Rusk

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  1. Yup that's true you can recover them safe and sound if you drop them in a slot explicitly. But its still a bug so can't hurt to report it.
  2. Just discovered a new variant of the tether bug. See this video for steps on reproduction and details. Download Astroneer log and relevant save game as well as a DxDiag report from here. Controller: Mouse + Keyboard Steam
  3. Github: https://github.com/Rusk85/LibAstroneerBugReporter Releases: https://github.com/Rusk85/LibAstroneerBugReporter/releases
  4. I added Google Drive support. The resulting archive is automatically uploaded to Google Drive and writes the download link to the open shell window. Here is a demo video showing you how it works. And I added a screenshot with some shell output.
  5. When trying to pickup Tethers they quite often disappear if one doesn't open his backpack and puts them there the long way. I added the relevant save game, most recent Astroneer log and a DxDiag summary. Those are all within the attached archive. This video provides a far better explanation of the issue: https://youtu.be/qBzGw1v4RvU Astroneer_Bug_Report_22-12-2016_00-46.zip
  6. I quickly threw together a very simple console application that grabs your latest Astroneer log and save game as well as a DxDiag summary and creates a zip archive from those sources ready to attach them to any bug report you create. Can be downloaded here. Also since its on github, written in C# and super simple I welcome anyone to amend my code with more stuff. Things like a GUI, more reporting sources, more/any freedom in regards to paths and filenames.
  7. I quickly threw together a very simple console application that grabs your latest Astroneer log and save game as well as a DxDiag summary and creates a zip archive from those sources ready to attach them to any bug report you create. Can be downloaded here. That is a first very small step toward something resembling automation and standardizing.
  8. I quickly threw together a very simple console application that grabs your latest Astroneer log and save game as well as a DxDiag summary and creates a zip archive from those sources ready to attach them to any bug report you create. Can be downloaded here.
  9. Err this is getting somewhat embarrassing but I can't edit my previous post either. Seems after 5 minutes editing is being disabled. Anyway this is the last post in my series for posting all relevant information on that particular bug. Controller: Mouse + Keyboard Steam Just loaded into the game/loaded my last save Reproduction: Can't reproduce this on my side, sorry I attached my save game as well. AUTOSAVE_1_2016.12.21-19.15.37.sav
  10. Also does it help you at all if I add DxDiag and CPU-Z summaries as well as the latest Astroneer log from C:\Users\User\AppData\Local\Astro\Saved\Logs?
  11. Thanks for the pointer. I took the liberty of adding my dxdiag und cpu-z summary as well as the latest Astroneer log from C:\Users\User\AppData\Local\Astro\Saved\Logs. Might give you more to go on.
  12. Apparently only 1 edit per post is allowed. That's why I have to repost in order to add more information. cpuz_211216.html DxDiag_21122016.txt Astro.log
  13. Good idea! Automating and thus standardizing bug reports is going to benefit all parties involved.
  14. As the title says is there any howto on reporting bugs in a standardized fashion?
  15. Can confirm. Made a video showing the bug in more detail: Happy to provide additional information on this. Just let me know what exactly.