• Content count

  • Joined

  • Last visited

About AstroTrips

  • Rank
  1. as far as the PvP, maybe would be just one entire planet similar to pluto or something very hostile and dead looking. but to have it on a different planet for flawless drop in drop out pvp similar to the division where there will be just one safe zone when you land, then you walk out into the war torn hell lol. very cool idea would love to see it added
  2. Just to add on to what everybody is saying, love the ideas btw, would be nice to have just one big storage platform. maybe just one platform with empty nodes for storage tables to lay on, say, 3 or 4 per platform? would be nice for all the random extra resources I don't know what to do with. its a pain to lay the storage out somewhere possibly having to move stuff around just to lay it out, then load it up with stuff, and move back. would just help for the extra organized/OCD gamers like myself lol. But to add on to the supplies being brought back to base, maybe like a little trolly cart that rides the tops of tethers then dumps whats in/on at the end. maybe ability to request the cart at each tether?
  3. AstroTrips

    Uses for Hematite?

    love the real science tie in right there. youd think the titanium would be used for shielding rather than an O2 tank
  4. AstroTrips


    I like the idea, maybe would open up some rewards for helping each little group/'tribe' you come across, maybe one will have broken huts that you need to repair before working with them, or maybe show them the magic of power, or whatever else the creative mind could come up with. In return for knowledge of local resources, cave systems, rare deposits? Maybe even small little customization options for the character such as painted suits or different material/style of suits. But nothing over complicated to keep the interactions enjoyable. Also would be cool to have trade system worked with them, and have one follow with a backpack to hold resources/keep company in the travels across the solar system. All of this in time of course, but simple NPC's would be a great add no doubt.
  5. AstroTrips

    Rework of the Fuel Condenser

    I totally agree that it needs to be reworked. rather than just building the single unit out of 2 resource, maybe have multiple parts to research for advanced stations? Some parts could be used for multiple stations and some parts would be station specific? But, from what I have been getting from other forums and game reviews is that they are planning on having more planets and maybe even solar systems to choose from? SO, with only some planets having certain resources, I don't think the fuel condenser is a bad idea. They should take out being able to trade fuel once you have a condenser built, or seriously up the amount at a time you need to be able to trade, on top of making the actual condenser harder to build. As far as more planets/systems, I'm not sure if this is true but I would imaging further down the line this is something the developers would want or maybe need to consider. The developers have killed it so far and are just ironing out simple mechanics for now, but an expansion will be needed with only 5 planets to go about exploring, plus with an increased player count like they plan on doing, there will need to be more options for people to consider. And with this said 'exploit', as long as you are standing there doing it, you are taking away from the actual gameplay. So that is on you if you want to spam fuel, or go out and see all the wicked cool scenery and exploration opportunities.
  6. AstroTrips

    More Color/Look Options?

    You are able to build a trade platform, it would be very cool to add in some kind of customization package flown down. change colors of suits, terraform gun, vehicles, have multiple outfit pieces for each 4 style of astroneer, also paint option for home structures and extensions, leading to possible dye resource items to look out for or add to plants, and if you were feeling generous, maybe even a paint terraform option for those that like to go the extra mile building structures with the terraform gun? obviously not priority but would love to see the little custom detail in the future.
  7. AstroTrips

    Planet Render different?

    I was exploring some of the other planets, not sure which one Is yellow with the spike balls that come flying through, but they don't show on 2nd players screen. I can see them to warn him where they are coming from but they will still kill or hurt him if hes hit. Also noticed this happens with cave systems? on one players screen there will be a cave system but not for the other, any kind of constructing or deconstructing will cause the cave system to disappear.