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Hardcase's Achievements


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  1. Automated Update 2 just came out. Can we please get this feature. So Medium/Large Storage/Silos/Cannister do not spam every empty storage spot.
  2. Sure it would provide resources. Machines pull in resources from any slot on the plattform they are connected to. And a Resource Container on "Stand-By" would provide a single resource and refill it after taken away until empty, but the Container would not try to send all resources away and fill everything up.
  3. For Resource Containers we currently have 2 states: Input (or pull ) Which pulls every reachable resources on connected storage into the container. Output (or push ) Which pushes every resource away from the container. I think we need 3rd state Stand-By or similar which works like Output meaning provide a single resource on the output, but does not push the resource away from the container. That way the resource-containers can be placed on plattforms and can passively provide resources without filling up every available slot.
  4. A device which, when placed on a spot extracts all minerals in the sourrounding area without terrain formation necesarry. Maybe in 3 variations (T2, T3, T4) with different speeds and max-range. Or with Equipment Upgrade-Slots e.g. 4 and the player can manufacturer T1-Upgrades which are slotted there and either increase range, or speed, or efficiency. Of course if all resources are mined the device stopps working so no endless mining. The device should have some kind of T2, T3 Slot for storage attachments as well.
  5. The current Medium Canister can hold 16 Small Canister worth of Soil on one Type-2 slot. With the Medium Silo 24 Small Canisters can be transported on one Type-2 slot. Space on Rovers is paramount player will change away from the Medium Canister to the Medium Silo for storage of Soil. That's however not the intend here so I suggest to increase the Capacity to 24 to be on par maybe even 28-32 to give players an incentive to stick to the Medium Canister for Soil Transport.
  6. The newest event shows how important packaging has become but the dependency on Graphite for packagers makes it problematic. Packing things up to move somewhere else is such an elementary gameplay element it should be free by now to packages something again. If that is not wanted, than at least return a packager back when one is unpacked. If that is still not wanted, than at least change the recipe to accept resin or compound or even bio as resource instead of graphite. Alternativly make a new reusable packager made from some more complex refined material, keep the current one as a disposable / cheap one-time use but change it away from graphite to a common material.