SES_joe

SES Dev Team
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  1. SES_joe

    Astroneer 1.0 QOL suggestion thread

    HEY EVERYONE! This is all amazing feedback. going over it with the team so we can pick out stuff that is doable for 1.0! Thanks for all the great responses and keep them coming!
  2. Hey friends! We were having this discussion internally, so I wanted to throw it out here to get more feedback. Part of our work while we are getting to 1.0 is to finally fix quality of life changes we have been meaning to make for a while to reflect a polished 1.0 product. What qualifies as a Quality of Life improvement? See the criteria below: A change that addresses a mismatch between design intention and player expectation. A change that uses or changes only existing systems Has low disruption to other features and systems in the game Examples of ones currently on the list: 1. Changing worklights and generators so you can see the power plugs that pop out on their deployable platforms before placing them 2. A "use" action for medium storage to make them go flat or stand up 3. Oxygen tanks in aux slots should be rotated 90 degrees so you can see how full they are QoL improvements are not new features, new systems, overhauls to design, or critical bug fixes. So if there are some small things that have been bothering you, or don't match up with what you think a thing should do, or something that could be WAY better with just a small tweak, drop it in here! Thanks!
  3. Whoa! A lot to unpack in this thread. I will begin by saying, patch notes are meant to be as thorough and comprehensive as possible. Every team member goes in and adds their work during an update to keep track of what is being changed and what isn’t. In the case of a big update like this, unfortunately some changes fall through the cracks. That isn’t us saying we want to hide anything from anyone, it is just a miss on a rather large list of changes. Comparing us to Warframe is a bit of a stretch, we are a 17 person team compared to a AAA group with tons of support. I would venture to guess they have an entire team dedicated to comms whereas we have.... me. I totally get your feedback though, and am talking to the team about making sure changes don’t slip through the cracks in the future. As far as the discord vs forum thing, I read both every day, and I agree that the forums are still our main place to disseminate information. Patch notes get dropped here first, they rank on google (where most of our traffic comes from) and we link to here everywhere we post them. That being said, discord is also an awesome place for the team to directly interface with players in real time, and will become more and more integrated into our communications as we grow. As always, I appreciate feedback, especially critical because it helps us get better, so keep it coming. I think Wyvyrias does a great job keeping our various contact points moderated on a daily basis, I would read a lot less feedback if I didn’t have him keeping me afloat.
  4. Post feedback, suggestions, etc here! Looking forward to seeing what you all have to say!
  5. Steam 'Early Access' players will receive this update September 6th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day September 6th, 2018. Update 0.10.1 contains a complete overhaul to the crafting and progression systems, including new resources, minerals, recipes, modules, and a new shuttle! New Crafting Progression Astroneer now has multiple stages of crafting progression! In order to prepare for new items that will be added in 1.0 as well as creating a progression that encourages exploration, we have overhauled the progression of crafting. There are now new resources in the world to gather, completely new craftable resources, and a new resource type, Atmospheric! Now, in order to craft everything in the game, Astroneers must travel to different planets. Progression now happens in a few stages: Stage 1: Gathering resources with your terrain tool. In addition to the existing in-game resources, there are several new mineral deposits found throughout the world, and different densities of those resources on different planets. Stage 2: Smelting and Refining resources. Like the current version of Astroneer, step two requires smelting and refining materials. There are new smeltable resources, be sure to check their UI card for more details! Smelter has been renamed “Smelting Furnace” More resources can be smelted Stage 3: Extracting resources from soil. This system has gotten a complete overhaul. Rather than just extracting all resources, the newly dubbed "Soil Centrifuge's" role is now to help Astroneers extract common resources without all of the manual labor. This should allow players to focus on finding rare resources and automate the process of gathering items like compound and resin. Mineral Extractor has been refactored into the “Soil Centrifuge” Centrifuge provides easy access to common and uncommon resources but no longer can create all resources. Stage 4: Compositing two resources together. Stage 4 now requires some science! In order to create rare composite resources, Astroneers must use the "Chemisty Lab" to combine resources from the above steps. Rare resources will now sometimes require a specific atmospheric gas to create. Hydrazine Catalyzer has been refactored into a “Chemistry Lab” Brand new resources can be crafted by combining multiple resources together Some high-level resources require an Atmospheric resource as a type of fuel Stage 5: Collecting Atmospheric Resources. As mentioned above, Atmospheric Resources are a new resource, and the new Atmospheric Condenser is the way to gather them. Not all atmospheres have every gas, and some have higher concentrations of gases than others, so make sure to visit new planets in order to collect all gases for crafting! Fuel Condenser has been refactored into the “Atmospheric Condenser” Visuals for the module have been completely replaced Allows you to collect different resources from the planet’s local atmosphere Different planets have different resource availabilities! New Resources and Recipes A new ore has been added - Sphalerite. Sphalerite can be smelted into Zinc, and is found above ground and below ground on most