RazorBaze

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About RazorBaze

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  1. Limitations (like finite health, or oxygen) - are super cool in Survival (Basic Mode), but in Creative Mode - it's pitiful when players couldn't properly focus on their creativity, being constantly distracted by new Survival mechanics, which always comes along with big updates (like Automation ones). For example, the current need to constantly seek for resource deposits, to place (or replace) dozens of Auto Extractors - definitely must have it's own checkbox in Creative Mode options, to make all resource deposits infinite for Auto Extractors. In general, for any future update - I wish developers will always timely balance limitations they added to Survival with analogous new unlimited options in Creative Mode, to keep our creative minds clear :)
  2. Right now we have various color pallets in Creative Tool ("R" button by default). Since Auto Extractors have green bars indicating how much resources left in a current deposit, I wish player could use a brush and resource pallettes from the same Creative Tool to make more resources without need of moving an Auto Extractor in search of new deposit.
  3. Yeah, totally! I also hope such challenging / repetitive settings could be turned on from inside an old save file: I don't want to abandon my current world)) Hoping to see that in nearest updates!
  4. RazorBaze

    The Trouble with Alignment Mod tool

    Yet still, flattening with Alignment Mod and basic Flatten works just the same, except only how Alignment Mod deals with 1st selected area. And that's how I'm getting my headache. While these 2 flattening tools are just copies of each other. It should be "one click and drag" job. !!!
  5. Yeah, that's exactly what I'm suggesting in a next thread (the title is a bit unfortunate though - it should be something like "More customization for Creative Mode")
  6. RazorBaze

    The Trouble with Alignment Mod tool

    Right now, flattening with Alignment Mod is simply indistinguishable from basic Flatten Mode (without augments), except for making "perpendicular" first selected polygons. What's even the point of having 2 same flatteners? If one wanted make perfectly flat floor, one could swith off Alignment Mod after first click and flatten rest of the polygons with basic mode. But this game doesn't like perfectly flat floors, because of the steep curve of the planets, so again why is this so freakin difficult?! It should be "one click and drag" job.
  7. RazorBaze

    The Trouble with Alignment Mod tool

    Yeah, but readjustment means releasing mouse button, picking for a new spot and starting all over again. The problem with this technique is "the stitches", emerging due to the tiniest differences between the polygons positioning. And further from the start you go - the worse a headache it becomes. Shortly, I really don't get it why is this so hard to "copy´╗┐ first z coordinate (from the first picked polygon) to all the polygons I'm dragging my mouse onto", so I didn't have to readjust.
  8. I'm not a fan of breaking / spoiling games: don't get me wrong. I just want to be able to adjust my favorite games to my needs; and this game provided my imagination with SO many needs, that it's definitely my favorite ­čść ..So. Consider this "cheat codes" just as an extra settings to our more customizable Creative Mode: 1) "Infinite Resource Deposits": helping players to forget about changing place for Auto Extractors (my reasons for that are in another thread). 2) "Reset Researches": to make later stages of the game more fun (reasons). Gravity / physics tweaks are obvious entertainments too. This whole thread must actually be viewed as for making the Creative Mode more customizable!
  9. RazorBaze

    The Trouble with Alignment Mod tool

    I mean, I don't know if the game secretly has xyz coordinate system; but if there is suchlike - you should just "remember" an altitude (that's z coordinate in my example) at the point of Terrain Tool activation, augmented with Alignment Mod; and then simply copy that z coordinate to all the points I'm dragging my Terrain Tool onto (while mouse button is pressed). Floor should not be perfectly flat in this game, because planets are small; it should follow their curve (at least with Alignment Mod tool).
  10. I think I'm just seeking for something that not necessarily evolves in terms of gameplay (like unlocks, or storyline), but rather repetitive in it's core mechanic just to keep me busy. Simply because I want to hang out in my little world I've created, admiring the views... Like meditation))) in fact, the more repetitive - the better)) Because me myself is actually quite enough to make little mistakes \ happy accidents to keep MY story going, so I just need a rational reason for it!
  11. Dear Developers! In Creative Mode, we have "Disable Resource Collection" setting. With this setting "on", PLEASE make Auto Extractors collect resources indefinitely! !!! Because this way, I could've course my routes daily, to collect filled Resource Canisters from all Auto Extractors, without bothering moving them around (in search of fresh spots); and I just could enjoy the views of the world, and simply hang out there, with this cute little, indefinite, daily goal to achieve! You know?.. It just feels LIVE - when something out there (like Auto Extractors) doing it's job on and on, waiting for you to just come along. ))) Your game is so pretty! And inspiring. I just want to be able to chill out there.
  12. I think that currently Alignment Mod tool is just a lazy version of Flatten Mode, because it makes ground "perpendicular to gravity" only for the point of its activation. I wish it was making ground "perpendicular to gravity" while I'm dragging my mouse - for every point it's been to while activation button is pressed. Otherwise, it will still be EXTREMELY difficult to make nice, gravity friendly and stitches-free floor for your base.
  13. just to highlight my 4th approach to initial idea.
  14. totally! but just so that you know, I have a slow computer and game refuses to load saves larger than 5 mb; and, yes I did virtual RAM and it works, but doesnt seem right to me, so; creative with automation and free soil seemed more preferable) I did manage to open all equips and visit most of the planets before creative tho)) and, again: this "amortiza´╗┐tio´╗┐n" setting might be 0 by default.
  15. At very least, you could place this "one button to fix them all" right in the Research Catalog, so player had to spend some bytes for this amortization mechanic. Thus, player will need to "endlessly" seek new Research Items to get more bytes. !!! There.