DeviousSquire

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Everything posted by DeviousSquire

  1. DeviousSquire

    Patch 153 New Research System

    Not a fan of the Point Based idea but do agree the research progression needs changing, my suggestion would be "Pre-requisites" for certain research items. For example the starting research RNG chart would only contain "Printer, Vehicle Bay, and a few of the personal printer items (battery, oxygen tank, and wind turbine for example) Once you unlock the printer most of the printable research items get added to the potential pool, unlocking the vehicle bay adds the potential for rovers and shuttles, 1 seatter etc being researched. The rest gets unlock when you get off world research (landing on another planet adds the potential for a space ship to be researched for example) or hitting hidden figures like gather 20 resin unlocks the crane, 20 ore unlocks drill head and so on.
  2. DeviousSquire

    Solid Block

    I started a game today where shortly after landing i notice a cuboid of ground, with one corner touching my landing craft, that was not terraformable. I defined the shape then headed down the side of it to see how far it extended. Eventually I dropped into a cave system and when i set about clearing the underside of this shape it was terraformable again. I've attached a video of the whole process but its 6 minutes long. Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Phenom(tm) II X6 1055T Processor CPU Family: 0x10 CPU Model: 0xa CPU Stepping: 0x0 CPU Type: 0x0 Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported AES: Unsupported AVX: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Supported Network Information: Network Speed: Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 970 DirectX Driver Name: nvd3dum.dll Driver Version: 21.21.13.7633 DirectX Driver Version: 21.21.13.7633 Driver Date: 11 Dec 2016 OpenGL Version: 4.5 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: NVIDIA GeForce GTX 970 VendorID: 0x10de DeviceID: 0x13c2 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 16.14" x 9.06" (18.50" diag) 41.0cm x 23.0cm (47.0cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4095 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA HD Audio) Memory: RAM: 12287 Mb Miscellaneous: UI Language: English Microphone: Not set Steam Controller Cable and Base: Not set Media Type: DVD Total Hard Disk Space Available: 1173606 Mb Largest Free Hard Disk Block: 476061 Mb OS Install Date: Jan 01 1970 Game Controller: None detected VR Headset: None detected ASTRONEER_(Game_Preview)_2017-01-25_21-17-51.mp4
  3. DeviousSquire

    Sound Loop Bug

    Hello, found a audio bug where a sound file seems to be trying to start over and over again with escalating pitch It occurs when extending a node on a chain nearing the 50's I've included my system specs below and included a video of the of the sound occurring, placing the additional node seemed to stop it, alt tabbing out of the game for several seconds seems to stop it but if i continue to play the sound gets louder and louder Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Phenom(tm) II X6 1055T Processor CPU Family: 0x10 CPU Model: 0xa CPU Stepping: 0x0 CPU Type: 0x0 Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported AES: Unsupported AVX: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Supported Network Information: Network Speed: Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 970 DirectX Driver Name: nvd3dum.dll Driver Version: 21.21.13.7633 DirectX Driver Version: 21.21.13.7633 Driver Date: 11 Dec 2016 OpenGL Version: 4.5 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: NVIDIA GeForce GTX 970 VendorID: 0x10de DeviceID: 0x13c2 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 16.14" x 9.06" (18.50" diag) 41.0cm x 23.0cm (47.0cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4096 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA HD Audio) Memory: RAM: 12287 Mb Miscellaneous: UI Language: English Microphone: Not set Steam Controller Cable and Base: Not set Media Type: DVD Total Hard Disk Space Available: 1173606 Mb Largest Free Hard Disk Block: 476061 Mb OS Install Date: Jan 01 1970 Game Controller: None detected VR Headset: None detected Astroneer Sound Bug.mp4
  4. DeviousSquire

    Skills/Backpack Upgrades

    To increase capacity use a tank for extra oxygen, to increase efficiency use filters, using both should solve most of your problems, personally i use a tank and a battery on the side slots and rarely have issues getting about, wouldn't mind seeing additionally side slots being unlockable, maybe through further satellite mini games like the one that gives you lithium
  5. DeviousSquire

    The save game system sucks. It needs to be changed.