planets. New types of resource deposits have been added - Quartz, Clay, and Graphite. Quartz can be smelted into Glass Clay can be smelted into Ceramic Organic can now be smelted into Carbon. Coal deposits have been removed from the game and any existing Coal nuggets have been migrated to Carbon nuggets. The Medium Generator now uses Carbon! The following new crafted resources can be created at the Chemistry Lab: Rubber Plastic Aluminum Alloy Tungsten Carbide Graphene Diamond Hydrazine Silicone Explosive Powder Steel Titanium Alloy Nanocarbon Alloy The following new atmospheric resources can be gathered using the Atmospheric Condenser: Hydrogen Argon Methane Nitrogen Helium Sulfur To enable early game exploration of new planets, two new items have been added: the Solid-Fuel Thruster and the Small Shuttle. The Solid-Fuel Thruster is unlocked in the Catalog for 500 Bytes and is printed from the Small Printer for 1 Aluminum and 1 Ammonium. This disposable thruster will enable you to take a one-way trip to another planet so you can collect the resources you need to complete your crafting progression. For your convenience, it prints to a small package that fits in your backpack, so be sure to take spares with you if you want to make round trips! The Small Shuttle is unlocked in the Catalog for 1500 Bytes and is printed from the Vehicle Bay for 2 Aluminum. The Small Shuttle works with both the Hydrazine Thruster and the Solid-Fuel Thruster. Recipes for many of the objects in game have changed! The goal of these changes is to give each item a clearer place in the crafting and gameplay progression. We hope players will now have a much more gratifying sense of progression as they unlock and craft new technology! Because this is such a big change for the game, we’d love to hear your thoughts and feedback on the forums. General Changes The Catalog has received a visual redesign! We heard your feedback loud and clear on this, and with all the new recipes, we decided to overhaul the catalog and the information provided within. We hope that players will now make better informed decisions when spending bytes and planning out progression! It now shows the required print resources to help you decide how to spend your hard-earned bytes To further streamline Research and Printing, researchable items have been arranged by the printer type they come from (Backpack, Small Printer, Medium Printer, Vehicle Bay) instead of their gameplay role. All Fabricators have been renamed to Printers. Collectible power nuggets and oxygen nuggets have been removed from the game! To mitigate oxygen “rescue” moments, oxygen filters are unlocked by default and resin deposits are more common. To mitigate power collection, the collectible nuggets surrounding hazards will collect as organic for small power generators. Miscellaneous Hovering over the required Resource holograms on printers now displays information about obtaining that Resource in their Tooltip. There are tons of new things, so this should help players find the resources they need! EXO Wrecks and fallen Astroneer backpacks now have a chance to grant the newly added resources. See you in the stars fallen friends. Byte values of researchable items have been adjusted Byte costs of purchasable items have been adjusted Bugfixes The following live issues have been fixed as of version 0.10.1.0: [AS-2487] - Fixed a bug where the Smelter sound loop would persist for Client players in Multiplayer games after smelting has finished [AS-2676] - Fixed a bug where the Client player in Multiplayer games was unable to hear the Smelter when it was active [AS-3330] - Fixed a bug where the Client player in Multiplayer games was not able to see the preview holograms while printing Medium and Large Rovers [AS-3341] - Fixed a bug where Vehicle Bay will pop to center of the Shelter once it has been unpacked [AS-3362] - Fixed a minor issue with the Medium Solar hologram which appeared too bright in the Catalog [AS-3363] - Fixed a minor issue with the Terrain Analyzer image clipping through the background of the Catalog [AS-3419] - Control + Click shortcut should once again work on the Landing Zone control panel [AS-3426] - Fixed a bug with the item pads of small objects becoming separated from the object under certain conditions [AS-3461] - Fixed an issue where Fireworks explosion became visually offset with the rocket [AS-3465] - Smelter will no longer drop items to the ground when queuing up resources [AS-3509] - Items will no longer fall out of world when packages are unpacked upside down [AS-3522] - Fixed a bug where the green light on the side of certain module packages did not light up [AS-3523] - Fixed a bug where Printers were not prevented from printing when items were placed in the center of the preview hologram [AS-3541] - Fixed a long term usability issue where Smelter slots did not have priority over platform slots for placing ores for processing. [AS-3571] - FIxed a visual issue where the Medium Storage became unskinned for a brief moment when unpacking [AS-3602] - Fixed a number of localization issues in the Quick Help menu screens [AS-3608] - Fixed a number of objects whose holograms appeared too large in the Catalog and caused readability issues with localized text [AS-3647] - Fixed a bug where the Small Fabricator could finish its current printing process while being stowed in the backpack [AS-3665] - Resources found in the white resource caches now show UI information cards [AS-3669] - Exit key is no longer present in the shuttle UI when in orbit [AS-3739] - Fixed an issue that occured when the player died with the research catalog open which caused previously unlocked items to show as locked and unpurchasable after respawn. KNOWN ISSUES: You should not be able to slot anything in the Chemistry Lab tray. Doing so will brick the Chemistry Lab once you start the process. We will be fixing this in a hotfix. For now, make sure to leave the tray empty when creating items. UPDATE: The above known issue has now been fixed in 0.10.2! The hotfix has been deployed on Steam and will be deployed on Xbox once it goes through cert! Thanks for reading! This is a big change for the game, and we would love your feedback. Use this thread to give us your thoughts!
  6. SES_joe

