Baked Spartan

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Everything posted by Baked Spartan

  1. So cool to run into the Astroneer booth at PAX! Thanks for the ID badge!
  2. Patch note #7 totally makes me want to spend the weekend exploring! Good luck with the move guys! This game is amazing, and actually pushes me in school to do better; I'm a CS and ITAD student, and the idea of one day possibly working in my hometown for a company like this is great motivation. Keep up the good work!
  3. Ever played any game recently? they're all 3D. The best example I can give you of a mini-map that works well with multiple levels is the maps on all the fallout games. It's 3d, with caves, tunnels, and buildings all with multiple levels and it has a map that works. Once the player changes levels, the map changes with them. Not to mention we live in a 3D world and have plenty of maps that work well with all the caves/tunnels/buildings us humans have created over the years lol. Not trying to be mean, but the whole it's 3D, therefore it's impossible to make a mini-map to resemble that is kind of
  4. should be in bugs/ stuff, but this is what I was talking about on my previous post. You load the game, and it looks like the platform is floating in space, but when you get out everything is cool...
  5. It would still be cool to find a halo relic that you couldn't get in trouble for by 343 for by putting it in the game. like a broken robot that kinda looks like Guilty Spark, or somethin cool lol. Oh and Adam since you're here, there's a really annoying bug sometimes when you land at a terminal on a planet, when you get out the character is stuck halfway inbetween the ground. it fixes itself after some jumping, but still strange. Also sometimes when loading a save, if there was added terrain or something around the base, it is invisible until you actually get out of the hub.
  6. The unique number, and Adam putting 117 in quotes on the patch branch just got me thinking. Obviously a majority of the team came from 343, which is pretty much known for ruining the halo series (not blaming anyone on this current team, just sayin halo 3 was the last good halo). Furthermore, everybody knows that the number 117 in the Halo community refers to Master Chief. So my question is; Did you guys purposely name the patch 117 and add a halo easter egg? Or is it some crazy coincidence that a bunch of devs from 343 accidentally made a patch 117 without even thinking about what those three
  7. Yeah, the game is pretty new. Maybe just pick up the beacons after you're done with an area for now? I had to stop building so many platforms because that was lagging my game out.
  8. Yeah I already said that ya need it for some parts. Taking it out altogether would be chaotic lol. There are just sometimes where it's annoying, but I barely recognize it anymore.
  9. someone posted about this, and said that when they landed the planet was normal. You should try traveling there, and if something goes wrong just don't save.
  10. One of my worlds became extremely laggy after building two extra rovers to attach to the truck as trailers
  11. So if you only have one vehicle bay you can't build more than one shuttle atm because it will cause your shuttles to land inside each other. this happened to me and a friend and when I took off so that he could get in his shuttle, my shuttle kept hold of it for ten seconds and shot his into low orbit. It was pretty funny stranding him there, but I think you should make it so that if a shuttle is going to land somewhere that it will land next to another existing shuttle, not in the same spot a pre existing shuttle already is. this also happened when i followed my friend to the barren planet and
  12. I wanted to chain my initial base so that I could have it go through the system of caves i'm working on to save time moving back and forth, but so far this will be impossible, because when you add a new link to your base it stays at the initial elevation of your habitat. Change in elevation does not change the height the extended piece will be. Here is a url to my steam library to show you what I mean. http://steamcommunity.com/id/cpadron19/screenshots/
  13. I was playing in a co op game on my planet with a friend, and we both had issues with our landscaping tool when we were dealing with oxygen. It seems that if we were gathering oxygen in our tool, and then switched to another resource (copper for example) it would suck everything up, but not create the resource and put it in our backpacks. Also, I had an unfinished block of organic in the tool still, then went to mine oxygen, and it took a while, but after sucking up half the oxygen, the unfinished organic block just disappeared, and then oxygen started being collected. I think the game i
  14. i've had the floating in the air issue as well, but i've always been able to save my rover from floating off too far lol.
  15. which profile is yours? there's a few wuba luba dub dub's to pick from. Are you aaron or ryan?
  16. just to clarify i put -1 because I don't llike this post. What does Steam have to do with anything?
  17. Definitely silly, but this game is still pretty fun with all of the funny bugs regardless. I'm just not looking forward to finding my first gamebreaking bug :/.
  18. Hey guys! I love this game, but I have zero friends who play it yet! If you have steam please add my username cpadron19, I should be the only one, but if not it's the same user pic as my system era account here, and my name is cameron padron if that helps. Hope to explore space with ya'll soon!
  19. I have no idea either, but it also seems that i'll have a wind turbine working on one side of a base module, but on the other side of the same platform the turbine isn't moving at all... I think there is something wrong with the turbines/ wind lol.
  20. yes but it just eats your resource like a broken arcade game if one of those 4 are filled up. At first i thought it was like the trading thing where you don't get the same amount back that you trade for, but nope, it just ate my copper, and I ran a marathon in the caves for it too ;(. haha