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Posts posted by Kinergy

  1. 13 hours ago, SES_Adam said:

    There's no switch we can flip to allow Steam users to play with Microsoft users. There's an incredible amount of backend work for that to happen since our MP stems from their online infrastructure (friends list, etc). Maybe one day - we'd love for this to happen - but its something we've never promised. It is something, however, we'll strive for all in due time.

    Sorry my question was that I tweeted astroneer before the game was released and asked if cross play was available yet and got no answer back so I bought a steam copy, however now cross play is available are you giving people win 10 keys so they can access the Cross-play? If not no worries just asking incase this is something that ses is doing. I know frontier development was doing it for elite dangerous when you bought through their site and later it was available for steam. 


    Thanks in advance for any update on this

  2. I tweeted astroneer before the launch of the game about cross platform, I have this on steam and my gf has this on xbox, what's the chances of getting a win 10 copy as steam isn't cross platform?

    4 hours ago, SES_Adam said:


    Our latest patch for Astroneer is Patch 119 and it is now available on Xbox One, Windows 10, and Steam. Xbox One and Windows 10 users should expect a wait of 48 hours for the patch to reach their console or Windows 10 install.

    BUILD NUMBER: 0.2.10119.0

    1. Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works!
    2. Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item.
    3. Make spikers destroy after a bit when you dig them up.
    4. Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
    5. Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player
    6. Fix the disappearance of vehicles and items, particularly when frame rates are low.
    7. A couple surprises you'll have to discover.


    • Work is still underway for massive performance increases. Expect to see some of that in the next patch or so.
    • The team is moving offices! We're staying in Seattle but will be moving to a larger office so that we can grow our team. This is partly responsible for the increase in time between 117 and 119 patches.
    • We'll be doing a stream either this week coming up or first thing the following week to hopefully show off some of the new content coming to Astroneer.
    • Check our Twitter for the latest.