    Update 0.9.2 - August 6th 2018

    alt and ctrl click work as "insta click" substitutes.
  7. SES_joe

    Update 0.9.2 - August 6th 2018

    YEP.
  8. SES_joe

    Update 0.9.2 - August 6th 2018

    Steam 'Early Access' players will receive this update today, August 6th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day August 6th , 2018. Update 0.9.2 contains the groundwork for extensive changes to the crafting and resource systems, as well as additions to printer lists and changes to printers overall! UPDATES You can find these updates in 0.9.2.0, the current build of the game. NEW RESOURCES AND RECIPE CHANGES New resource deposits have been added to the solar system! Titanite, Wolframite, and Hematite deposits can now be found on the surface of planets and in caves. But you won’t be able to find all of these on Terran, intrepid Astroneers will have to travel the solar system in order to find the new resources. Titanium has been changed to be the refined form of Titanite. Wolframite and Hematite can be smelted into Tungsten and Iron, respectively. New recipes have been added to include these new smelted resources! New resources need new recipes to print them! These are just a few items that will be using this new resource progression, be on the look out for more items in updates very soon Drill Head: 1 Tungsten and 1 Resin Extra Large Platform: 2 Iron Extra Large Storage: 2 Iron and 2 Aluminum Fireworks: 1 Titanium Thruster: 2 Tungsten GENERAL CHANGES - Medium Printer has been removed as part of an ongoing effort to streamline crafting. With the introduction of the Small and Medium Fabricators, the Medium Printer became increasingly redundant and created confusion about where objects can be crafted. All objects that previously printed from the Medium Printer can now be crafted from the Small Fabricator. Existing Medium Printers in saved games have been automatically converted to Small Fabricators. - Thruster is now a craftable object. It is available in the Catalog for 2000 Bytes and prints from the Small Fabricator for 2 Tungsten. - The respawn rate of Harvestables has been positively adjusted! - EXO wrecks can now be found in caves! Adventurous Astroneers will also discover new large wrecks on the surface that hint to each planet’s theme. - The orange launch button has been removed from the Shuttles. You can now use the Auxiliary keys (Z / X on keyboard or RB / LB on gamepad) to launch into orbit. - Beacons have received a small update and a bug fix. Beacons are once again visible when slotted. Now players actually can locate their vehicles if a beacon has been put in a slot on the chassis. They can now be turned off. This option is available when you finish cycling through all of the color options using the input keys. They can now be turned on, off, and their color can be changed using the aux keys when slotted onto an auxiliary slot on vehicles and backpacks. BUGS & CRASH FIXES The following live issues have been fixed as of version 0.9.2.0: A number of frequently occurring low-level crashes have been fixed, increasing overall stability. [AS-2475] - Fix an issue where the Backpack "No power” notification did not account for attached extra power from batteries. [AS-2521] - Fixed an issue in Multiplayer games where an incorrect required resource notification is displayed when a Client player scrolls between craftable objects