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About Northstarranger

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  1. Northstarranger

    New equipment

    a thought make a specific Storage item to hold the terrains tools extra equipment 1) the storage item would only hold the terrains tools items such as the augment , boost, narrow, wide etc... A) the storage unit would need to be made out of an element similar to titanium or lithium because of the special nature of the transfer of the augments capability though the tethers to the terrain tool . An augment tool in the rack back at the main base would be able to be selected and a ghost image would be projected on the terrain tool allowing the terrain tool to now use the capabilities normally of the augment tool . But the item would remain back at the base in the rack . B) if some one were to remove the Augment from the special rack it would not be able to be selected by another person while on the tether ( a color could surround the augment if it has been selected by some one down the tether line) C) the special rack could be put on a large storage rack and transported on a vehical providing the same capability as if it was at the base. 2) to keep the special rack from getting over powered it would only operate on a single tether . If the tether were to attempt to be connected to a location that has multiple extended from the area that the rack resides it would not function. A) a single tether pack worth of tethers would be the max range of the special rack could transfer the capabilities down. B) canister filling of sediments would not work on the special rack. C) one special rack per person, If there are multiple persons on the tether line then the special rack would not work. This ideal is not something that would work well in the current level of game but might fit in for a later iteration of the game . this is ment to free up some of the storage of the player to carry other things on the backpack or the terrain tool without sacrificing the capability of the player to use the augments that would help them in the field.
  2. a Couple ideals sparked by the game pad vlog 1) on the game pads there are a few things that are really hard to do that the pc can do as a simple key stroke ---- my suggestion is this put a small pop up menu on the game ( during the game screen ) that with that controller users can scroll down and highlight to temp add that function to the astroneer. ( as mentioned on the vlog a VERB) this would be like a hold command and would no longer function once the say trigger button is released . I belive that it would function much like a multi button push requirement but would be inbeded in the pop up menu and not required to be done on the pad its self. the reason I belive that the pop up menu would be a good ideal are as follows: not having to remember a complex series of commands would keep the basic feel of the game intact . Finger fatigue from long holding requirements to do some of the tasks is a common thing I see In the forums. and lastly on this section of ideal is that it would open up the controller pads options for more updates down the road. 2) second ideal not related to the above comment , the dead astroneers back pack --- since we have a temp dreath of storage places to store our found wealth , can we look into the ideal of making the dead astroneers back pack be a detachable item that we can use till we unlock a storage rack ? few problems I can see with this are going to be listed below but to continue the thought , there is usally some items that we can use on the poor fellow but if we are full up on the backpack the only way we can save them is to haul out the body and throw down a beacon to get back to that location at a later time ( which brings up one of the problems for later ) . if the backpack was detachable and shrunk like the zebra ball on the vlog we might be able to place it on the live astroneers slot much like a seed from a spiker plant. if it was kept to long on the pack deteration would have it desolve thus losing the items that were on the dead pack. when we transferred it to a vehical to carry it back to base it would be only one hole carry . and once it makes it back to the base it would be able to be stored on a module till the reasurch chest is found . then it would start to desolve shortly after the storage module was printed. just tossing the dead pack in a hole would start to dissolve the pack and lose all items left on it but if it was connected to say a node or a printer module it would not deteriate . problems I can see with this are : a) determining the deteriation rate in the variouse locations b) stacking multiple packs might cause fps problems c) adding the plug holes to transfer the packs around might be a pain to re engineer the pack( See the 10 inch astroneer on the desk to see what I mean) d) the shrinking is I belive a dev function and not in the game as of yet the advantages of the dead pack would allow us to have a short term small storage till the actual storage is found, fewer holes in the ground or in usable spaces on the modules . it would be a place to store a few items while we look around if we take it off our pack and fill up the blank spaces but would not be a safe container till we put it on to a vehical slot. it would give us that few spaces on the backpack without having to do a major overhaul of the back pack Thank you for giving the time to read this and hope that it at least sparks a few other ideals down the road . Keep up the good work and make our game great !
  3. Northstarranger

    Eject Module from Larger Platform

    A nice thought and a valid point but that might be in their que for a later type of thing . maby after the game gets a little further in the proformance balanceing . At the second the game is still in the pre alpha faze and the balancing usally is in the alpha faze.
  4. Northstarranger

    Remove Player Collision with Vehicle

    What you are showing is a known bug that they are looking into , as to when and how fast the problem is solved is one of those things that we as the community have to give them time to work on . In the good side of the problem they just got 2 new people in so they might be able to spread out the work load better to allow the fix to get out faster.
  5. Northstarranger

    Description of item, and it's use

    this sounds like a good ideal for a little later in the game build
  6. Northstarranger

    Welcome Samantha and Veronica!

