shows up if your save storage space is nearly full. On Xbox and Windows 10, if an individual save file is getting close to the limit for save storage, then a warning will be shown in the pause menu while that save file is loaded. Choose Language UI Players can now change the displayed language in game via the options menu. Return To Shelter Added a new menu option in the Quit tab of the main menu that allows you to return to your starting shelter! Use this to get out of sticky situations where your new save point has your save soft locked. Performance Optimizations [Several tasks] Heavily optimized Unreal’s replication graph and added the Net-dormancy concept to many object types in order to cut down multiplayer lag/replication time by, depending on game state and save, up to a factor of 11 (This will be further improved with future revisions as we will add Dormancy to more object types) Optimized power system to now work fully time sliced and async, thus saving up to 70% Game Thread time Optimized Entity Component system book keeping loops to only run when needed Optimized wind and solar panels to update in a time sliced manner, thus having a fixed performance footprint instead of scaling linearly Optimized some expensive loops in VoxelVolume component that handle the finding of relevant nodes for all viewers (i.e. players) Optimized the Researchable entity component loop to now also operate time sliced at a fixed cost Optimized the way we handle Gravity. That is all! Thanks for reading! Next time we talk I will be sharing more details about the roll out of dedicated servers! -jt
  2. Steam, PS4, and Xbox "Play Anywhere" players should receive this update today, December 16th, 2019. Welcome to the Holiday Update, featuring our first ever community goal where your progress gets collected with the entire player base to unlock exclusive rewards! UPDATES Exo Community Recovery Mission is live! The Holidays in the Sol system have arrived, and due to unforseen circumstances, EXO Dynamics needs you to participate in project CHEER to save them! Delivery crates from an LRCV have crash landed all over the system, and EXO needs you to locate and recover these top secret experiments. The Project CHEER Holiday Limited Time event begins on December 16th, 2019 until 12:00am PT on Jan 17th, 2020. Rewards for participation include: Frosty Palette - Rewarded after achieving 400 recovery points Frosty Visor - Rewarded after achieving 2500 recovery points Frosty Mask - Rewarded after achieving 2500 recovery points Holiday Top Hat Reward - Rewarded to all players after the community goal of 100,000,000 recovery points is achieved As an added holiday bonus, System Era is running an Extra Life campaign (supporting Seattle Children's Hospital ) based on the amount of recovery points the community as a whole achieves! At every 50,000,000 recovery points, SES will donate 5,000 USD to the campaign, up to a total of 20,000 dollars! You can join our team and/or donate to the cause here: EXO Request Platform has been added to the game. Use this new module to send recovered project CHEER experiments back to EXO Dynamics. Check the module's control panel for full mission parameters. Recipe: 2 Resin 1 Aluminum Prints from: Medium Printer Festive light tethers have returned and will be available in the game till the end of the year! A Happy Holidays photo frame has been added for a limited time. Snap holiday photos using the Camera item to send to your friends with your warmest season’s greetings. PERFORMANCE OPTIMIZATIONS Optimized texture compression settings to significantly reduce memory usage. Fixed a bug in the research system which caused it to severely degrade performance if the research module was active in multiplayer games. Fixed a bug involving tethers that caused performance to degrade for clients in multiplayer games. Various stability fixes. As we addressed in our most recent vlog, this is an ongoing process, but these bugfixes and optimizations should be a great start to ensure better performance in multiplayer sessions. Next months update will be focused solely on bugfixes, quality of life, and performance upgrades for multiplayer. You can watch the vlog where Brendan talks about this in more detail below: BUGS The following bugs have been fixed as of version General [AS-8093] - Tutorial [FR]: The "Approach the {item} to interact with it" text string now appears correctly when playing in french. [AS-9221] - Wanderer Photo widget now correctly shows PlayStation button on PS4. Audio [AS-9338] - Packager audio no longer gets cut off during repackaging event. [AS-9410] - Oxygenator audio now correctly stops when the oxygenator is packaged, destroyed, or deleted. [AS-9411] - RTG audio loop no longer continues to play after being packaged up. Creative Mode [AS-9193] - Controller now changes terrain painter settings after a player interacts with an attached mouse. [AS-9207] - The correct creative mode options are now selected by default. Multiplayer [AS-8319] - Resource deposits are now consistently visible to client and should no longer pop in late. [AS-8637] - Client can now see the Trade Platform’s rocket animating back into place when it is returning from a trade. [AS-5501] - Tooltips now appear for client’s when interacting with the Odd Stone/teleporter control panel. [AS-9260] - Atmospheric Condenser’s control panel no longer enters broken state for multiplayer client when they return to relevance. Localization [AS-8607] - Jetpack is now translated correctly in Russian in the tooltip, backpack printer, research catalog and creative catalog [AS-8822] - Medium Buggy Horn is now translated correctly in Polish. [AS-9242] - Text string for “PLAYER WILL NO LONGER TAKE DAMAGE” is now properly capitalized in creative mode tutorial in Italian. Thanks so much for reading and for an amazing year! We can't wait to tell you all about our plans for 2020 ❤️ -jt
  3. We have identified an issue with saving on PS4. We are working on a fix and will update you all on a timeline for hotfix deployment. This issue has been addressed in HOTFIX 1.03. Thanks for your patience! UPDATES We have added a completely new game type within Astroneer: Creative Mode! Creative Mode is an optional game mode within Astroneer that allows players to explore and create without any limitations! Turn off Oxygen and Power consumption, spawn all craftable items, and use your terrain tool without having to manage sediment or augments. WARNING: Creative Mode can be turned on at any time, but doing so will completely disable achievements indefinitely in the active save. Creative Mode Features Creation Tool The Creation Tool is a completely new terrain tool variant that is only accessible in Creative Mode. It has an on board infinite soil canister, and thus does not require Soil or Power. It also allows for entirely new functionality, Eyedrop Mode, and Paint Mode! Delivery Catalog This custom version of the catalog comes with all EXO items unlocked, as well as new item categories to support additional content found in the world! This includes resource nuggets, researchable items, hazard seeds, etc.... Just select the item you want and press the button and it appears! Duplicate and Deleting Items Creative mode allows you to duplicate or delete any item an Astroneer can hold. Once held, press Backspace (d-pad left) to delete, and Enter (d-pad right) to duplicate. Terrain LOD Anchor This new item "locks" terrain to it's highest resolution so that you can create large sculptures and view them from