spec24

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About spec24

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  1. We need a better falling animation
  2. spec24

    Flat ground

    There needs to be an option for the tool that flattens the ground perpendicular to the center of the planet/moon.
  3. spec24

    to the game devs

    Bravo, Sumatra, bravo.
  4. spec24

    [Merged] Vehicle Issues

    So I tried to record a video of it but it didn't save. The anomaly is gone now, it literally shrunk in size taking the truck with it till all that was left was a little tiny spec of black in the sky. Weird.
  5. spec24

    [Merged] Vehicle Issues

    So I was driving my truck with a habitat/shelter attached to it to place the shelter in a distant location. Saved the game by getting in and out of the truck and then exited the game. After loading the game my character appeared underneath a big black block floating in the sky. As I walked a little from it I could see that it was a big, moving, rotating blob of ground (maybe) with the truck and all its goods attached to it, spinning in the air. I watched it spin and move away from me until it finally stopped after digging itself half way into the ground. As I approached it and started moving again - apparently in relation to my movement. I started running and was able to catch up to it. I tried to dig away at the big black blob but nothing happened. Hitting TAB when the truck was in range only plopped me out a second later - usually into the upside-down. Anyway, I'll try to make a video of this bug and post it.
  6. spec24

    Trains

    Doesn't that kind of defeat the purpose of a building game I'd rather have to construct the thing piece by piece myself.
  7. spec24

    Trains

    That's not a train, that's a truck. As I mentioned in my earlier post regarding a rail system, something like Elon Musk's Hyperloop or a monorail would be excellent for fast travel (not instantaneous) between bases and other places of interest. But, just like in real life, trains aren't very good when you need to travel where trains don't go. The same would apply to Astroneer. You're not going to build a rail system for every adventure you go on when leaving your home base. It would be great for really fast travel between bases and transporting goods between bases. It is faster than the truck but not as versatile. So both would make sense in the game.
  8. spec24

    Outposts on tethers?

    Someone correct me if I'm wrong, but isn't that the point of building the shelter with the 3d printer?
  9. spec24

    Meteors! We've got to have meteors!

    I don't see meteors mentioned anywhere.
  10. The ability to hide all labels (turn off UI) would be great. It gets very cluttered and kills my immersion.
  11. Same here. I can make it go away, occasionally, by restarting.
  12. spec24

    Pet Robot Mule

    A variety of robots would be awesome, but this one in particular is definitely a great idea.
  13. As Secret Squirrel already mentioned, natural disasters such as meteors would be great. But I think meteors would be very cool. Randomized around the planet, of course - we wouldn't want them just hitting our bases. But you could see them come down in the distance, they would deform the world and make enormous craters. And they could carry rare minerals, plant life, or creatures. Seeing one hit at a distance and traveling out to see what happened (damage) and what came with it would be a lot of fun! Of course this would open up the need for space based weapons systems to defend against incoming asteroids that actually might damage your base/s.
  14. Something like a monorail or Musk's Hyperloop would be excellent for fast travel. Not the instantaneous fast travel we're used to, but a rail system that is really fast. It makes for a great in-game project (rails all over the planet) and would allow for super fast travel without the (what I consider) kookiness of instant fast travel.
  15. spec24

    Stuck in items being constructed

    Yep. same here. Couldn't find any way out of it. I guess making sure you're at a considerable distance when you hit the build button is key