mikk

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About mikk

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  1. Looks like this is a feature for Terrain 2.0. 4k render support is also a must have for the final game.
  2. Lower your resolution to 720p or something like that and check if FPS goes up. If it don't you are bottlenecked by your CPU. Your save on this location is 100% CPU bound. I'm getting ~55 fps with your save. i7-7700k @4.4 Ghz DDR4-3200 CL14 GTX 1080
  3. You are CPU bound, that's why you didn't see a bigger fps increase. Astroneer isn't GPU hungry, a fast CPU is more important. What CPU do you have?
  4. Yes and that's obviously not in the works anymore.
  5. It's really disappoint that there are no plans for improvements regarding graphics. For example more visual options and a better level of detail control, support of 4k resolution. Some months ago they promised us an update on this but nothing happened since then. For example the lod distance is extremely short since version 0.2.122.0. No reaction on this matter, it really doesn't bode well. According to the roadmap we shouldn't expect improvements.
  6. Yes of course with changes to the new system it might work but not in the current state. On Facebook someone wrote he played for 9 hours, unlocked countless research balls and still couldn't get a printer or vehicle bay. This is not only boring, it is frustrating.
  7. Astroneer was a game for the mass and casual players. By doing the research so time consuming if not impossible, they are going into the wrong direction. Based on the comments here it is obvious that the new system just doesn't work. I doubt new players will enjoy this research system after a while if they cannot build a vehicle bay and printer within 1-2 hours to make further progress. They have to consider that most players here are most likely experienced Astroneer players, new players will be even more lost from the new system. I hope they revert this thing to the previous patch as soon as possible and don't wait another full month for an update. A good example is here: https://steamcommunity.com/app/361420/discussions/0/1318835718936211131/
  8. There is another big performance boost in this version, especially in my old worst case save. Save 1/Save2 V125/V131/V153 30 fps/44 fps/81 fps 43 fps/90 fps/112 fps Compared to V125 this is a 2.6x-2.7x improvement for me.
  9. Unlike the last patch there is a huge performance increase even for old save games. One of my old save jumped from 43 to 90 fps and my slowest save in my collection from 30 to 44 fps.
  10. I've tried three of my old save games with poor performance and unfortunately performance is exactly as before. With the difference that the lod pop ups are severe now, for some reason it does not improve performance. Do we have to start a new save in order to get improvements on the over time fps degradation issue?
  11. Old save games will be compatible for the next mainline patch, I wonder if we have to start a new save game in order to benefit from the improved streaming performance.
  12. It works fine. What is wrong with this setting? This wouldn't work so close to the player.
  13. There is a graphics setting for the LoD distance already.
  14. The streaming really unloads objects when the player goes back, it should solve the performance degradation over time issue... There is a downside. In previous game versions the view distance for plants or ressources was much better (once the player explored the area) which not only looked better but also was a big help regarding gameplay. The streaming is very aggressive, it really unloads the stuff very quickly and even with the maximum allowed LoD in the graphics settings view distance stays low. Even the tether connections disappear very quickly. There are LoD pop ups constantly when going back and forth which obviously doesn't look great. We need a setting that allows for a bigger view distance for those with fast CPUs, I would say twice as big as current.
  15. There is a new patch available on Steam for the experimental branch. I was about to check if the fps did change but my old save save doesn't work.