Proxy

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Everything posted by Proxy

  1. Very basic idea. this is how it currently works: you can fill material beyond the legs. which is bad and useless. who needs to do that? this is how i think it should work: The ground can only be filled up until it is level with the legs. not only preventing shuttles from being burried but also gives you level ground to start a new base with when you just landed on a new planet and you don't have a habitat or a bad spawn or something. also minor thing. why does the game say "Aluminum" instead of the more commonly used "Aluminium" only the minorit
  2. TL;DR 1. A Build Mode 2. Angles for base expansions 3. connecting base expansions 1. everyone had that one time where you wanted to pick up something from a base expansion or did something else that would cause it to build one of the expansion blueprints. So why not add a Build mode, which could be activated via a key (for example "B") and only in that mode you would be able to expand or build sturctures, this would also meake the little annoying connectors disappear that follow your camera all the time. 2. another thing is getting bases nice and straight, which
  3. 1. "Research Minigame" Everytime, i just have to Think about Thaumcraft... 2. Still feel Like Nights should be way more Darker. But good to see that Automation is planned. (also Small Thing, is there an Option to turn that "Notify me of Replies" Automatically On? sometimes you just Forget about it and Wonder why noone Replies.)
  4. Now a Solar Eclipse in RL is the Equivalent of a Full Night in Astroneer, it is Darker, but not really a "Night". What is Currently is: What it should look like (not exactly like this): Early Game Tether also shouldn't Provide that much Light... there could be a sort of End-Game Tether Item, which has More Connection Range and a Bigger Light Radius. I also feel like Planets (except Moons) should have a Visible Atmosphere, so that you can't see the Stars and Planets so Clearly from the Surface during Day, and Only Dimmed during Night. A Good Exampl
  5. Well you got 2 Kinds of Storage. T-Storage and V-Storage. This is a V-Storage Unit, because if you Turn it upside Down, it has a V Shape. So, it Should be Obvious why this is a T-Storage Unit. (It's a Upside down "T"). Each V-Storage Unit (VSU, i guess) has 4 2SCs. so you can fit 4 T-Storage Units (TSU...?) on there and get a Total of 32 1SCs, that's quite a lot. (to Clearify, 1SCs are Connectros that can only fit something with... 1 Connector, like Resources (except Research) and Stuff that fits in your Inventory. 2 SCs are Connectors that can fit Big
  6. Holy Fuck, that are some Pro Tips right there. Also, you could just say "Work all the time" since we don't have a Connon Number on How long the Days are when Compared to our RL Times.
  7. Lol, you were going for a Grid Sytsem on the Right side and on the Left you were like "eh, fuck it" and Gave up on the Grid and just Expanded as you needed Eitherway, that's a lot of Fuel. someday someone makes the Ultimate Research Station. once we found the Motherload of Research-Blumbs
  8. The RNG like me sometimes. (Random Number Gods)
  9. Amazing, i always Wanted a base to have a Shape of a Wild-West City. you know, a single Street in the Middle and All the Stuff is around that one Street. it would Greatly Reduce Walking Times from Module to Module, and needs a lot of Expansion Parts, making Room for Batteries and Solar/Generator/Wind Turbines.
  10. Oh ye, this is Exactly what i mean. nice Pic
  11. Now when you start the Game you got 4 Different Models for the Player. good to see who is Who in Multiplayer... but how about: 1. Making People able to Choose the Same Character, but with Different Colors... kinda like in Smash Bros. (Or Custom Skins/Color Shemes). 2. Making the Different Character Models actually do something, and making them an Unlockable Thing. for example, a Character that has Twice the Inv. Space but is Half as Fast as the Default one. Or a Character that has a Small Jetpack for the Cost of some Oxygen, or a Character that Starts with a Random amount o
  12. 1:1 THIS, with Oxygen inside. and Connectors to Put Storage n' shit. (ignore the Watermark)
  13. -270C is ~3K not 0K. (also, noone freaking uses Fahrenheit xD) No matter how Empty Space is, there is Always Energy in it that Moves. as said, Thorium Reactors, even in RL they CAN'T have a Meltdown, ever. but the Switch to Thorium is to Expensive for Countries. so they Stick with those Horrible Inefficent Light-Water Reactors. D:
  14. wait WTF. you think Space has a temperatur of -273.6C (0K)? that is Physically Impossible. if it were a Thorium Reactor the Liquid Fuel would make Sense... and i Still think Ice, Tank Modules to Hold Liquids, and RTGs would be Cool. even Tho Real Oceans would also be Quite Amazing to Look at. but the Planets are to Small for that... whatever floats your Goat Buddy. I'm just a Person of nearly Pure Logic, Physics, Complexicity and Automation. also, Fun Fact: Uranium is Dark Gray, not Green. i have No Idea why People Think Radioactive Stuff is Green.
  15. I never said it was Liquid... when did i say that? also it would be Horrible to Destroy such a Great Power Source with Simplicity. but on the Other Hand, BR kinda Destroyed it too, and it Still works kinda good. Now for a Fully Working Reactor it would need 3 Things. a Reactor Chamber, a Steam Turbine (with Generator build in) and a Sourcee of Water/way to Store it. Now Astroneer has No water, so i Suggest Minable Ice Crystals that Spawn Depending on the Planet's Temperature. That plus a Tank Module to Store Liquid. Which is not Only useful for Water, but Hydrazine too. The
  16. Lol, i'm not the Only one who Draws on Paper here. also, Fan of Nuclear Power here. you can't just Throw Uranium in a Chamber and get Power of it. i would Suggest making the Process to Refine the Fuel a bit Harder. sadly i got no Time now, so i'll post what i had in Mind Later.
  17. each △-Storage unit has 4 2S Connectors. each of the Connectors can hold a T-Storage Unit, Each T-Storage Unit has 8 1S Connectors. that makes a Total of 64 1S Connectors per △-Stoarge Unit. holy Balls, that's a Lot of Items.
  18. to make it Harder to get, maybe you would only be able to Find Big Radars, on Crashed Spacecrafts. Or just Rare Ressearch.
  19. that is exactly what i said 1 Page ago, Genius EDIT: No actually i said that this Page.... "Read Before Post" Wonderful Quote.
  20. Navigation is not Astroneers best Thing to Offer. Beacons only Help so far, until your Planet has so Many of them that it literally Looks like a HIV Virus. (Accurate). [/humor] Eitherway, One way to Solve the Problem of an Overview are Maps. Now in my Current idea, they are just a Way to Get a Overview of the Planet you are on and to Waste Items and Resources. Now lets get to the Map itself. I'd Imagine it as a Module. with a Holographic Display of the Planet you are on. It shows Beacons, Homes, Players, etc. (About what i mean) now, to Map the
  21. Actually, the last Habitat you Saved in might be a Differnt Planet. or somehwere where you don't had your Main Base... maybe there should be a Button when you Press it, it Marks the Spot you stand and you will be able to see it on your Compass Across the Planet.
  22. 1. i was Thinking Colring Beacons and using Differnt icons as you Wish would be Awesome. 2. as far as i know, They do Stick to the Ground. 3. can be put into the "Icon" idea, maybe like you Choose the Arrow Icon and change the Direction it Points at.
  23. Awww, now i drew those Things for Nothing but yea, such a Compass would be nice. maybe Build into the Standard Compass you Start with. a Simple Arrow.