Secret Squirrel

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About Secret Squirrel

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  • Birthday July 12

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  1. Yeah the engineering behind it is nifty. Like you said, a mixture of proc-gen and hand craft. Currently it's only the single solar system but I'm sure they will expand. It just all depends on a number of things I assume.
  2. Hope everyone did and is having a good holiday. Been busy with inlaws, catching up on the threads now!

  3. While I quoted that it is a single solar system, and that yes they need to focus on quality vs quantity. I never said that they should not expand on what is currently available. In fact I think the opposite, but it has to be crafted well. Similar to a system like Starbound perhaps; in that the planets and solar systems are tiered based on the level of technology that you have to survive on said planet/biome. With a form of a linear 'quest' system that also is seamless with an open world concept. I do not think it should be 'infinite' but maybe a small galaxy worth of 'solar systems' with vario
  4. Just bought a 6th copy, this one for my little brother. Spreading the word of Astroneer! haha. 

    1. Vinnie

      Vinnie

      haha awesome. I am thinking about buying two other copies for my friends as well so I know how you feel. :D

    2. Secret Squirrel

      Secret Squirrel

      If you can be generous and feel compelled why not right? It is a great Early Access title and one that is deserving of support and exposure. I think it's awesome and want to share it :)

    3. Vinnie

      Vinnie

      I agree with you 100%, it's already a great game, and hopefully we can help shape it into an even better one!

  5. Haha. I'm sure when they implement more survival mechanics they will no doubt have different 'modes'. And more than likely a full open world creative mode.
  6. I for sure would and will buy System Era / Astroneer swag.! When they get some haha.
  7. Buy the game for your friends who are on the fence. I will be buying a 6th copy today for my little brother. Hopefully this supports a few Coffee habits for a week or so for them.
  8. Well they did just tweak the condenser, so we don't mind using that strictly for shuttle fuel (because how much do you really need). But we feel only using the Generators (both types) is a good way to limit your capability, especially for base power. It forces you to stockpile Organic and Coal. Less you want to go dark,
  9. I highly doubt it. Currently it is only the the single Solar System and yes the content is limited at this time. But if they focus on details/gameplay as oppose to size, how big the 'game world' is will not matter in my opinion. Have a look at the road map here and current checklists. https://trello.com/b/UoZgKrd3/astroneer-road-map-planning Welcome to the forums!
  10. Hey all! A friend and I have been playtesting this bad boy since release. And loving every second of it we have done all that is currently available (tech tree, planet exploration etc). So in that we have been looking for ways to increase the difficulty, and we came up with the following: Challenge: No renewable Energies on Base, Rovers, Trucks. Only wind and generator on person. Only Solar on Shuttle/Spaceship. No trade platform at all Batteries are allowed (we are thinking about limiting the amount allowed though) With these small adjustments that we
  11. A friend and I came up with a neat way to challenge ourselves. We are strictly using non-renewable power on the base and vehicles. With wind and generators on our person.

  12. Good idea and welcome! Take a look at this thread here for posting suggestions. http://forum.systemera.net/forum/3-astroneer-feature-requests-ideas/
  13. Be sure to post back once someone finishes it! If noboy does it before I get home I'll give it a shot and stream it.
  14. Not going to lie. This is pretty freaking awesome! I have been waiting to see some good use come out of the deform tool, not something like a skybridge but something that actually takes time and thought to craft. Good stuff and welcome to the forums!