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About Nasedo

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  1. I haven't played this game for a couple months - today, I just want to check what has been changed... and as usually, devs are focused of "Hydrazine Conspiracy". Besides some of members are acting like at least members of some kind of cult. I'm not surprised this game is in the same crippled stage as it was couple months ago - having a "members of the cult" is probably most valuable, more than "price of Hydrazine". This game meant to be fun and freedom - what we got? Don't answer the question.
  2. @Mr. Badger I'm using my opportunity to express my opinion. If everyone will be happy, especially in early alpha stage of this game, developers may not find a reason to improve their game. I'm basing on the facts, not using any false accusations. If you will trace all of my posts, I never said this game is crashing, because never happened to me. Obviously, I did noticed it crashes for other people and I understand their unhappiness or even frustration. When game will be improved, I will express my happiness and I will not refrain myself from saying "Good work System Era" - but for now, as
  3. I just said the the truth. There's no point to lie, trying to pretend I spent 100 hours or just one hour. I have my opinion right now but I'm not expecting everyone will agree with me. I played NMS and I believed Astronner will be not an answer for anything missing in NMS, but will be complementary. I know, NMS was disappointment for many - but not for me. It's the same about Astroneer - it's disappointment for me, but not for many of you. I'm comparing unfinished game to another unfinished game. Astroneer hasn't be made just one or two weeks ago, just check when SE started wor
  4. Dear Developers, Moderators, Members of this community, I spent 35 hours playing Astroneer and time has come and I have to say: "It's enough". Before I bought this game, I checked minimal and recommended system requirements, seen trailer and never suspected performance of this game could be so poor, FPS will be dramatically decreased resulting un-play-ability. I had time to compare Astroneer with other games, as follows: 1. Planetbase - different type of game obviously, but the buildings and connections having similar type of connections, but are more advanced. No problems with
  5. As you can see, my base got not a one circle around my "home" but three (first picture) - and I tried during the landing choose different circle but not the central one. I was able to land outside of vehicle bay (second picture).
  6. I'm not sure if it was related with recent update, but Tundra in my game was broken like for many of other players, today I started game with recent patch and Tundra is whole again.
  7. Let's face the truth. Despite of new, fresh idea and fun - game became unplayable. I don't know if this game has been released to early, or just developers celebrating Christmas being happy about popularity of this game. I said already, promise has been made "this game will be different from NMS" - I can't agree more. NMS when been released has some problems, but it was playable since very beginning. Astroneer, despite two patches released so far, became unplayable. Well done System Era, you accomplished something what never been possible in NMS. You're pioneers!
  8. It's quite positive when game community trying to improve this game, giving own ideas. I noticed the same, some people want to change this game in something else, what is "wrong turn" - if we want to play in something different, we will chose another game. I personally never liked Space Engineers (spent some hours and gave up) - but I really liked other games and not really expecting repetition in all details in this game. For example - drones, available in Empyrion - and I'm not really excited about this. Of course, could be helpful sometimes, but if drones will never exists, I will not
  9. This bug has been addressed already, I'm not sure if developers read this already or not. I suggested already, it should be separate structure for landing - just for flying vehicles, as Shuttles and Spaceships. We can produce rover, truck and drive away, there's no restriction to have a vehicle in vehicle bay, and we can produce as many as we want. To prevent this - in my opinion - as the part of researching process should be a landing bay researched before shuttle and starship will be researched. For building any flying vehicle should be condition - before it will be build, landing bay h
  10. I'm really sorry if you felt offended. Maybe I should say: "there's no solution for this". Besides, what I wrote it's true. No matter if you got the best computer - you'll experience drastic FPS drops. Playing - if you / anyone experiencing this is pointless, better play something else and wait for patch (if any will be released).
  11. There's no solution for this. It's exactly like you wrote: " the optimization suck's " - two patches have been released so far, and none fixed this problem. It looks like this community prefers as well as developers fixing fuel / trade problem instead of optimization. Do you want to hear recommendation? Play 10 fps and be happy because some of players having less fps. Leave this game and play something playable.
  12. It was a reputation system - but it has been disabled for some reason.
  13. @Rkaneus I do believe all updates should be prioritised and most important things should be done as extremely important: FPS drops Stability Vehicles steering Landing outside of vehicle bay True, I proved the whole idea of trading exploitation war is pointless. Before it happens so popular topic, I never thought about exploitation, but now - when I had a feeling developers trying to take back our freedom, I'm using exploitation system for some reasons: I would like to show for some players there's no matter of life or death and it must be fun and there's no re
  14. Awesome! I got to find some of those and support my fuel business.
  15. As new patch has been released, and we know fuel market is not stable any more in Astroneer solar system, I will do whatever I can to support my small business. I proudly introducing exploit version 2.0 (attached picture). Two trade platforms and four fuel condensers. All supported by at least 25 big batteries and some big solar panels. You may want to ask why I'm doing this, answer is simple - to get Hydrazine. Why? Because I want to trade for Lithium. Why? Because I want to build more batteries. Why? Because I want to be fully sufficient, independent and produce Hydrazine during th