Axum

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  1. Axum

    Frozen in 1.1.2.0 steam update

    1.1.3 claims to now fix this issue. havent had time to test it.
  2. Axum

    Frozen in 1.1.2.0 steam update

    From steam, the workaround seems to be to launch the game with the "-nosound" option, as it seems to be a sound-related crash.
  3. Axum

    Frozen in 1.1.2.0 steam update

    I can confirm this happens as well. about 5-30 minutes into the game, it will freeze up. whatever threads are running the UI deadlock, leaving only the audio running. Task manager reports the game as not responding.Windows 10 V 17763Motherboard: GA-78LMT_USB3GPU: AMD RX 480 with Driver Version 19.3.1CPU: AMD FX-4350 Astroneer 1.1.2.0
  4. Axum

    1.1.0 - Steam - Freezing While Digging/Walking

    forgot to mention this is occuring in Astroneer 1.1.2.0
  5. Axum

    1.1.0 - Steam - Freezing While Digging/Walking

    I can confirm this happens as well. about 5-30 minutes into the game, it will freeze up. whatever threads are running the UI deadlock, leaving only the audio running. Task manager reports the game as not responding. Windows 10 V 17763 Motherboard: GA-78LMT_USB3 GPU: AMD RX 480 with Driver Version 19.3.1 CPU: AMD FX-4350
  6. Specs: Win 10 64 bit CPU: AMD FX 4350 GPU: AMD Radeon RX 480 GAME VERSION: 0.2.108.0 What Happened: Internet play with a friend. He was the host, I was the Client connecting to him through steam. The first bug: I was driving a rover and after a moment of lag, the rover launched itself and me up into near-orbit. I fell out of orbit to the ground, but the rover did not. instead, it stayed stationary above the planet. The Second bug: Both of us had rovers. He had a rover with a storage attachment and solar panel. I had a basic rover with a solar panel I attempted to connect the front of his rover to the back of mine and we both attempted to drive. the two rovers then suddenly recoiled at high speed into each-other, causing one to flip over. While it was flipped, I attempted to disconnect the hose that linked the two drive-able rovers. this led to the hose detaching, but I was unable to remove the hose placement mode, and instead hooked the hose to the ground by left clicking. trying to click the hose attachment also just spawned more hoses that connected to the ground. they seemed to stretch indefinitely. I have included screenshots of this as well. Third bug: I believe this involves the network code for clients only. On the host's computer, the orbiting planet/moon appears as a sphere fine. However on the client end, it seems the sphere is broken into layers when rendered. I have included screenshots of what I was seeing on the client end. I also have included a corrupt save. It appeared to crash the game engine itself loading the save after the 2nd bug occurred. AUTOSAVE_2_2016.12.20-22.06.03 (1).sav