a distance. Only 7 may be active at any time for performance reasons, and activating more than 7 will cause the first one placed to deactivate. Use the menu option to toggle indicators on and off to quickly see at a glance where LOD anchors are and their status. Free Flight Mode Press Spacebar or A/X twice to activate free flight mode! This will allow you to travel anywhere, and help you create large structures without the need of any supports! Item Plinths Plinths allow for rapid deployment of items directly from your backpack, and come in multiple categories: Backpack Printer Plinth Small Printer Plinth Medium Printer Plinth Large Printer Plinth Resource Plinth Simply place one on terrain or in your backpack and click on the currently selected hologram to deploy an item. Useful for pulling the same item out of your backpack repeatedly. Customizable Creative Mode Experience Click any of the boxes in the Creative Mode menu to completely customize your experience. Toggle Oxygen, Vehicle Fuel, Power, Invincibility, and more. Creation Tool Menu Activate the Creation Tool Menu by pressing R on keyboard, or Y/Triangle on controllers. This will allow you to choose colors, change brush size, adjust deform speed, and more. Only can be opened while the Creation Tool is equipped. BUGFIXES Terrain Desync has been fixed. We’ve fixed the issue that was causing Terrain Desyncs to occur in multiplayer sessions. Unfortunately, this fix will most likely cause deformed areas in existing saves to display artifacts. The good news: after you clean up these artifacts, there should no longer be any issues with terrain desyncing for multiplayer sessions. Players should reach out to us if they see this issue occurring once this update goes live. Performance Optimizations Optimized memory allocation on all platforms Optimized terrain deformation on all platforms Bugs The following bugs have been fixed as of version [AS-7007] - Players can no longer appear in unearned suits, palettes or visors by highlighting them in the customization menu then switching menu tabs at any point, or by highlighting them then exiting the menu. [AS-8852] - Small canister is now auto pulled to medium canister when they are both on separate storage [AS-9056] - Saving and reloading at various states does not result in a partial nugget being created from the Chemistry Lab [AS-8394] - Fixed a bug that caused Players to become not joinable when loading a save after they have previously Saved and Exited to the main menu [AS-8787] - Centrifuge will not longer break for clients when returning to relevance after centrifuge is finished. Thanks so much for reading! We are so excited to get this update into your hands and see all the incredible things you will create! -jt
  4. Steam players should receive this update today, October 24th, 2019.Xbox 'Play Anywhere' players can also expect this to hit their consoles or windows 10 machines today, October 24th, 2019. Welcome to the Groundwork Update! We are really excited for the Paver and Medium Canister items to get introduced to the game, as we feel they fundamentally change how players look at rovers. Enjoy! UPDATES The following updates have been made to the game: Paver Printed on: Small Printer Resource Cost: 1 Aluminium Alloy, 1 Silicone Byte Cost: 5,000 Bytes Medium Canister Printed on: Small Printer Resource Cost: 1 Plastic, 1 Glass Byte Cost: 2.500 Bytes Vehicle In-Air Stabilization and Manual Controls Rovers automatically self-correct their rotation while airborne, and are much less prone to flipping over You can also manually adjust the Pitch and Yaw/Roll of rovers while airborne using WASD/Left-Joystick Control over Yaw or Roll can be toggled in the options menu. Drill Controls/UI Overhauled to be more consistent with the current Terrain Tool cursor Remains visible when obscured More clearly displays the vertical tilt of the Camera Displays the slope of the rover relative to the ground-plane Displays the amount of available Soil Multiple improvements to feel and responsiveness Small Trumpet Horn Printed from: Backpack Resource Cost: 1 Plastic Byte Cost: 1,000 Medium Buggy Horn Printed from: Small Printer Resource Cost: 1 Plastic, 1 Rubber Byte Cost: 2,000 Bytes Large Fog Horn Printed from: Medium Printer Resource Cost: 1 Plastic, 1 Rubber, 1 steel Byte Cost: 4,000 That is right! There are reports coming in from the Sol system that strange new flora are appearing on Atrox! This is a limited time event that runs until 11:59 PST on November 14th! Granted on login 1 Visor 1 Suit Palette Unlockable Visor Reward Performance Optimizations Fixed a bug where tethers would occasionally cause performance degradation for clients in multiplayer games. BUGFIXES The following bugs have been fixed as of version General [AS-8090] - Fixed a typo in "Connect the Small Generator to the Smelting Furnace to increase its performance". [AS-8272] - Driving vehicles through Arch Platform, Ring Platforms, and Ring Storage now triggers their reaction slots when they are set up in the same session, and after save/load. [AS-8328] - Players can no longer print from the diagonal slots of XL Platform B. [AS-8358] - Decorators are now spawning in the carved out sections of both the Mountains Biome on Atrox and the Hills Biome on Vesania. [AS-8383] - Player’s tether and tether posts will now connect to all 4 sides of the large curved platform. [AS-8418] - Shuttle is no longer stuttering in flight after it has been picked up and moved by the player. [AS-8435] - All planets show the correct primary and secondary resources in Polish [AS-8462] - T4 Solar Array is now oriented the same as the other items that are printed by the large printer. [AS-8464] - Rovers Sockets are no longer flipped when loading a game while out of relevance. [AS-8494] - Chemistry Lab is no longer entering an unusable state when a user saves and reloads right after the chem lab finishes its process. [AS-8578] - Resources now correctly pop back up when returning into relevance after moving items in storage. [AS-8601] - Packaging a Soil Centrifuge while it is active will no longer cause a crash. [AS-8607] - The Hydrazine Jetpack has the correct russian translations in the tooltip, backpack printer, and research catalog. [AS-8703] - Drill UI orientation on rovers will no longer offset when rover is an active physics object [AS-8707] - Audio now properly ends when the T2 Shelter is packaged. The audio returns when it it unpackaged Multiplayer [AS-7692] - Shuttles that are stuck in orbit from previous versions, as well as shuttles that are left in orbit by the client in the current version are now destroyed. [AS-8384] - Customization items will now unlock during multiplayer sessions. Thanks for reading, hope you enjoy, and remember, the Creative Mode Update and our PS4 launch happen on November 15th, 2019! -jt
