DeviousSquire

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  1. Not a fan of the Point Based idea but do agree the research progression needs changing, my suggestion would be "Pre-requisites" for certain research items. For example the starting research RNG chart would only contain "Printer, Vehicle Bay, and a few of the personal printer items (battery, oxygen tank, and wind turbine for example) Once you unlock the printer most of the printable research items get added to the potential pool, unlocking the vehicle bay adds the potential for rovers and shuttles, 1 seatter etc being researched. The rest gets unlock when you get off world research (landing on another planet adds the potential for a space ship to be researched for example) or hitting hidden figures like gather 20 resin unlocks the crane, 20 ore unlocks drill head and so on.
  2. I started a game today where shortly after landing i notice a cuboid of ground, with one corner touching my landing craft, that was not terraformable. I defined the shape then headed down the side of it to see how far it extended. Eventually I dropped into a cave system and when i set about clearing the underside of this shape it was terraformable again. I've attached a video of the whole process but its 6 minutes long. Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Phenom(tm) II X6 1055T Processor CPU Family: 0x10 CPU Model: 0xa CPU Stepping: 0x0 CPU Type: 0x0 Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported AES: Unsupported AVX: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Supported Network Information: Network Speed: Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 970 DirectX Driver Name: nvd3dum.dll Driver Version: 21.21.13.7633 DirectX Driver Version: 21.21.13.7633 Driver Date: 11 Dec 2016 OpenGL Version: 4.5 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: NVIDIA GeForce GTX 970 VendorID: 0x10de DeviceID: 0x13c2 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 16.14" x 9.06" (18.50" diag) 41.0cm x 23.0cm (47.0cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4095 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA HD Audio) Memory: RAM: 12287 Mb Miscellaneous: UI Language: English Microphone: Not set Steam Controller Cable and Base: Not set Media Type: DVD Total Hard Disk Space Available: 1173606 Mb Largest Free Hard Disk Block: 476061 Mb OS Install Date: Jan 01 1970 Game Controller: None detected VR Headset: None detected ASTRONEER_(Game_Preview)_2017-01-25_21-17-51.mp4
  3. Hello, found a audio bug where a sound file seems to be trying to start over and over again with escalating pitch It occurs when extending a node on a chain nearing the 50's I've included my system specs below and included a video of the of the sound occurring, placing the additional node seemed to stop it, alt tabbing out of the game for several seconds seems to stop it but if i continue to play the sound gets louder and louder Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Phenom(tm) II X6 1055T Processor CPU Family: 0x10 CPU Model: 0xa CPU Stepping: 0x0 CPU Type: 0x0 Speed: 2800 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported AES: Unsupported AVX: Unsupported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Supported Network Information: Network Speed: Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: NVIDIA GeForce GTX 970 DirectX Driver Name: nvd3dum.dll Driver Version: 21.21.13.7633 DirectX Driver Version: 21.21.13.7633 Driver Date: 11 Dec 2016 OpenGL Version: 4.5 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 59 Hz DirectX Card: NVIDIA GeForce GTX 970 VendorID: 0x10de DeviceID: 0x13c2 Revision: 0xa1 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 16.14" x 9.06" (18.50" diag) 41.0cm x 23.0cm (47.0cm diag) Primary Bus: PCI Express 16x Primary VRAM: 4096 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA HD Audio) Memory: RAM: 12287 Mb Miscellaneous: UI Language: English Microphone: Not set Steam Controller Cable and Base: Not set Media Type: DVD Total Hard Disk Space Available: 1173606 Mb Largest Free Hard Disk Block: 476061 Mb OS Install Date: Jan 01 1970 Game Controller: None detected VR Headset: None detected Astroneer Sound Bug.mp4
  4. To increase capacity use a tank for extra oxygen, to increase efficiency use filters, using both should solve most of your problems, personally i use a tank and a battery on the side slots and rarely have issues getting about, wouldn't mind seeing additionally side slots being unlockable, maybe through further satellite mini games like the one that gives you lithium
  5. Build a tower into the sky, create a platform, have you friend descend on said tower by destroying it, could still create a ramp mind... never mind ive no idea either
  6. This seems the best compromise to me, I've been lost a number of times and had an urge to open the map tool (then remember there ain't one) butat the same time would be saddened to see one implemented even optionally as I know I'd not be able to resist to use it Maybe a comms link that takes up a slot on your back back pack like the quote said that maps your local area of allows you to see a top down view of the area to give you an rough idea where to go
  7. A little top down view of the dome would be sweet buy obviously more end have improvement
  8. Not sure if this is a glitch or as designed, I've noticed on my barren planet base that the original landing site and my new vehicle bay seem to have separate "landing domes" when in orbit so i can choose to land not on my vehicles which is fantastic