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About BowTieBubba

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  1. I'm in the US and that is a problem here as well. I'm really hoping that there's progress being able to split authentication from game traffic so that you can play on a dedicated server without having to route the traffic up- and down-stream. One idea I'm trying to figure out is possibly (ab)using IP routing tables (or doing some datacenter L2/L3 hackery) so that I can tunnel the auth. connection through a VPN into my local network. I'll post something on the unlikely chance i figure something out. This would certainly be a lot easier if we could just configure the server to listen for auth. connections separately from game connections. Thanks for the post here documenting the issue. I'm still a but unclear on the technical side of what Astroneer is doing here, but it's nice to see that at least I'm not the only one with the issue. No debug logs :(.