  5. Steam players should receive this update today, September 26th, 2019.Xbox 'Play Anywhere' players can also expect this to hit their consoles or windows 10 machines today, September 26th, 2019. Hey Astroneers! The update comes just three weeks after our last one, and includes a new adventure for you all to go on! Forgive me if these notes are a little more vague than usual, we want to keep the secret under wraps for now. Enjoy! UPDATES New objects have been added to the game! Scanner Printed on: Backpack Resource Cost: 1 Steel Byte Cost: 4,000 Suit & Wanderer palettes This one is secret, but you will unlock them while completing the Wanderer experience! Figurine Platform Printed on: Large Printer Resource Cost: 1 Iron, 2 Steel, 1 Aluminium Alloy Byte Cost: 6,000 EXO Holographic Figurine Printed from: Backpack Resource Cost: 1 Plastic Byte Cost: 3,000 Stone Figurine Pieces Stone figurines for the Figurine Platform that spawn on specific planets. Special Lapis and Jasper versions can be found on specific planets! Large Curved Platform Printed from: Medium Printer Resource Cost: 1 Aluminium Alloy, 1 Ceramic, 1 Iron Byte Cost: 4,500 Extra Large Curved Platform Printed from: Large Printer Resource Cost: 1 Aluminium Alloy, 1 Steel, 2 Titanium Byte Cost: 7500 Camera Filters Added two new camera filters to the Small Camera to make your adventure photos even cooler! QUALITY OF LIFE Several “Quality of Life” issues have been addressed in this update. Boost Mod will now properly affect tool speed when combined with a Narrow or Wide mod regardless of equipping order or slot position. Any combination of Augments can now be equipped simultaneously, (like Boost Mod and Inhibitor Mod) Increased the number of beacon colors to 10, up from 6. Fireworks now fire without delay when attached to aux slots and reactive sockets. Fireworks still have a delay when ignited on ground, or from a non-reactive slot. T1 Platforms now have oxygen rails. BUGFIXES The following bugs have been fixed as of version. Community Identified Issues [AS-8187] - Last tether in bundle is now be placed as expected. Last glowstick and last extender in bundle are also being placed correctly now. [AS-8364] - Soil Centrifuge is not becoming stuck in downward position when user saves and exits after it is done with its operation. General [AS-7903] - Orientation of packaged items is now maintained when placing them onto a platform. [AS-7991] - Last glowstick in a bundle is placed with the correct orientation now, the same as every other glowstick. [AS-8080] - Galactic suit now points when the player clicks on terrain. [AS-8191] - Medium printer is now able to print on the XL Platform A, regardless of the direction it is facing. [AS-8198] - Player is no longer able to print from the diagonal slots on the Large Hoop Platform B [AS-8228] - Fixed a bug where Jetpacks would get stuck on. The Jetpack now shuts off properly when picking up an item while using the aux keys to fly. [AS-8235] - Large Storage Ring now has correct SFX when picked up, dropped, and when landing. [AS-8236] - Large storage now has correct SFX when picked up, dropped, and when landing [AS-8268] - Hologram orientation of packaged Extra Large Arch Platform now matches the Hologram orientation of XL Arch Platform when printing. [AS-8304] - Large Hoop Platforms now have the proper amount of oxygen connection points [AS-8337] - Both sides of medium storage now have mouse collision when expanded. [AS-8349] - LOD range for stalagmites has been increased [AS-8352] - All three shredders now maintain any partial scrap nuggets they have through save load, and pick up where they left off when creating scrap after loading. [AS-8329] - Small printer is no longer able to print from the diagonal slots on the tall platform. When placed in one of the slots, the printer is inactive. [AS-8290] - All platforms cables now disconnect once out of cable range. [AS-8327] - Printer is disabled when slotted into any of the non-horizontal slots on the Recreational Canopy. Multiplayer [AS-8084] - Client is now able to hear their own backpack printer SFX. [AS-8291] - Multiplayer | Dropship will now bring players to the original starting shelter instead of the new player created shelter when there are multiple shelters in a game. ROADMAP UPDATE: That's right! We updated the roadmap to include most of the planned updates for the rest of the year which you can view in all it's glory here: If you want to watch the full reveal livestream where we go over it all and ask questions, check out the VOD. Thanks for reading and get ready for a SPOOKY october! -jt
  6. Steam players should receive this update today, September 4th, 2019. Xbox 'Play Anywhere' players can also expect this to hit their consoles or windows 10 machines today, September 4th, 2019. Hello Astroneers! This month's update is a fun one! We are finally adding jetpacks to the game! We hope you all have fun flying around planets and getting higher and further than you ever have explored before! Also, ICYMI: Astroneer is coming to PS4 on November 15th, 2019! You can pre-order the game right now digitally, and, we will have physical versions on both PS4 and Xbox for sale on that same day! Pre-Order links: Digital PS4: LINK Physical PS4: LINK Physical Xbox: LINK Now for the patch notes: UPDATES New objects have been added to the game! Hydrazine Jet Pack Provides sustained direction thrust, consumes hydrazine. Printed from: Backpack Resource Cost: 1 Titanium Alloy Byte Cost: 15,000 Solid-Fuel Jump Jet Provides additional boost when jumping, limited time usage. Printed from: Backpack Resource Cost: 1 Aluminium Alloy Byte Cost: 5,000 Small Camera Takes instant photograph when slotted, delayed when placed on the ground. Printed from: Backpack Resource Cost: 1 Steel Byte Cost: 2,500 Glowsticks An inexpensive illumination device that is used to provide temporary guidance for 15 minutes before expiring. Printed from: Backpack Resource Cost: 1 Organic Byte Cost: 350 Field Shelter Packable shelter that creates a new save and spawn point. Printed from: Small Printer Resource Cost: 1 Silicone , 1 Graphene Byte Cost: 8,000 Reaction Slots Special slots are now available on the new Hoop platforms, Arch Platform, and Ring Storage. When a platform is triggered by a Player or Ball (zebra, beach, recreational sphere), it will activate any item that is attached. Large Hoop Platform A Recreational Item Printed from: Medium Printer Resource Cost: 1 Aluminium Alloy, 1 Copper, 1 Ceramic Byte Cost: 4,000 Large Hoop Platform B Recreational Item Printed from: Medium Printer Resource Cost: 1 Aluminium Alloy, 1 Steel, 1 Copper Byte Cost: 6,000 Large Storage Ring Recreational Item Printed from: Medium Printer Resource Cost: 1 Aluminium Alloy, 2 Ceramic Byte Cost: 2,500 Extra Large Arch Platform Recreational Item Printed from: Large Printer Resource Cost: 2 Steel, 2 Titanium Byte Cost: 7,000 Updated the art of the following objects to match the current art style Chemistry Lab Crane Small Battery Medium Battery Large Seat Medium Wind Turbine Trade Platform Winch QUALITY OF LIFE These “Quality of Life” issues have been addressed in this update. Players can now manually toggle the orientation of the Medium Storage. Lowered the volume on deform noises so that players can hear the notification pings Reduced the cost of the Hydrazine Thruster Recipe to: 1 Tungsten & 1 Steel BUGFIXES The following bugs have been fixed as of version 1.4.15 General [AS-7447] - Platforms will no longer sink into the ground if terrain around them is manipulated in anyway [AS-6385] - Large Rover will no longer fall through the ground when the terrain tool is used around it or when a drill is active. [AS-7986] - Tooltip for the broken Large Platform B now says Detritus as expected. [AS-7876] - Audio Listener position works properly on spherical worlds [AS-7872] - LOD for some aspects of the trade platform have been extended. [AS-7870] - Small battery no longer has overlapping plugs. [AS-7795] - The Odd Stone on the Gateway Station now has proximity highlight for controller players. [AS-7789] - Both the Large Storage Silo A and Large Storage Silo B can now be shredded in the T4 shredder. [AS-7785] - Soil Centrifuge now returns resources