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About Shadeaux

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  1. I looked for a suggestion similar to this but didn't see one, if I missed it and this has already been suggested then I'm sorry. I was just creating a ramp down into a cave, with nothing under it, when I thought how nice it would be to be able to lock the terrain in an area to prevent accidental editing. Perhaps a tool function down the road that lets you switch to that mode and then "paint" an area whose vertices get locked in place and show red when that mode is active on the tool. Also, unlocking..obviously. The usefulness of this could be way more than just making ramps into caves. For instance, if you got the ground around your base super flat and didn't want to accidently adjust stuff and cause new modules to become raised or lowered. Another could be even building up a large wall area, painting a line down the middle of the top edge, and then lowering the area around it creating smooth flat walls, at least on the sides.
  2. Hello, So.. after my first few hours playing I must say I had a ton of the point I really had a hard time stopping. lol There are some things I'd like to suggest however. When on a planet, the stars move fast, really fast. I understand it's because of the fast day/night cycles, but they're fast to the point that if I stop to look at them sometimes it made me a little dizzy thinking about how fast the planet must be rotating for that to be the case. I should point out that I'm not asking if the stars should be completely still. They should move some still to show the fast day/night cycles, but perhaps more Minecraft-like? Somewhere in between stationary and dizzying. The smooth tool could use a little tweaking. More often than not it seemed to act more like the raise and lower options than just averaging the heights between the vertices within the area like people, or at least I, would expect. I hope to be a regular on the forums as this game as certainly caught my attention. Excellent job so far on a game that clearly has a ton of potential!