Sherlocks

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About Sherlocks

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  1. Sherlocks

    Dragging, Freezing, and Tearing.

    Having too many connections between vehicles and bases can create this issue. Just found this out while moving my vehicles.
  2. After playing Astroneer for about 15 hours I began lagging terribly and the game is running poorly every few seconds. It will run well for about 2-3 steps, then it freezes for about 3 seconds, and then resumes. The performance is not from my PC as it is quite new and setting the view-distance from max to its lowest setting has no affect on the performance. These issues sometimes rise randomly, in other words, once in a while when I load it runs well, and most of the time it runs poorly. Hopefully this is just something to do with a recent update or possibly something with an easy fix. No, I have not tried a new game, which could help. Thanks, Sherlocks.
  3. Sherlocks

    Possible Additions to the Astroneer Setting

    After further gameplay I have learned several new things that fulfil many of my previous requests. For example, after some time, the plant research nodes only give resources. The vehicles are also more customizable than I first realized, as you can add many components I had not discovered.
  4. Just for the record, so far in Astroneer I have had such an amazing time exploring, researching, gathering, building, and so much more, which of course is expected. For possible additions to the game, I would enjoy seeing customizable beacons, which I recall being mentioned in the Twitch stream. Having customizable beacons will surely spice up gameplay and help keep everything organized. The planet-to-planet mechanic is an amazing touch, I always enjoy choosing my landing site and finding interesting things located in the spot where I landed. However, in some instances, when I go to another planet when in orbit around another planet, I do seem to go through the planet I am orbiting to get to the other planet. Of course, this is nothing huge, and really could be fixed just before launch as it has no big impact. Also, I am quite sure the ability to rename planets from their default tag of "Exotic" or "Radiated" has already been considered, which will definitely be a lovely addition. I also have not explored an immense amount, so I have not found any water. Though it may not be in the game yet, it would be nice to find some water on the planets. The plant-life does seem to be a bit limited, which I am sure will be changed soon as the team working currently is doing such a fine job of adding new things. Another property of space I wish were present would be animals, which, again, I am sure will be coming soon as I am not the first to consider this. My limited exploration has also revealed many differed forms of research nodes, however the actual research seems to be limited with several changes, then just gives random resources. I do enjoy the idea of new recourses once all research is finished, or possible just a random drop of research or resources, however, research should be more frequent. As far as research goes, the idea is very savvy and works well. Although, I did happen to research "Storage," which is already something I could have made since the start. The research could have just made the item take less materials, but I am unsure. Possibly making that a system, if that is not what happened already, would be a nice touch. Also, those plant research nodes could have the ability to allow the researcher to obtain a resistance or immunity to the plant (or possible animal in the future). Having the research space-cookers yield more apparent research that is related to the place where you found them (such as plants yield immunity and spacecraft chunks yield technology) is a good idea, which I am sure is coming sooner, along with more research additions. Crash sites also could have additional findings located there as well. One addition could possibly be a recording of the crash-landing (if humans or aliens were present during the landing) do give you some background information about the crash and the craft you are observing. With these crashes, you could also discover weapons, such as blasters or something like that to fend off animals. Not allowing players to shoot each other for a short time, at least before PvP content is released, will make weapons and those type items seem more for protection than being a bandit, as this is not a post-disaster survival game. I am sure the aspect of weapons has been considered as it is definitely something people surely think about a lot, so adding this might reshape the game, but will still add a certain "space exploration" element to the gameplay. I do believe that having weapons would be a nice idea, but it would be distasteful to take the spotlight from the exploration and gathering, and put it on weapons and murder. Keeping the amount of weapons limited and simple would ensure the spotlight stays where it should. Also, customizable and craftable armour will do the same as making complex weapons, so keep the armour the same as it is now, or make is simple. The vehicles are amazing and I love them. The driving is a bit...different as your WASD keys move the vehicle with respect to the camera, which is interesting, but maybe could be an option to be toggled in the settings, as I find it hard to get used to. More customization to the vehicles would also be very nice to see, but again, keeping it simple will be the best choice. More vehicles, such as hovering vehicles would be a lovely addition. Hovering vehicles could be a way to get over water, if it were to be added, or other obstacles. When I mention hovering vehicles, I just mean vehicles with fans in stead of wheels, not insanely futuristic spacecraft (but that would not be a bad idea.) Adding futuristic vehicle crashes to the surfaces would be very neat. These crash sites could have research space-cookers that have an increased chance to reveal some futuristic technology blueprints. I have found very few bugs which is expected in this stage of the game, but it is very well rounded. In summary, the game is what No Man's Sky should have been. For disclaimers: I am not comparing this game to No Man's Sky. Not in any way, shape, or form. Keeping this game separate from all other space survival games is what makes it unique, and I enjoy something new. This game is in amazing condition and was well worth the money. A perfect gift for the holidays. Keep up the great work. Any questions, comments, or concerns can be forwarded to my Steam, which I will leave a link to below. I have no clue how this site works, so I am unsure if questions can be directed to the author or not. I will be peeking around the site to see what is has lurking and what I can find out about it. Thank you for reading and I hope this helped even in the slightest. Have an enjoyable adventure in Astroneer and I hope to hear from someone soon. -Sherlocks