to upright position after extracting soil, even when there are no slots for the resources to be placed on. [AS-7782] - Gateway station now has correct mouse-over UI in orbital view, even after flying to and from several planets. [AS-7735] - Changes made to customization options when both users have their customization menus open are now reflected to each other. [AS-7732] - Modules are now able to automatically pull resources from the Large Storage Silo A and Large Storage Silo B. [AS-7725] - All decorators on Desolo now giving players organic when harvested. [AS-7555] - All three printers will now swap out the proper quantities of resources when switching between two items that require different amounts of the same ingredient to print. [AS-6925] - XL Platform B’s oxygen indicator is now only on when the platform is actually connected to oxygen [AS-6554] - Tethers that were previously disappearing are now spawned in the air next to the player and drop to the ground. [AS-5042] - Wind vanes and decorators now have synced wind response to wind streaks. [AS-4384] - Repackager and Dynamite are both more closely oriented to the item they are attached to. Multiplayer [AS-7787] - Research Chamber appears as expected for client when they leave relevance then to it. [AS-7552] - Resources deposits will no longer disappear from client's perspective occasionally. [AS-6705] - Client is now able to use Soil Centrifuge if they have left the area and returned. Thanks for reading friends! Just a few final words: 1. PS4 pre-orders are live! You can pre order the game digitally and in physical versions using the following links: Digital PS4: LINK Physical PS4: LINK Physical Xbox: LINK 2. Reiterating this one: we are really excited to announce that we have partnered up with Party City and Amscan to produce TWO Astroneer suit costumes for Halloween this year! You will be able to find them at participating Party City locations and online! You can pre order them RIGHT NOW online for yourself or the young ones in your life so they can be the coolest space explorer this Halloween! We have already seen a few of these out in the wild and couldn't be more excited. 3. Also, we posted a vlog this week! Make sure you watch for details about dedicated servers! Thanks for reading and talk soon! -jt
  7. Steam players should receive this update on or around July 18th, 2019. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day July 18th, 2019. Hello Astroneers! This month's update is a really important one to the team at SES. July 20th is the 50th anniversary of the Apollo 11 mission to the moon, and to celebrate, this update's content focused on commemorating this amazing human achievement that has inspired us all. We hope you enjoy and please share your LM lander images with us! ❤️ UPDATES The game has been updated with even more storage and platform options for your bases! Medium T-Platform Printed from: Small Printer Resource Cost: 2 Plastic Byte Cost: 1,500 Large T-Platform Printed from: Medium Printer Resource Cost: 1 Aluminum Alloy, 2 Plastic Byte Cost: 4,000 Large Storage Silo A Printed from: Medium Printer Resource Cost: 3 Aluminum Alloy Byte Cost: 5,000 Large Storage Silo B Printed from: Medium Printer Resource Cost: 3 Steel Byte Cost: 7,500 Limited Time Events In all Astroneer solar systems, a historical lander has appeared and is transmitting mission recordings! To celebrate the 50th anniversary of the Apollo 11 mission that put humans on the moon, we are running a special limited time in game event! Starting now until August 31st 2019, players who discover the iconic lander on Desolo will receive: Vintage Red Palette Vintage Emblem Visor In addition, the LEM lander's TV Camera is still operational, and will take photos of intrepid Astroneers that find it! Once taken, make sure to take a screenshot and share with us on social media! EXO Surface Payload Delivery Airbags have been deployed containing firework variants that can be used to celebrate July holidays as well as the lunar landing anniversary! Delivery Airbags carrying Fireworks spawn in groups of 3, each having 3 fireworks. Delivery Airbags can’t be picked up and are not shreddable. Calidor: Yellow fireworks Vesania: Green Fireworks Novus : Teal Fireworks Atrox : Violet Fireworks Sylva: Red Fireworks Desolo: Orange Fireworks Glacio: Blue Fireworks Quality of Life Several “Quality of Life” issues have been addressed in this update By popular demand, Rovers are now able to be flipped without leaving the vehicle! The trace function on cables has been adjusted so that slotting cables between platforms should be less finicky. Pressing F1 on the keyboard or XXXX on the Gamepad will now open the Astropedia directly. Created new tooltips and descriptions for mutant seeds to indicate they are growing. Wrecked Point of Interest platform legs are now be shreddable in the Medium shredder. Medium Storage now unfolds properly on Extra Large Platforms Performance Optimizations [AS-7229] - Optimized beacon rendering and update time. [AS-7498] - Optimized and timesliced tether post update. Optimized game state update. Slight optimization to speed up map load times Further optimizations to relevance checks for entities which dynamically spawn/despawn their actors. Further optimizations to power system update. Optimized update for tooltips. [AS-7291] - Optimized the splitter to only run logic required for control panel use when the control panel is open. [AS-7374] - Optimized rovers to only perform updates related to movement when the rover is actually moving. [AS-7416] - Optimized power cables to make sure they do not update until relevant state changes. [AS-7415] - Optimized the medium battery to have a much less expensive update. [AS-7228, AS-7230, AS-7231] - Various optimizations to turn off animation updates for objects that are inert until relevant state changes occur. These optimizations were performed for: Shuttles, Deployable Landing Pad, Astro Backpack, Printers, Soil Centrifuge, Control Panels Optimized control panels and catalog to nearly eliminate their update costs while closed. Optimized terrain tool update: now it only runs while deforming and is faster than before. BUGFIXES The following bugs have been fixed as of version General Fixed our save system to work around the 16MB save file size limitation on Xbox and UWP. Players will still be unable to save if they create a save file greater than 128MB in size, or if the size of all of their save files is greater than 256MB minus the size required to save their current session. [AS-4646] - Resized debris object so they no longer grow and immediately shrink when unpacking. [AS-6608] - When packaging the Wrecked small rover, another seat will no longer spawn when unpacking it. [AS-6615] - Rover wheels are no longer causing visual issue when approaching them after loading a save. [AS-5872] - Beacons, Chambers, and Engines located on other planets are no longer visible while orbiting a planet or traveling through space. [AS-6879] - In the tutorial, Players will no longer be stuck in the dropship after pressing “Use” Interaction before prompted. [AS-7078] - Planting seeds should now play the corresponding sound effects [AS-7153] - All plants will now grant some amount of Organic when harvested with the Terrain Tool [AS-7161] - Particle effects that are connected to terrain will now get destroyed when that terrain is removed [AS-7366] - Proximity Poppers death VFX are no longer disproportionately large when they are dug up [AS-7458] - Terrain tool dots (and ring) now correctly turn red when out of range, even when the targeted terrain is obstructed. [AS-7548] - Client is now able to use the Chemistry Lab after leaving relevance. [AS-7675] - SFX should not be heard while loading screen is present Platforms [AS-7420] - Tether lines are now connecting correctly to the Tall Platform. [AS-7421] - Tether lines are now connecting correctly to the Medium Platform C UI [AS-7662] - Highlight bar Alignment should be consistent across different monitor types [AS-7493] - Highlight bar on Saved Games is persistent until the action has been completed [AS-7358] - Removed hover state highlight bar from Rename save submenu header. Thanks for reading friends! Just a few final announcements: 1. Astroneer will be at PAX West 2019 with a big announcement and some new content that will only be playable at the show! If you are planning on going, make sure to find us at Booth 6117! 