Baked Spartan

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Everything posted by Baked Spartan

  1. Baked Spartan

    PAX West Starts Today

    So cool to run into the Astroneer booth at PAX! Thanks for the ID badge!
  2. Almost every time I spawn into the game my rover is trying to float off into space. The last time a lot of the materials I didn't have space for in storage that were laying around were floating in place about 6 feet or so off the ground, but surprisingly the rover was planted firmly on the ground for the first time. It's more funny than anything, but I feel like this isn't supposed to be happening lol. I'm running the game on a 2016 dell xps 15 through steam. Awesome game btw, keep up the good work!
  3. Baked Spartan

    "119" - January 21st, 2017

    Patch note #7 totally makes me want to spend the weekend exploring! Good luck with the move guys! This game is amazing, and actually pushes me in school to do better; I'm a CS and ITAD student, and the idea of one day possibly working in my hometown for a company like this is great motivation. Keep up the good work!
  4. Baked Spartan

    Advocating for no mini-map

    Ever played any game recently? they're all 3D. The best example I can give you of a mini-map that works well with multiple levels is the maps on all the fallout games. It's 3d, with caves, tunnels, and buildings all with multiple levels and it has a map that works. Once the player changes levels, the map changes with them. Not to mention we live in a 3D world and have plenty of maps that work well with all the caves/tunnels/buildings us humans have created over the years lol. Not trying to be mean, but the whole it's 3D, therefore it's impossible to make a mini-map to resemble that is kind of a silly thought.
  5. Artificially made landscapes around my base are invisible when you first start game, and don't appear until you hop out of the vehicle/ habitat you started game in. the two pictures below are before I step out of my vehicle on the moon, and after. Doesn't hurt much since it appears once I get out, but it's still strange.
  6. Baked Spartan

    Halo Easter Egg in patch "117"

    should be in bugs/ stuff, but this is what I was talking about on my previous post. You load the game, and it looks like the platform is floating in space, but when you get out everything is cool...
  7. Baked Spartan

    Halo Easter Egg in patch "117"

    The unique number, and Adam putting 117 in quotes on the patch branch just got me thinking. Obviously a majority of the team came from 343, which is pretty much known for ruining the halo series (not blaming anyone on this current team, just sayin halo 3 was the last good halo). Furthermore, everybody knows that the number 117 in the Halo community refers to Master Chief. So my question is; Did you guys purposely name the patch 117 and add a halo easter egg? Or is it some crazy coincidence that a bunch of devs from 343 accidentally made a patch 117 without even thinking about what those three numbers mean. It's probably the latter, but how cool would it be to find Master Chief's Helmet in a cave somewhere, or some sort of master chief Easter egg. I mean I know that 343, but this patch number 117 can't help but get me thinking about easter eggs getting added in.
  8. Baked Spartan

    Halo Easter Egg in patch "117"

    It would still be cool to find a halo relic that you couldn't get in trouble for by 343 for by putting it in the game. like a broken robot that kinda looks like Guilty Spark, or somethin cool lol. Oh and Adam since you're here, there's a really annoying bug sometimes when you land at a terminal on a planet, when you get out the character is stuck halfway inbetween the ground. it fixes itself after some jumping, but still strange. Also sometimes when loading a save, if there was added terrain or something around the base, it is invisible until you actually get out of the hub.
  9. Baked Spartan

    Advocating for no mini-map

    Yeah, the game is pretty new. Maybe just pick up the beacons after you're done with an area for now? I had to stop building so many platforms because that was lagging my game out.
  10. Baked Spartan

    Advocating for no mini-map

    Or you could just put beacons down
  11. Is it just me, or is clicking a button to move the camera seem just a little unnecessary? why not just make it like every other game and have just moving the mouse like normal control the camera? For example make the camera like work just like H1Z1; I know the two games are nothing alike, but their camera controls/ crosshair controls coincide as one, and I think that's how this game should be. if you want to look around without changing the direction the player is facing then by all means leave the right click camera turning just for that, but having to click the right mouse button while moving is awkward at times :/. p.s. if you don't make this change i'll still definitely play the game, but it would be easier to not have to right click every time i'm running around. Thanks! Baked Spartan
  12. You posted in the right spot man. This thread's topic is any type of bug in general. An upside down vehicle bay definitely seems like a bug to me. A thread is just a post about a certain topic that one person starts, and other people can chime in with their facts/ opinions. Hope that helped!
  13. Baked Spartan

    Get rid of clicking button to control camera

    Yeah I already said that ya need it for some parts. Taking it out altogether would be chaotic lol. There are just sometimes where it's annoying, but I barely recognize it anymore.
  14. Baked Spartan

    spaceships land inside each other

    even with 2? That's weird lol.
  15. So if you only have one vehicle bay you can't build more than one shuttle atm because it will cause your shuttles to land inside each other. this happened to me and a friend and when I took off so that he could get in his shuttle, my shuttle kept hold of it for ten seconds and shot his into low orbit. It was pretty funny stranding him there, but I think you should make it so that if a shuttle is going to land somewhere that it will land next to another existing shuttle, not in the same spot a pre existing shuttle already is. this also happened when i followed my friend to the barren planet and landed in the same bubble his ship was in.
  16. Baked Spartan

    the REAL Broken Plant

    someone posted about this, and said that when they landed the planet was normal. You should try traveling there, and if something goes wrong just don't save.
  17. Baked Spartan

    Truck (vehicle) code causing FPS issue

    One of my worlds became extremely laggy after building two extra rovers to attach to the truck as trailers
  18. I was playing on one of my saves with the .111 patch with a friend earlier today. After we built a truck and added two rovers to it as trailers, there was an extreme fps drop, and the game just started to become extremely laggy for me. I decided to call it quits for a little bit, and went to have Christmas dinner. When I came back, the game was still extremely laggy. I did have a lot of base modules branching off, and tethers/ vehicles all over (not to mention one floatin in orbit somewhere), so maybe it's because of that, but it just sucks I have to quit this base for now until it gets fixed
  19. I wanted to chain my initial base so that I could have it go through the system of caves i'm working on to save time moving back and forth, but so far this will be impossible, because when you add a new link to your base it stays at the initial elevation of your habitat. Change in elevation does not change the height the extended piece will be. Here is a url to my steam library to show you what I mean. http://steamcommunity.com/id/cpadron19/screenshots/
  20. I was playing in a co op game on my planet with a friend, and we both had issues with our landscaping tool when we were dealing with oxygen. It seems that if we were gathering oxygen in our tool, and then switched to another resource (copper for example) it would suck everything up, but not create the resource and put it in our backpacks. Also, I had an unfinished block of organic in the tool still, then went to mine oxygen, and it took a while, but after sucking up half the oxygen, the unfinished organic block just disappeared, and then oxygen started being collected. I think the game is acting like it is finishing whatever resource block is still in the tool, and then once it thinks it's filled that block of materials, it gets rid of it and actually starts mining the resource. This has only happened when dealing with mining oxygen though, nothing else has made the bug go off. We were playing on the newest beta patch on steam too. Thanks!
  21. Baked Spartan

    Materials/ vehicles floating into space on spawn

    I guess the game isn't the only thing with bugs haha.
  22. Space Chainsaw to chop the space tree up into organics?
  23. Baked Spartan

    Materials/ vehicles floating into space on spawn

    You can edit your posts. There should be a tab to do so.
  24. i've had the floating in the air issue as well, but i've always been able to save my rover from floating off too far lol.
  25. Baked Spartan

    Astroneer friends wanted

    which profile is yours? there's a few wuba luba dub dub's to pick from. Are you aaron or ryan?