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  1. can confirm this is happening to me, i've had tungsten carbide get stuck three times on two separate saves and i was forced to craft it to remove them.
  2. It would be nice to have some form of character progression in Astroneer, namely a light skill tree involving jobs related to the game's mechanics. Let me explain: The way I see it, there are four quintessential jobs necessary to have a working planetary base: - Scientist - Engineer - Explorer - Gatherer Scientists are the players who constantly hunt for research pods, node outcrops, EXO supply drops, and unique plant seeds. The more the player hits the "research" button on an object, the more they scan field research and unlock EXO drops, and the more they grow crops; these shou
  3. [AS-6124] still occurs. was on Glacio today getting organic and i noticed the little wispy plants with the cubes on the ends still shrink in place instead of flowing towards me.
  4. that's one hecking chonker of a truck. it'd be interesting to see something that large, perhaps in use as a mobile base.
  5. 1) Make it so that you can turn off the ability to ping any location by left-clicking on the ground 2) Make it so that you can toggle the shape of Medium Storages by holding E on them 3) Remove the rocks from storms or make them passive; I already have to stop and twiddle my thumbs while I wait for planetary transits and electric operations, I shouldn't have to drop what I'm doing every X minutes for an angry cloud 4) Make those boulders stop regrowing like plants
  6. https://gyazo.com/fd371b12a5612e8e16db1eb0a042afd6 If you open your backpack, drag a tether from the world into it, and drag and drop it back out quickly it places a tether that is the size of your astroneer and twice as large as the standard.
  7. Can confirm that I am experiencing this bug as well.
  8. So I've just created my first rover. The first thing I notice is how absolutely strange the controls are. Instead of W->Forward, S->Reverse, A/D->Turn it's just WASD to go somewhere. It's driving me nuts. I'm used to every other game I've played having vehicle controls like that, but in Astroneer the rover just feels like walking really fast with low friction.
  9. I'm not sure I like the idea of having to pick up the scattered remains of my base. Maybe have a way to anchor the base modules to the ground so that sandstorms cannot knock pieces off? Also, nice job on the flying rocks that can kill you. Makes it really feel dangerous to be outside.