2. We are really excited to announce that we have partnered up with Party City and Amscan to produce TWO Astroneer suit costumes for Halloween this year! You will be able to find them at participating Party City locations and online! You can pre order them RIGHT NOW online for yourself or the young ones in your life so they can be the coolest space explorer this Halloween! PRE-ORDER HERE 3. Stay tuned next week for an announcement of our roadmap for the remainder of 2019! We have some really awesome free content coming your way till the end of the year and we can't wait to share our plans. Thanks for reading and talk soon! -jt
  8. SES_joe

    The Summer Update - June 20th, 2019

    There is no risk of losing data from the main game because the save locations are completely different. So the only progress you would lose is from the extra copy of the save you place in the above directory, if you chose to do so.
  9. SES_joe

    The Summer Update - June 20th, 2019

    UPDATE: THERE IS A NEW BUILD ON EFT RIGHT NOW WITH A FIX FOR SAVES NOT LOADING. Copy your saves over and test them there please! TO OPT INTO EFT BRANCH (STEAM ONLY) - USE AT YOUR OWN RISK Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game. I would recommend backing up saves at this time. You can find saves here: C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames Use the same process to revert back to the previous version of Astroneer.
  10. SES_joe

    The Summer Update - June 20th, 2019

    If you watched the vlog, I clearly mention in there that we pushed the next big update (Wanderer). We made the Summer Update in a short amount of time to fill the gap instead of going another month without any content. Also, just because you don't care about a sphere to mess around with, doesn't mean that we didn't add anything that people have been clamoring for. There have been hundreds of requests for more storage, more lighting, and expansion of the base building system. So although you view this as a "waste of time and effort" understand that not every update we push is going to fit perfectly within YOUR play style. And also understand that updates like this are free and extra content in between larger features. A vehicle bay sounds awesome, and actually, I have been using the new canopy as a vehicle staging area since it got added. TL;DR: We added some new content that was "easy" to make while we worked on bigger features.
  11. Steam players should receive this update on or around June 20th, 2019. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day June 20th, 2019. KNOWN ISSUES: The new floodlights are not lighting up on Xbox and some saves are failing to load! This will be fixed in a hotfix ASAP. UPDATE: THE FIX IS ON THE TEST BRANCH. Please copy over saves and test them there! ------------------------------------------------------------------------------------ To opt in: (STEAM ONLY) Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game. I would recommend backing up saves at this time. You can find saves here: C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames Use the same process to revert back to the previous version of Astroneer. ----------------------------------------------------------------------------------- Salutations, Brave Astroneers! Prepare yourselves accordingly for the latest transmission of changes, fixes, and upgrades from headquarters… Readings from the Northern Hemisphere of EXO Dynamics HQ indicate that we are entering into what could be called the "Summer." Although it may be an entirely different set of seasons that you encounter on each of the worlds you visit, we have nonetheless decided to celebrate this change of (our) seasons with an influx of new schematics for our hardworking Astroneers, in both practical and recreational capacities. Please feel free to purchase and enjoy them in a proper and responsible manner! We are also pleased to release to you a pair of chromatic combinations in both helmet and visor varieties with matching palettes. We hope that you find them pleasing to the eye, and that the resultant satisfaction is an enhancement to your exploration and engineering goals. UPDATES The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. Recreational Sphere Printed from: Medium Printer Resource Cost: 1 Aluminum Alloy, 1 Rubber Byte Cost: 4,500 There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item. Recreational Canopy Printed from: Large Printer Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder Byte Cost: 4,000 There have also been a number of items to help Astroneers with storage, and building bases! Medium Platform C Printed from: Small Printer Resource Cost: 1 Resin Byte Cost: 400 Tall Platform Printed from: Small Printer Resource Cost: 1 Copper Byte Cost: 1,000 Tall Storage Printed from: Small Printer Resource Cost: 1 Ceramic Byte Cost: 400 Medium Storage Silo Printed from: Small Printer Resource Cost: 2 Titanium Byte Cost: 3,000 A new lighting item, the Floodlight, has been added to the game to help Astroneers in dark environments! Floodlight Printed from: Backpack Resource Cost: 1 Tungsten Carbide Byte Cost: 2,000 Summer themed Palettes and Visors have been added to the game! Log in before August 31st to acquire them! These Summer "Sunset" and "Sunrise" themed Palettes and Visor sets are only available for a limited time. In order to unlock them for your account, make sure you log in on your platform(s) of choice before the end of the Summer, (August 31st, 2019) because after that point they will become unavailable to unlock. New Harmless Hazard seeds will sometimes spawn when hazards get destroyed! An unexplained phenomenon is causing previously seedless "hazards" to very rarely drop what we at EXO Dynamics are calling "Mutant" seeds. While these seeds are too anomalous to be properly scanned as research, we have found that the resulting plant that spawns from them carries none of the dangerous traits of its parent, and is instead docile and - well - harmless, and multiple Astroneers have been recorded utilizing them for decorative purposes. Look for these fascinating new finds as potential drops from: Boomalloon Common / Vicious / Deadly Hissbines Noxious Spewflower Elegant Spewflower Spiny Attactus Volatile Attactus Noxious Cataplant Volatile Cataplant QUALITY OF LIFE The Terrain Tool reticle decal has been updated to better aid deformation. This new Terrain Tool decal has gotten a visual overhaul, allowing one to better respond to the relative angle of your environment! The functionality of the terrain tool remains unchanged, but this new visual should help when trying to