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About Cheetah

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  1. Cheetah

    Quit without save

    Y'all really need a way to close this game without saving. It really sucks to get into an untenable position and closing the game just saves the game automatically, making you basically have to suicide or start over. Not cool.
  2. Cheetah

    [Merged] Vehicle Issues

    In the past I've had reasonably good luck with vehicles in this game. However as of 119, I am experiencing a strange issue. Every time I get in or out of my truck, it launches and flips out. Not into space, at least not on Terra, but it makes it kind of unusuable now. Tends to flip several times before landing on the ground (spitting you out.) One unusual thing about the truck I should mention: I'm using a 1-seat I looted from a crashed spaceship. I have nothing else on the truck but that seat.
  3. title says it all, take a habitat underground, build a base there and make a trade platform.. shuttle launches right through the ceiling, no problem.
  4. Cheetah


    for lack of a better term.. i encounter this situation, often when running down hill, or start from a ledge and fall a little but not much, my astroneer starts to 'surf', gliding along the terrain, you can sort of steer, its weird. not sure if that intended. Sometimes it's interesting, but can be annoying. pushing back on the keyboard, or jumping will put an end to it, but it happens a lot so..
  5. So I was down under ground with my rover and put a tether down for light. Then I drove off. I returned later on foot and when I got in range of the lone tether, i got O2.
  6. I found you can stick the habitation module on your spaceship, and travel as that being your only seat. You can also place it on another world without anchoring it and get in it. However, it doesn't save your game like normal when getting into any habitation module or vehicle seat. Not sure if this is intended or not.
  7. Cheetah

    wind turbine didn't work during sandstorm

    On the Radiated planet, it's really crappy, there seems to NEVER be any wind for wind generation at all, yet, there are storms more frequently there than Terra. Though they never seem to involve debris so who knows what was intended there. It is kinda silly that your wind mills sit motionless while debris is flying by.
  8. So I've been encountering 'partial stacks' when using the drill head/crane setup. You can't seem to select them at all. I've had some fall off the crane. What's really troublesome, is there was one on a storage thing (the small one built at 3D Printer) on my truck with a partial on it, and for some reason it jumped into my backpack when I got on my vehicle. I haven't managed to reproduce that one though. However I have a partial stuck in my backpack I can't select, which kinda sucks. Also in the same theme of that, I have a few stuck to storage modules. I usually just try to put that storage module on my truck when I plan to drill that resource. But it's still troublesome with partial organics getting onto everything. Probably need to rethink how the drill head handles partials.
  9. Cheetah

    Research objects

    This could almost be a bug, but I felt like it's more of a suggestion: Presently, when you get all the technology available, and continue to acquire research objects to study, when they come up with a technology, you get nothing. Instead of giving nothing when player has all the techs, technology research objects should perhaps yield a common resource (resin, compound, aluminum ore, copper ore.) Could be any commonly found item really (Energy and/or Oxygen, too?), just feels cheap to get nothing at all, some pittance of a reward for the research objects would be nice. In fact, you could add this entirely as it's own thing to get even before research is exhausted, making Titanium and Lithium actually rare (you get way too much Titanium from these right now.)
  10. Instead of the current implementation of the Trade Platform which allows you to arbitrary trade anything for anything... do this instead: Make a trade vessel dock at the trade platform periodically, carrying a limited supply of a selection of resources. Leave trade rates as they are. Player can trade WHILE the ship is docked, and only get what is available. Trade ships leave after hanging out for some small duration (5 minutes? Less?), and a new one will come eventually (30 minutes? An hour?) Maybe a 2 minute warning would be issued to the player when a trade ship is approaching, so they could make their way back to base to trade. As it stands, the current trade mechanism is way too powerful, especially considering Titanium is anything but rare and only used for 2 items (one of which is broken, the other you probably never need more than 1 anyway.) Once your base is developed, trading Titanium for whatever you need is just too easy. Also when going to a new planet, an easy strategy is just to bring along enough resources to build the trade platform, then just trade for more of what you need.