    Welcome to the community and hope you enjoy your work.
  7. Northstarranger

    Goodbye, Paul

    Any life cut short is a tragicty especially when it is a friend. If I may make a suggestion , can we make a small world or moon in the game to honer his memory. One with a small statue in his honer on it listing the fact of his contribution to the game . We will miss him and morn in our own ways , while wishing his family our best wishes. From both my wife and my self.
  8. Northstarranger

    Feedback: Playing with a controller

    I am on computer and do not own a controller but here is a suggestion is there a way to go to a side screen with the most common things to stay activated till they are toggled off ie.. sprint , carry slow camera spin .
  9. Northstarranger

    The Never-ending "Next Update" Speculation Thread

    would love an on screen fps counter to allow us to see the fps drop
  10. Northstarranger

    Dedicated Private Servers

    my basic statement is not ment to say that servers are not needed but that on average most games ( and I belive even minecraft ) did not start out in the fist few months with a bank of servers to do everthing we want the game to do. . the fact of the mater is the basic thought of the pre - alpha aspect of the game its like putting togather a house . 1) decide if you want a house --- Ie pitch a thought out to friends that the ideal could be a game 2)look for a place to put the house--- ie put the basic ideal out to the friends an get their thoughts on it and decide what the game will do 3)decide that is the area to build on and do the measurements to see if a house will fit there---- ie flesh out the basics of the game 4) get the land -- ie put the basics out in a larger area to see if the ideal can draw the publics intrest ( game cons , press walkthroughs and such) 5) get the house plans out on paper -- ie try the game out on friends to see if they like the game 6)find an builder who will accept the house plans to build it --- ie make a few fixes to the game to solve the glaring problems 7) work with the bank to secure the loan to build the house --- ie put the game out to the pre alpha stage in public 8) make sure that all the nessary regs and applications are secured to start work on the site to build the house --- ie work patches to clear up the problems seen in the game 9)secure the materials to build a house --- ie fix those problems that make the game work in a bad way 10 ) site prep for the house -- ie get the game into the alpha stage yes there are many more steps to building the house and the game. And my example is a very crude and simplistic attempt to show in mho where both are I,.but it is in that area which might be point #9 . We could say that this game or that game is or was advanced in their development of their games but we all signed up to help the game grow by offering our money and openions and possible bug fixes . I would love to be able to snap my fingers and say that it is a full set game able to support all platforms and very few things needed bug fixes but life does not give me that option. The op I put into my posts are as a gamer with the full knowledge of what I personally signed up for when I put in my money to buy the game. I do not pretend to set in judgement of any ones ideals . so if there is any one who has a problem with the ideals I put forth that is their problem not mine Yes WE DO NEED SERVERS , but lets all rein back and let the game evolve as it can it does not behove us to say that just because we gave money that they are supposed to get everything done to seconds after we send in our money. Things need time to get done like the example of the house. We don't know all the info in the devs baskets or the state of their bank accounts ( my self I would not give out that info to everyone if they asked and I hope you would not either) As for the size of a dev team if you and 6 friends wee to start a company with the general knowledge of what a company needs then you might have a few things that need you to wear a couple of hats to get the company up and running. So yes the number of people in a company does matter in how the game developes.
  11. Northstarranger

    Change Respawn location after death

    at least they are not having you restart back at the game launch point to restart another world each time we die, now that would be a real bummer
  12. Northstarranger

    Doodling on the Wall

    yup graffite for everyone ! Lets make our walls as colorful as the painted trains seen in many large cities! While this might be the great ideal the phrase K.I.S.S keeps coming to mind. We can find a lot of inventive ways to find our ways around if we just think about it> and many have .
  13. Northstarranger

    Dedicated Private Servers

    I'm just a player just like everyone else but have you priced a dedicated server recently? I have not taken the time to do this but I am sure that they would take a lot more than what the dev team could put to the budget. Not to mention I think that they would need some one to maint it and a place to store it. This is still a very small team and are working through the start of the process of getting their offices ,personel and regulation requirements in order. Lets give them a few months to get the things they need sorted before we expect them to get a server base up and running . While servers will be one of the things they get according to their road map its still very early in the company life.
  14. If you start a new sandbox to test out the next set of pre patch systems may I suggest that you try it on a new style of planet. It may be a way to bring up a new set of biomes or a different set of conditions for the biomes reset during the planets generation. The new world would see if the seams stay set during up loads or during introductions of mineral generation. A new world could have the added ability to deepen the caves or change the "noise level" of the landscape to allow a smother surface for vehicals. ( It would give adam a new thing to model on also)
  15. Northstarranger

    Do a story with only five words.

    while leading another duststorm.