Vae_

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About Vae_

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  1. Vae_

    [Merged] Broken Planet

    I'd already made a post on this, it's a good way to get through mountains and such
  2. Vae_

    Landing Error

    I can't edit this.. but heres the full desc Can anyone else spot the error? Haha! Whilst this is amusing, I hope in a future update that we can land safely without landing on our other vehicles. Perhaps an "if" and "else" statement. (I'm not sure how it works in c++, I'm learning C# for my course but hopefully things'll make sense). ///Landing if (obstructLand = true){ noLand = 1; ///[True or False, 1 or 0] } else if{ obstructLand = false; noLand = 0; } END I don't know too well how this would work, but thats a starting point right? (Disclaimer(I'll be learning C++ soon so we can all cringe together on this)) Hope this gets read
  3. Vae_

    Landing Error

    Can anyone else spot the error? Haha! Whilst this is amusing, I hope in a future update that we can land safely without landing on our other vehicles. Perhaps an "if" and "otherwise" statement. (I'm not sure how it works in c++ but hopefully that makes sense). if (obstruct = true){ }
  4. Vae_

    [Merged] Broken Planet

    Got similar stuff, tried getting as close to it as possible, but the camera in this game is not a kind creature.
  5. Now, I know no-one would want to have their game be like an expansion dlc of Minecraft, but I really do think making assets to be able to live in a house or small cave would be a really good feature. Imagine the possibilities. Also, you could make a space-station later on in the game! using a tier 2 shuttle, and then building from there in space, and being able to craft elevators etc etc tec. This may seem all jumbled, but fear not, for I will be making assets for this idea anyway as part of my Games Design course active research
  6. The driving isn't difficult to grasp, but it sure is annoying. I can't imagine a space rover on mars bouncing left and right when it needs to go forward. Perhaps just do the "Pro" settings Frigidman suggested
  7. Vae_

    X-Ray Glitch

    Hello! I've been playing your game for a few days now, and I want to say, it is AMAZING for where it is at the minute and there is gonna be a lot of potential with this game. Recently I came across an interesting bug whilst playing. When you use the Terrain tool in a small hole created by yourself and start filling it in from the top to one side or the other, you can see through the terrain, and this shows you were all the ores are in the local area. Now, It is buggy as hell because obviously it shouldn't be possible to do. But 9/10 times I have been able to do this method and collect resources without dying or fully clipping through the ground and falling to my death (which is then a pain to go and recollect my ores). I'm wondering if there may be a way to fix this? A way to increase collisions between player and ground?