manipulate terrain. A slew of vehicle QOL adjustments have been implemented. EXO firmware updates to the locomotion systems in each of your vehicles has given them improvements to handling and a vastly increased ability to execute maneuvers. Executing "donuts," and "sick tricks" should now be much easier. Twist Tolerance and vehicle cables: In addition to vertical and lateral bending (pitch and yaw), cables can now twist (roll). This tolerance is limited to 15 degrees. Braking Assist: Added braking force boost to vehicles so that they slow down faster than they speed up. Applied braking friction to wheels on the entire caravan so that rover wheels are less slippery when braking. Automatic Parking Brake: Releasing the throttle below a certain speed will automatically engage the parking brake. If the throttle is released above that speed, the vehicle will coast as normal. The goal of this change is to address recurring feedback from players that the parking brake only engaged when fully exiting the vehicle. With the above change, exiting the vehicle will engage the parking brake, regardless of how fast the vehicle was going. Tow Boost improvements: Tow boost applied to wheel forces, instead of being applied as a separate force to the back of the vehicle. This makes for more stable towing, especially when the lead vehicle doesn't have traction on all of its wheels. Tow boost takes into account the difference in weight between itself and its trailers. This addresses the Tractor having the least amount of torque when it had no connected trailers. Adjusted tow boost forces on all vehicles to be more effective in longer caravans. Drill Control Improvements: Front-mounted drills now respond to left or right steering, and will shift the deformation sideways appropriately. While steering left or right, the angle of the drilled surface will bank left appropriately. When steering straight ahead, the drilled surface will align with gravity. This keeps surfaces level. Vehicles have a wider turn radius while drilling to prevent creating overly-tight tunnels. While drilling up-hill, vehicles have boosted acceleration proportional to the grade of the slope. Drill Resistance: While drilling, vehicles have a reduced maximum speed. The reduction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc). While drilling, wheel friction is increased on the entire caravan. The friction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc). The goal of these changes is to not only make the drills feel more realistic but also to provide more tactile feedback to players while they drill tunnels. Tuning: Adjusted acceleration, max speed, steering speeds, and wheel traction on all vehicles. Tuned suspension forces, neutral suspension height, and vehicle weight on all vehicles. Increased the strength of the parking brake. BUGFIXES The following bugs have been fixed as of version General Fixed a bug where the fabric of the spacetime continuum would break, causing the solar system to stop moving. [AS-5943] - Ammonium and Quartz nuggets should no longer appear disconnected from Terrain Tool slot when being harvested [AS-5491] - Adjusted the value of the Extra Large Storage to better match its cost [AS-6752] - EXO research aid lids are no longer mislabeled as detritus when packaged [AS-6879] - Players can now exit the dropship when they press "Use" before prompted to do so in the Tutorial [AS-6937] - Cursor selection should no longer break in the Rename Save Game submenu after renaming a saved game [AS-7006] - Medium printer's print animation is now properly synced with the completion of the Research Chamber [AS-7069] - Small gravel like nuggets are no longer left behind when a player explodes resources with Dynamite. [AS-5120] - Planted seeds should no longer float if the terrain is dug out from underneath them [AS-7084] - Drops from hazards should no longer be ejected at high velocity [AS-7159] - Restored the Popper death animation to its appropriate size. [AS-7196] - Fixed a bug where projectiles shot from the Shooters did not have SFX upon impact. [AS-7314] - Proximity Poppers should no longer play their explosion VFX when they spawn. Fix vehicles failing to brake when sliding faster than their max speed, causing runaway rovers. [AS-6926] - Fixed a bug where wheel constraints would occasionally break when wheels get stuck in the ground, requiring a save-reload to recover. [AS-6927] - Vehicle-flip operation should now work consistently on every planet. [AS-6958] - Deforming terrain with a Tier 2 vehicle drill should no longer cause nearby decorators to fall through terrain. Multiplayer [AS-6911] - Saving and exiting a Multiplayer game while a Client player is still in the dropship will no longer leave behind a dropship on the landing pad. [AS-7081] - In Multiplayer games, seeds should no longer disappear immediately from Client player’s perspective when planted. Customization [AS-6612] - Fixed the Recruit palette properly apply to the Retro, Flight, and Terran suits [AS-7007] - Fixed a bug which allowed Players to remain in unearned suits and color palettes after cycling through menu tabs while in preview mode. [AS-7018] - Fixed a bug were Multiple emotes were missing SFX when paired with certain suits. PERFORMANCE Significantly optimized system for flecks that fly from harvested resource deposits into the player’s terrain tool. This should eliminate spikes in frame time when harvesting resources. Various optimizations to actor spawning to reduce the impact of spawning things on frame rate. Various optimizations to transform updating and object overlap detection. Thanks for checking out the Summer Update! Stay tuned for details about updates for the next few months! Also keep your eyes out for a new episode of the SES vlog later today! -jt
  12. SES_joe

    Hotfix 1.1.3 - May 23rd, 2019

    Version 1.1.3 is a hotfix for a freeze/hang that was happening for players on all platforms. It caused the game to infinitely hang without a proper crash, and didn't produce a crashdump. This fix includes changes to prevent the hang, as well as some safeguards to make sure crashes like this produce a crash report we can action on. .It is currently on the Steam EFT branch, and once tested, will be pushed to all platforms. Update: It is now live on all platforms! Cheers! -jt
  13. SES_joe

    Update 1.1.2 - May 10, 2019

    This update has a little of everything, new content, bugfixes, QOL changes, and performance optimizations! We plan on rolling it out early next week assuming everything goes well in with the Exo Fight Test! [EDIT: IT IS LIVE] UPDATES Extra Large Shredder has been added to the game! Tired of wrecked Rovers and smashed Research Chambers littering the landscape? Changed your mind about that fourth Smelter in your base? Worry no more, because the new EXO Dynamics Extra Large Shredder is here to clean up the mess! This powerful machine takes on your larger pieces (or many smaller items) with the greatest of ease. Just be sure to have a big enough platform to fit this beast - only the Extra Large will do. The Extra Large Shredder will recycle the following objects into Scrap: Atmospheric Condenser Chemistry Lab EXO Dynamics Research Aid expended pyramid top Large Printer Large Seat (3-seat) Large Shredder Large Storage Partially Wrecked Medium Platform Research Module Smelter Soil Centrifuge Trade Module Wrecked Medium Platform Wrecked Research Module Wrecked Rover Wrecked Smelter - Printed from: Large Printer - Resource Cost: 2 Tungsten Carbide, 2 Steel - Byte