with a resource in their backpack. [AS-2576] - Picking up or quick stowing a bundleable item into the Backpack no longer starts a new bundle if a non-full bundle of that item is already in the backpack. [AS-2598] - Fixed a Multiplayer issue where the Backpack printer did not display necessary resource to craft for the Client player. [AS-3256] - If you open the catalog while your terrain tool is out, it will be put away. This fixed an issue where the mouse did not work with the catalog if the catalog was opened while the terrain tool was equipped. [AS-3261] - Fixed an issue where Medium Generators attached to a Rover aux slot could not be toggled using the aux keys. [AS-3267] - Fixed an issue in the Tutorial, where the Research Module control panel could not be examined when the progress tooltip refreshed too quickly. [AS-3294] - Fixed an Audio issue causing the reverb audio filter to persist when Players exited a cave. [AS-3311] - Fixed a small visual issue where the Trade Module Rocket appeared unskinned for a brief moment when the Trade Module platform is unpacked. [AS-3331] - Spiker Seeds now have a UI card. [AS-3339] - Client players should once again be able to slot items to the top slots on the Medium and Large Rovers. [AS-3349] - Fixed an issue on the Xbox One where the selection cursor persisted upon respawn if the Astroneer died while browsing the catalog. [AS-3382] - Drop SFX have been restored on small modules. [AS-3383] - Pick-up and placement SFX for Small Wind Turbine, Small Solar, and Small Generator have been restored. [AS-3389] - Clients should once again hear Fuel Canister emptying SFX. [AS-3396] - Vehicle Bays should now be able to print Rovers and the Small Shuttle on top of a wrecked Spaceport. [AS-3424] - Blowing up a Large Shredder should no longer leave an unusable partial Scrap resource. [AS-3430] - When modules are picked up from their bases, their control panels will now close automatically instead of jittering erratically. [AS-3463] - Tweaked the Fireworks sound effect so it no longer starts before the visual effect appears. [AS-3525] - Resource slots on small fabricator can disappear or reappear as camera is rotated to put it offscreen Fixed a number of small localization bugs, naming inconsistencies, and text spacing issues. Restored a number of missing icons indicating the contents of a printed package. KNOWN ISSUES The addition of new Wrecks and Discovery types will cause terrain seams in old saves. This will no longer be an issue once Terrain 2.0 gets rolled out! Some titanium from older saves might disappear upon updating. Thanks for reading! Can't wait to see you all at PAX in a few weeks to talk about some really exciting news related to Terrain 2.0! -jt PS: RIP MEDIUM PRINTER, WE WILL MISS YOU ❤️
  9. SES_joe

    Update 0.9.0 - July 6th 2018

    Reading comms about this, looking into it, looks like it might be related to our game analytics tool, but is completely harmless.
  10. Hey! Just seeing this. The data being sent is just in game analytics! We track in-game actions to help us make decisions while we are in development. Stuff like, what suit people pick, how many times they print ______ etc... Not sure why you are seeing so many pings though, although I suspect it has to do with you blocking the connection and our gameanalytics not timing out. Forwarded to the team for clarification.
  11. SES_joe

