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About WildTiger

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  1. Yeah right, ignore all the similarities. Ignore the same plant I mentioned at 1:28 which exists in both games, lol. What? A mod taking sides? This wasn't supposed to be a debate or pals defending pals. I just shared something I found out, this is for people honest and intelligent enough to recognize the many things I pointed out in common between the 2 games like the 2 soundtracks, veeeeeeeery different from each other, right lol.... If said unbiased honest ppl notice the same things I noticed, fine, this is for them only, sharing experiences, that's it, not for agreeing or disagreeing and tak
  2. Grow Up, a game that looks (and sounds) a lot like Astroneer. Or is it the other way around? I just discovered Grow Up, as soon as I saw a few videos, wow, the similarities to Astroneer are so many. Even the music is very identical in tone, style, instruments, vibe, etc., which can be heard at 2:50 in the video. Same kind of graphics, polygons for everything, for the floor. For example, the plant at 1:28 in the following video, I think there is a plant in Astroneer that is EXACTLY THE SAME. It's more than a case of similarities, they are the same lol, twins, almost looks like the sam
  3. Dang, the wind turbine and small generator are 2 of my favorite items, very useful too. I still couldn't research them in the current patch, after many research pods collected. Me too, I keep getting filters and power cells all the time.
  4. Update, I may have found a bug? Not sure. Today, on the Barren planet, I researched "Oxygen". It just told me "Oxygen". I was like great, I was looking forward to unlock the Oxygen tank. Not so fast. I checked my backpack and still can't create oxygen tanks from titanium, it is nowhere. What did I unlock which is called by the game just "Oxygen"? It's not oxygen cells, because those I've already been creating for a long time. Is this a bug? After we last talked, I made progress, I've unlocked the truck, but not a lot more. I still need to unlock oxygen tank, wind turbine, dynamite, all th
  5. Great, you confirm other players experience this bug, besides me.
  6. Read the comments to this older post, it's been talked about before:
  7. Summary: 155 - Xbox - Huge portions of terrain missing (?) underground, or just invisible Description: I've encountered this problem before, underground, huge portions of terrain missing. However, I just noticed something new today, maybe it's not missing, it's there, it is invisible to the player. Easier to understand watching my video, see that happens at 25 seconds (00:25). There is a very thin wall, I expected to destroy it quickly, but no, by digging I exposed there is actually terrain there, but it was invisible. Platform: Xbox One Version / Build Number: 155 /
  8. Summary: 155 - Xbox - Energy sometimes doesn't work at all Description: When I collect enough energy to create a (package?) item of energy (not sure how it's called), it goes into my inventory. Sometimes they work, provide power to my base, rover or my character. Other times, like now, they just don't work at all. Now I have 2 energy packages in my inventory, they must be at around 80%, they are not working at all, so I have to throw them away. My character has no energy, I attach the energy items to him but still nothing changes. Platform: Steam / XBox One / Windows
  9. I agree with more variety of things to do in the game, who knows, give them time. I didn't count but I played yesterday a new game for probably 5 or 6 hours? Among the researches you mentioned, I already researched both storages and the habitat. I still didn't find oxygen tank, big battery, wind turbine and dynamite. EIther the new research system has a bug and some things are not researchable, or there are no bugs and everything related to research works as planned. I assume the latter, seems to me there are no bugs related to research, not sure tho, further testing required by us,
  10. When you say floating stones, I did encounter things floating in the air. I don't remember this from other patches. Is it a bug with this patch? I left a research pod on the ground, came back a few seconds later and it was floating in the air. The same floating for no reason happened to spaceship parts several times. Another possible bug I found, was when my rover was carrying a research pod and I exited the vehicle, everytime the front 2 roads buried in the ground and the vehicle got stuck, very annoying. Has this happened to anyone else? As for your difficulty in researching, I did
  11. Thank you for the explanation. So the slots with a green outline around them are large slots? I didn't know there were 2 sizes of slots. I guess the way around this for someone like me who still didn't unlock the truck, would be to build at least 2 rovers or more and attach them to each other. The front rover can have the pilot's seat, the back rover will have a large storage to carry more nuts. Anyway, I enjoy the game more now, compared to previous updates. It's more challenging, deeper. With less things unlocked at the start, players have a bigger challenge to unlock what we need
  12. I have a small storage attached to a rover. The one with 4 slots on each side (4+4). I tried attaching a research cube (2 slots) to the storage but it is not working. I can only attach it to the rover. This must not be a bug, must be intended behavior. It only attaches to the rover, where the 2 slots are connected via a green design. Why won't it attach to the small storage tho? It has enough room. 4 empty slots on one side are enough for the 2 slots a research cube takes. That would be the only way to transport 2 cubes on the rover, using a small storage.
  13. I'm glad the devs took this step in the right direction, it was great that free resources from hydrazine were removed, it was not an option or difficulty, in my opinion it was closer to an exploit, cheat. Like infinite ammo in a game or a wall hack. Why not just press 1 button and the game plays itself, with people doing nothing at all (sarcasm)? Sign of times. I don't want it easy, I want some challenge in a game. Besides, we don't even have options on Xbox, only 1 option about Y-axis that I never use.
  14. I'm trying augments, you can read on their blog post how augments work with the terrain tool: http://blog.astroneer.space/p/augments/ You need to 1. Open your backpack 2. Move the cursor over the terrain tool and click the right trigger to make it bigger 3. Then you'll see 3 red slots, 1 on top and 2 on the right side. Just grab the augment from your inventory and attach it to one of the 3 slots. I tried the terrain analyser, on light blue soil. Its meter filled up, now I can add terrain of the same color (light blue), or remove only terrain of that color. Now the
  15. I've just watched the concept art for the new terraforming tools, in the latest twitch stream. https://www.twitch.tv/videos/129332191 I had a few ideas about what new terraforming tools could do, they could be expanded to more tools than just "terraforming". I mean you could add 3 or 4 for terraforming in different shapes, geometries and sizes, like was said on the stream, but then you could add to the game more similar tools with different uses. Some of those uses can be related to the future inclusion of hunger, thirst. For example, the yellow tool would be like a coffee machi