Cost: 5000 Extra large Platform C has been added to the Catalog. This new platform is the largest platform currently available from EXO Dynamics. It is able to fit either 4 Large items or 1 Extra Large item PLUS 2 Large items. Hook up a pair of Smelters and fill up an Extra Large Storage, or slap on a new Extra Large Shredder and a Large Storage and Trade Platform - ready to trade some Scrap for useful resources! - Printed from: Large Printer - Resource Cost: 2 Iron, 2 Steel - Byte Cost: 5000 We have updated the Mantle layers of Vesania, Calidor, and Glacio with beautiful new flora, as well as Research Samples and Research Items. This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet's new underground layers! Added a customization preview to the main menu! Players are now able to preview suits, color palettes, and emotes before starting a new game or joining another player. Players will be able to preview both locked and unlocked items. Locked content now have tooltips that help guide players on how to unlock those items. Preview will highlight newly unlocked content after the criteria has been met. We have increased the byte costs of all “non-starter” Catalog items by 25%. This is in response to the adjustments made to lower research times and raise the byte value of all Research items across the game. Overall we find that getting bytes faster means that you can unlock the things you want quicker, but this ensures you don't just breeze through and unlock everything! This includes: All Augments All Drills Atomspheric Condenser Chemistry Lab Crane Drill Mods 2 & 3 Dynamite Extra Large Platforms A & B Extra Large Storage Fireworks Hydrazine Thruster Large Platform C Large Rover Seat Medium Generator Medium & Large Rover Medium & Large Shuttles Medium Solar Medium & Large Shredders Medium Wind Oxygen Tank, T1 Oxygenator RTG Small & Medium Battery Solar Array Trade Platform Winch General Updates Rover Auxiliary slot controls now correctly adapt to the direction the Rover seat is facing. Client Players in Multiplayer games can now impact Zebra, Leo, and Checker Balls with rovers. Structures in the center of every planet and moons now supply free oxygen Tuned transition speed of getting in and out of all kinds of seats to feel better Performance Optimizations [AS-6624] - Implemented an object spawning optimization that will make objects more performant overall. [AS-6546] - Optimized our foliage system to improve performance for planet decorators and resource deposits [AS-6545] - A slew of optimizations for the power system. Power infrastructure will perform much better as it scales up! Continued work on the tether system! Significantly optimized tether lines to reduce their impact on performance when large tether networks are present [AS-6840] - The loading screen would sometimes fail to stop playing in the background, causing performance to drop overall. This has been fixed! Made a change related to occlusion that makes areas with dense decorators run much much better. BUGFIXES The following bugs have been fixed as of version After a long absence, mysterious sphere variations have returned to the solar system! But beware, a few may have been hiding in plain sight all along among previously collected versions. These Heretics have been revealed. [AS-5990] - Fixed a major issue in the Terran 2.0 code that caused seams to appear between biomes of different hardness levels. Seams that have already been exposed in saved games may persist, but new ones will not be created. [AS-4344] - Fixed a bug where Tether lines are always lit for Client players in Multiplayer games. [AS-6703] - Fixed a bug which caused Tethers to continue to supply oxygen even when the platform they are connected to was disconnected from an oxygen source. [AS-5307] - Printing animation for the backpack should now accurately match the speed of resource consumption for all items. [AS-5958] - Fixed a bug that caused Small Generators to lose their hologram after the first resource was consumed. [AS-6170] - Fixed a bug where the Client player wasn’t able to see ditches in the terrain that the Host could see on Exotic [AS-6539] - Fixed a bug where the Client player could not interact with any object after quitting the game while in a vehicle. [AS-6579] - The printing head for the medium printer will no longer continue to print after a large storage has been successfully printed. [AS-6588] - Fixed a customization bug with the Bio Suit which would cause missing elements to appear when using the Galactic Palette [AS-6642] - Fixed a tagging issue where the Puzzle Box tops were labeled incorrectly as “Detritus.” [AS-6651] - Power Columns on the medium battery now correctly reflect battery charge [AS-6694] - Client players should now be able to see Chambers when in orbit of any planet. [AS-6695] - Added the correct icon to Exo Crates that require Nanocarbon Alloy. [AS-6701] - Fixed a Multiplayer bug that occured when Client players deformed under Tether posts. The Tether lines would appear disconnected from the Client players’ point of view. [AS-6703] - Fixed a bug where tether networks were not being automatically supplied with oxygen after connecting the oxygenator. [AS-6697] - Terrain tool should no longer cause nearby decorators to fall through the terrain. Audio Bugfixes [AS-4775] - Rover sound effects should now scale and transition more smoothly. [AS-4866] - Research Items should now have audio when being picked up, dropped, and when hitting the ground. [AS-4900] - Fixed a bug with single Tether not having audio when being dropped. [AS-5279] - Players should now hear audio when standing in front of a geyser on elevated terrain. [AS-5704] - Wind SFX now smoothly transitions when moving into a new biome on Glacio. Wow this is a long one! Really happy with the amount of balance, content, optimizations and bugfixes that are shipping in this update, and am happy to say that our next one will have a bunch of the same, with an emphasis on new content! We will reveal more details about that in the coming weeks!(vlog anyone?) Also THANKS SO MUCH to everyone who voted for us in the Webbys! We managed to snag SEVEN awards, including all five People's Voice categories, and two full on Webby wins! Cheers and talk to you soon! -jt EDIT: moved this to the bottom because we are fully released now! For this update, we are going to try something a little different, and use what we are calling our EXO Flight Test! That means we will be putting the coming Update on a Steam test branch before public roll out for last minute verification that everything has gone over smoothly. This is an OPT IN only test. Participating is at your own risk, and we recommend using alternate saves or making copies of your save before loading them up in the EFT. Thankfully, any progress made in the save will carry over to full release, but any saves created in the EFT will not work with previous versions of the game. If you like trying the latest patch early and aren't worried about losing progress this test is for you! To opt in: (STEAM ONLY) Open Steam, right click on Astroneer in your library, and then click Properties. Navigate to the betas tab and in the dropdown, you should see the branch exo_flight_test. Click on it and press enter, and then Steam will be begin downloading the EFT version of the game. I would recommend backing up saves at this time. You can find saves here: C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames Use the same process to revert back to the previous version of Astroneer.
