JohnnyZerg

Members
  • Content Count

    17
  • Joined

  • Last visited

Community Reputation

2 Neutral

About JohnnyZerg

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The main use hopefully of the trains will be to transport resources from self-extractors to the base. It will be interesting how they integrate the stop system and the autopilot of the locomotives. I think we may see Train Sensors, and Resource Location Sensors (for extractors) in the future. Really a lot of stuff.
  2. It would be interesting to apply this system also to extenders and rail pylons you are working on. System Era Development, you are doing a great job!
  3. I don't know why, every time I see the head of the Soil Centrifuge I think there should be a slot at the top where you can insert the Medium Canister, in order to take the soil directly from there without using Small Canister passages, and thus saving space in the platforms. Today I also came up with an idea to add flexible pipes so that I can connect more tanks and Soil Centrifuges to each other. All this could also be applied to gases, liquids and why not since we also have resources in canisters. This could turn out to be a very interesting project from the caliber of automation.
  4. The inclusion (can be activated and deactivated perhaps by holding down T for a few seconds?) of the self tether positioning function while walking will lead to a more peaceful game by removing a common frustration. Let's admit who of you has ever placed a tether too far away and are forced to pick it up, go back and reposition it? XD
  5. The crane is an interesting multiplayer tool to play with friends. However, it is quite uncomfortable to play alone. Give the crane the functionality of a seat and the ability to drive rovers right from there. It makes sense because in any case due to the bulky space of it, it could be worth it. At present, the reason to creating the crane is more for fun than real utility. Thanks
  6. To do what you asked for, you should insert an oxygenator directly on the rover and not through storage. This way you will be able to place and connect theters to the rover.
  7. Nice, as proposed by other people, they could add a blacklist filter, and I also add a priority filter that allows the auto-arm to take the object in priority over the others.
  8. That's right, we're proposing the same idea by speaking in different ways. The input mode, which will be the main mode, in addition to sucking up the resources, must also give access to the resource and allow to pay / give the resources only where it is required (forms, printers, autoarm). The output mode is for emptying the canister only. Please developers apply these changes, the game could only benefit from them and I think many players will agree with this change.
  9. You're right, the current canister sucks, I also proposed similar changes on this thread Copy and Paste: That's right, great idea! it was what I was looking for. It is sad to see how neglected this tread / post has been. Sorry for my bad English but I wanted to contribute too. They could also change the way current canisters work to say they are impractical is an understatement. I wanted to propose this idea: There will be two mode: - That of releasing resources which must be identical to the current one;- The absorption / accumulation one will have to store resources
  10. The terrain tool has always been an astroneer's strong point, yet it is also his weak point at the same time. The initiative to add some types of mods to modify the functioning of the instrument itself is interesting, and I wanted to give you several ideas. Cubic mod: Transform the circle of the terrain tool into a point or small square that is used to select a defined point of the terrain, let's imagine as if the surrounding way were formed by imaginary minecraft-style grid, and be able to create or remove a piece of terrain in cubic shape perfectly aligned. Other mods such as the wide mod ca
  11. they could also add a rover inhibitor to remove rocks and vegetation along the way
  12. As soon as I saw that it was enough to press quickly to be able to lock / unlock the platform, I immediately realized that this thing could happen accidentally and so it has been and will be. The solution has been described above, a simple change that I think will be fixed pretty quickly, at least I hope.
  13. I state that I loved and i love this game, and I especially thank the developers for it. I playing since the pre-alpha I have seen it grow a lot, especially with the automation patch which is an important piece on which I want to focus the developers in addition to exploration. For this reason I wanted to contribute with some ideas that I have come up with in these days.The auto-arms were interesting, however impractical also due to how the modules, platforms and storages are managed and their positioning. It might be interesting to include the ability to merge / separate platforms from e
  14. That's right, great idea! it was what I was looking for. It is sad to see how neglected this tread / post has been. Sorry for my bad English but I wanted to contribute too. They could also change the way current canisters work to say they are impractical is an understatement. I wanted to propose this idea: There will be two methods: - That of releasing resources which must be identical to the current one; - The absorption / accumulation one will have to store resources as it does now, however letting the nugget at the bottom of the canister escape without pouring it into the slots of the pla