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About Foo555

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  1. I suppose so. You could say the same about the plants that spit gas at you in the caves. In a podcast by the devs, they said that the gas dissolves your suit. Maybe that could be the same case for this gas?
  2. That would be awesome. Maybe the player could also remotely control the drone?
  3. Maybe there could be a planet type that had a much more hostile surface environment, but with greater rewards for scavenging on it - there could be minerals normally only available underground available on the surface? There could be sulphurous gas clouds which the user needs to avoid, and maybe volcanoes that could erupt, spreading lava? The lava would not need to flow quickly so it would not require a straining liquid simulation. Having hazardous lava flows and pools would add more challenge to navigating the environment, and having a higher amount of rewards could make this sort of planet g
  4. At the moment, when I build a building onto my habitat (By placing resin onto the tubes that stick out) It grows a seemingly random distance and height, which means that bases can be messy and annoying to use. Maybe we could be able to click and drag to choose the location of our buildings, so that they could be on flat planes or wherever the user wants them?
  5. I went to land my space ship at my home base, and my landing spot I clicked on was just about to go over my planets horizon - by the time my ship had done its manoeuvres to face the spot, the landing point had turned to the other side of the planet. My ship clipped through the planet, and got to the landing site before the terrain had loaded - any loose items and any vehicles fell through the ground (As the maybe game registered my base as having no floor?), as terrain had not been loaded. All of my items and vehicles that fell through were irretrievable. This was on Xbox One.