    Update 0.9.0 - July 6th 2018

    Steam 'Early Access' players will receive this update July 6th, 2018. Xbox 'Play Anywhere' players can also expect this patch to hit their consoles or Windows 10 machines throughout the day July 6th , 2018. Update 0.9.0 contains a new gameplay mechanic and module, the Shredder, and tons of new things to discover while exploring planets! UPDATES You can find these updates in 0.9.0.0, the current build of the game. NEW DISCOVERY TYPE - EXO WRECKS Players can now find new types of EXO discoveries while exploring! From small crashed dropships to sprawling empty outposts, these discoveries await you on the surface of all planets across the solar system. Some of these structures are still somewhat usable… will you strip them of their goods, or settle down and repurpose their working parts into a new base of operations? Some of these include: Solar and wind farms Wrecked dropships Abandoned spaceports These discoveries will also provide valuable parts that you can use for shredding, which brings us to our next addition... SHREDDER AND SCRAP The Small Shredder and Medium Shredder have been added to the game! Shredding is a new gameplay mechanic in Astroneer, that will allow players to use found and created materials to create Scrap, a new resource. Scrap is created by shredding items and modules you no longer need, or wrecked objects and debris you find in the world. Players can then use scrap to trade for materials at the Trade Platform. The Small Shredder is available in the Catalog for 500 Bytes and prints from the Small Fabricator for 1 Aluminum Medium Shredder is available in the Catalog for 1000 Bytes and prints from the Medium Fabricator for 2 Aluminum TRADE PLATFORM The trade platform has been updated to be the primary source of trading for Scrap. Instead of trading using crafting materials, you now use the trade platform to send scrap away in exchange for resources you might need! We will continue to make adjustments to the exchange rates so make sure to let us know how these work for you! IN-GAME UI IMPROVEMENTS As part of ongoing improvements to the in-game UI, the Power and Oxygen status visualizations have been changed to icons and notification tags rather than floating text. Hovering over another player in Multiplayer games now gives you a bit of information about them. OTHER IMPROVEMENTS Harvestables now appear on Radiated and Arid, as well as in Caves on all planets! The design team is eager to hear your feedback on respawn rates and point grant values of Harvestables. Please visit the forums, or other social channels, and let us know what you think! All Rovers now have tighter turn radius, enabling more awesome donut maneuvers, but also better maneuverability in caves. BUGS & CRASH FIXES A number of frequently occurring low-level crashes have been fixed, increasing overall stability. [AS-3127] - Fixed a crash that occurred when printing a Large Shuttle both a Power Nugget and directional power to the Vehicle Bay. [AS-762] - Fixed a UI bug where the text on the Vehicle Bay would flip upside down when approaching it in a vehicle. [AS-877] - Fixed a long standing issue in the Trade Platform where the trade resources would appear inconsistently between client and host players in Multiplayer games. [AS-2792] - Fixed an Audio issue where storm effects would not return if a player entered and then exited a cave during a storm. [AS-2840] - Footstep sound effects have returned! [AS-2841] - Fixed an Audio issue where the Lowpass filter would remain in effect after dying. [AS-3048] - Adjusted the headers in the Quick Help menu so they no longer overlap in Windowed mode or with longer translations. [AS-3065] - Fixed a bug where a Terrain Analyzer occupying a Backpack slots would interfere with the ability to place objects directly into the Backpack. [AS-3097] - Fixed a camera collision issue that occurred when a player would pan across in front of the Habitat causing the Landing pad to flicker in and out. [AS-3104] - Small platforms should no longer topple over easily on uneven ground. [AS-3106] - Filter hologram should once again be present on the Backpack printer preview. [AS-3114] - Fixed an issue where an unusable Examine prompt would appear when selecting the Small Fabricator in your Backpack. [AS-3129] - The Dropship should no longer be deployable when it is placed on a Shuttle. [AS-3149] - Fixed an Audio issue where only the first hydrazine canister attached to a shuttle would play its associated SFX when fuel is transferred into shuttle tank. [AS-3150] - Fixed an annoying issue where Hard Terrain and its surrounding terrain could not be flattened together without the appearance of a small gap or jagged edges. [AS-3175] - Tooltips no longer remain visible on the Terrain Tool after closing the Backpack. [AS-3289] - Fixed a major issue on the Xbox One causing the game to not save after entering the Habitat and then powering down the console. KNOWN ISSUES In a higher latency situation, rejoining players may appear at first where they last were in a Multiplayer game, but due to latency, input is still bound to the EXO satellite and on pressing 'A' they get relaunched from the station. The addition of new POI's and Discovery types will cause terrain seams in old saves. This will no longer be an issue once Terrain 2.0 gets rolled out. Thanks for reading! -jt
  12. SES_joe

    Shacknews E3 Livestream!

    until
    Come hang with us on the show floor in Shacknews' booth!
  13. until
    Watch us on the Twitch stage talking about our E3 reveals, as well as our next update!
  14. Come watch the reveal of our E3 trailer and an interview with some of the team! https://mixer.com/Xbox https://www.youtube.com/user/xbox/hub https://www.twitch.tv/Xbox https://www.facebook.com/xbox/