I see your point. After a year of development, the programmers of this game are still struggling to implement the most basic features of the game. If they can't figure out how to keep players and items from falling through the world, I'm not sure why I thought they might, out of the blue, figure out basic file I/O operations needed to correctly implement basic save functionality--much less attempt the apparently much more complicated auto-save functionality. So much promise... and so much fail.
Have you considered adding an auto-save feature? I just played a new game for two hours before the program locked up, and I had to 'End Task'. When I started back up, there was zero evidence of the game I'd been playing for the last two hours. I'm surprised an auto-save feature wasn't added before the game went 1.0.