  14. SES_joe

    Patch 1.0.15 - April 11, 2019

    This one has been a thorn in our side since launch, and any speculative fixes we have implemented have seemingly fixed the bug for some but not others. Will make sure this continues to be looked at. If there is any information that you can forward related to it happening in 1.0.15 I would love to see it, so far what I have been seeing has been related to internet weather. The client doesn't have a great connection to the host and then the game tries to just guess the last state of the terrain.
  15. SES_joe

    Patch 1.0.15 - April 11, 2019

    Patch 1.0.15 will be deployed to Steam, but is being held on Xbox/Windows 10 while Xbox sorts out an issue with deploying builds. They are actively working on a fix and we will deploy this build as soon as they finish. (UPDATE: This issue has been resolved and the build has been deployed on Xbox / windows 10) Updates General Updates This patch includes a large update to networking code to improve performance in multiplayer sessions. Hosts should no longer see huge performance drops when clients join their games! [AS-6597] - Code redemption is now available in Astroneer. Redeem your Recruit Bundle codes now! [AS-6301] - Gateway Engines no longer require oxygen management from Astroneers. [AS-6181] - Emote selections are now persistent account-wide - like all other customization options - rather than just per individual save. [AS-6302] - The Gateway teleportation exit point has been changed so that the player no longer takes fall damage when exiting it. [AS-6404] - The Scrap value of Graphite has been fixed from a high 0.75 to the intended 0.25. This also addressed a minor exploit which allowed players to trade 3 Graphite nuggets for 4 Graphite nuggets via the Scrap mechanic. A number of balance and distribution changes to Hazards and Research Samples are included in this patch. Research Samples and Items: [AS-6017] - Increased Research Sample spawn probability on Sylvan forest biome by 25%. [AS-6022] - Increased the density of Research Items and Samples in Sylvan subterranean biomes. [AS-6306] - Respawn times for Research Samples have increased 25%. Also increased the value of Research Items by at least 25%, and reduced their research time by a similar margin. Hazards: [AS-6020] - Where there previously was a single growth, now a trio of Volatile Cataplants have sprouted on Glacio’s ice sheets. [AS-6021] - Delayed Bouncevine explosion from .5 to 1.5 seconds after being uprooted. [AS-6024] - Adjusted both the Noxious and the Elegant Spewflower to have a stronger toxin (especially the latter, which only occurs underground). Astroneers visiting Atrox are cautioned to avoid their fume clouds, which are at least 25% more deadly than previously recorded. Bugfixes We have addressed an issue with a performance optimization which was causing intermittent crashes in version [AS-3085] - Fixed a long standing bug which would cause the Shelter tooltip to not reappear if Players exited the Shelter while mousing over it. [AS-4338] - Fixed the messaging on the Research Chamber for non-researchable items until the save is reloaded. [AS-4650] - Fixed a bug in the customization system where suit palettes with non-default materials incorrectly change backpack slot colors. [AS-6179] - Fixed a bug where players were unable to drive Large Rover trains of more than two Rovers. [AS-6188] - Fixed the glitch (and by that we mean hilarious exploit) which occurred when entering a shuttle and picking it up simultaneously allowed the client player to fly around. [AS-6211] - Client Players can no longer carry platforms when they enter the shuttle and carry the those platforms to other planets. [AS-6225] - Fixed a bug causing small printer functionality to become suppressed when instructed to print the thruster until the correct cable is connected. [AS-6337] - Astronium nugget now uses the correct texture. [AS-6352] - Text boxes no longer overlap when collecting more than one kind of resource in quick succession: instead they now conveniently stack alongside the backpack. [AS-6360] - Fixed a bug causing batteries to send out power on directional power connections even when they have no excess power to send out. [AS-6514] - Fixed an incorrect research Byte value and research time on a some hazards. Also if you haven't heard already, Astroneer is nominated for FIVE Webby awards! We could use your vote to bring the awards home, so head over here (VOTE HERE) for more details about what categories and how to vote! Thanks for reading and I look forward to kickstarting the youtube channel back up soon with a new post 1.0 vlog! -jt UPDATE: KNOWN ISSUES! 1. Terrain is still desyncing for clients and hosts. We are investigating, no matter what speculative fixes we have made on this so far, we still see this for some users. 2. Terrain seams coming back near where hard terrain and regular terrain meet. Please post here with any stuff you see that is odd in 1.0.15, and I will add to the list. We prioritized optimization in this last patch, and some gameplay stuff might have gotten into a weird state. Overall we have seen a pretty significant decrease in crashes, and an overall boost in framerate across all platforms, but there is definitely still work to be done!