    Build a tower into the sky, create a platform, have you friend descend on said tower by destroying it, could still create a ramp mind... never mind ive no idea either
  6. DeviousSquire

    Advocating for no mini-map

    This seems the best compromise to me, I've been lost a number of times and had an urge to open the map tool (then remember there ain't one) butat the same time would be saddened to see one implemented even optionally as I know I'd not be able to resist to use it Maybe a comms link that takes up a slot on your back back pack like the quote said that maps your local area of allows you to see a top down view of the area to give you an rough idea where to go
  7. DeviousSquire

    overlapping landing sites

    A little top down view of the dome would be sweet buy obviously more end have improvement
  8. DeviousSquire

    overlapping landing sites

    Not sure if this is a glitch or as designed, I've noticed on my barren planet base that the original landing site and my new vehicle bay seem to have separate "landing domes" when in orbit so i can choose to land not on my vehicles which is fantastic
  9. DeviousSquire

    Beacon's in Space

    i get them (i think the individual truck ones are just trucks sent into orbit by glitches) but the pic provided is actually my home base cluster by the looks of it
  10. DeviousSquire

    Beacon's in Space

    I play on gaming PC through steam using keyboard and mouse I've noticed on most of my saves i end up with a cluster of markers hovering in space that i can see as i move between planets, at first i figured it was the station but recently noticed it seems to match up to the markers present on and around my base on planet terran, not sure when they appeared but are there when i first take off from the planet.
  11. DeviousSquire

    Smooth Function Glitch

    Playing on a gaming PC, using keyboard and mouse i've noticed if you are using the smooth function (ctrl) and move the cursor over the astroneer it raises the target terrain above the rest around it. So if i was flattening an area in front of me it would leave a small mound where the cursor was targeting the ground through the astroneer, i'm guessing it is warped by a transform on the player model or starts using a poly in the model as its base line. I've not teamed up with anyone so not sure if it happens when terraforming through another player
  12. DeviousSquire

    Gamepad Revamp

    This game screams play me with a gamepad but i find the xbox controller layout very cumbersome. Hopefully we'll be able to tweak it in the future (increase thumb stick sensitivity, alternative button layout) but i think it would benefit from some auto targeting features like a cursor selecting UI elements such as the arrows on the printer, the expansion points on the base, the start button the smelter etc. and allowing cycling through using shoulder buttons
  13. DeviousSquire

    I'm Lost!

    So I've done a load of mining, have a load of mats to make stuff and researched all the under ground items, so i set off in my truck to find crash sites, loaded my three rover trailer up and now i'm lost. Can't see the home marker, been driving around for an hour with no luck so i'm probably even more lost that when i started. Any tips for finding my way home? Failing that any plans in the future for a base node that can be built from the back pack so i can just start my base afresh?
  14. DeviousSquire

    Vehicle Modular Additions

    Yeah, bulldozer blade would be sweet, clear some of the ground clutter or even act as a flatten tool
  15. DeviousSquire

    Vehicle Modular Additions

    I'm going to list some additional modules/parts I think would be good for future updates as I love the module design would just like to see more options. Might be an idea for others to add any they wish to see in replies? -= Modular Engines =- "Diesel" Engine - increased energy consumption for greater torque when driving allowing you to pull more up steeper inclines etc Sports Engine - increased energy consumption for increased speed -=Wheel Modular Options=- Tank Tracks - slower but increase in pulling power up slopes Monster Truck Wheels - increased height (reduced accessibly in caves) suspension to negate impact of surface debris whilst driving at speed -= Modular Utilities =- Return Storage Module - (this was suggested by someone in the Facebook community in a similar form) a vehicle storage module that requires fuel but can be launched like the trade platform to return to base with its contents Spot/Flood Lights - allow vehicles to be used for illumination when not occupied, maybe when attached to crane it changes it's function slightly (doesn't retract when you get out, can be raised off the ground to achieve a range of angles for lights)
  16. DeviousSquire

    I'm Lost!

    Thanks for the help, found my base and got lost twice since despite liberal use of beacons and tall spires
  17. DeviousSquire

    Vehicle Modular Additions

    I said 'diesel' as in acts like a diesel Besides all vehicles seem to be able to produce unlimited oxygen supplies
  18. DeviousSquire

    Base Modular Additions

    Similar to the vehicle post why not add your own ideas in reply? -= Platforms =- Storage Platform - something between the vehicle storage module and the trade platform, allow a large number of the portable storage modules to connect (say 6) and when linked to a vehicle it will unload said vehicles stored nuggets automatically
  19. DeviousSquire

    6 Train Lag

    Playing on PC using keyboard and mouse I made a truck with 5 rovers as carriages, was fine setting off from the base but as i got into the mine i was exploiting the screen would lock up for a second every several seconds. Detaching the last carriage drastically reduced the issues (brief freezes with major scene changes like a cave loading with a lot of debris within)
  20. DeviousSquire

    Adding slots to the smelter

    second this, to an extent, how about smelting materials automatically load from the attached storage slots. So will only process 4 at a time but once done auto loads the slots for the next run (like with the printer)