CuriousCabbit

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About CuriousCabbit

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  1. CuriousCabbit

    Unlimited wireless power

    The Astroneer backpack fabricator or additional mods on the terrain tool use energy anymore just using it to remove or add terrain doesn't use anything The Rover version still works, most likely not a priority bug I will have to test if the close by platform wireless power drain still works
  2. Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 391.35)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Smelted items don't get put on empty storage slots, if medium storage on one side it managed to store 4 items but then started ejecting them on the 5th Very low res video SmelterEject.mp4
  3. Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 391.35)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Fresh save - Loaded up my save from last night and some terrain objects have appeared where they weren't before middle right wasn't even in visible distance from base
  4. Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 391.35)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Appears to be quite high chance of happening I've had 1 successful save to menu out of 6 attempts (Process freezing with my windows cursor appearing in place in game cursor) Log files don't appear to being created in saved/logs with this version for some reason
  5. CuriousCabbit

    habitat

    You can pick it up again just tilt your camera so you can just see under the habitat and it is possible to select and pick up (started happening in 0.6.5 and has gone and come back again due to what looked like an issue with the mini platforms disappearing)
  6. CuriousCabbit

    thruster wont come back down

    I went outside the gravity zone associated with the Astroneer. If you make a ramp towards it when you are close enough gravity will effect it again
  7. CuriousCabbit

    Infinite Power

    I just tested this method and it actually remotely draws from nearby power sources ( I had two platforms away from a smaller base and it drained the batteries of the unconnected 2nd one), most likely one of the reasons the rover variant works for infinite power.
  8. CuriousCabbit

    Sinking or flight of the vehicle, buried base

    Leaving worklights on Rovers currently will cause issues when you reload a save (It is still effective on 0.6.8 new save) having them on top pushes the rover down and if you drive another rover nearby and get out it will flip that rover In this case with one on each end it took off then flipped around a lot then flew off
  9. Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 391.35)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Clean 0.6.7 save If you connect a rover to a single platform in a loop (you can include a splitter but it not necessary) it will not discharge any power, does not reset after reload Including batteries will increase power output (added power cells or energy nuggets get used)
  10. CuriousCabbit

    hovering lights

    Steam - Win8.1 64-bit - Mouse/Keyboard - Intel i7-3770 - 16GB - Nvidia GTX 1050 Ti (Driver Version 391.35)- MBAudio MSI B75MA E33 - Seagate ST2000DM001 2TB SATA Works with Large one too Try putting one on Front and back of the small even causes an effect when place on top which will effect another rover if you get out near by
  11. There's a small deployable at the center of the habitat (if you drop certain items above horizon they will appear there) in the picture you can see the feet and you can pick it up when outside
  12. CuriousCabbit

    "cant enter rover" error, found some fixes.

    These ways work Pickup and replace the rover seat Put rover seat on front makes entering more reliable, you just have a silly driving position Alt + Left Click - Entering Habitat/Rover/Shuttle like this eliminates the problem for me totally and stops the can't interact with items issue
  13. CuriousCabbit

    Camera bugs when entering base

    If you drop a small deployable when looking above horizon it will appear in the center of the Habitat which causes the issue or if you get the weird death when entering habitat (I think that could be cleared by getting killed away from the habitat as the body dissapears and leaves anything your carrying) You should be able to pick any of the items to clear this when outside
  14. CuriousCabbit

    I can't print the Extra Large Platform

    Me being too lazy to type Fabricator
  15. For PC Alt + Left click to enter Rovers & Habitat from me works 100% of the time and stopped the random unable to select almost everything issue Can you see anything under the habitat as that will cause the POV to go nuts when you get in i.e. if you drop a small deployable when looking above horizon it will appear in the center of the Habitat (When I reported it I thought it was just the turbine not an angle issue)