Mutoit

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Everything posted by Mutoit

  1. yes u right but i know discord also, they do the same, just people talking bout his game
  2. there are many failures in the difficulty curve, be it in farming, requirements, etc.
  3. even if i went to minecraft i would be happy. there is too much lack of content and ambition and no response from the development team.
  4. Is there no one from the development team here? thousands of posts but not a single answer.
  5. good point. in fact this game have a lot of posibilities
  6. hello boy, dont worry, u can make anotherone. in fact, it is very easy to lose things, or even get lost, we don't have coordinates or anything.
  7. yep.. it's a disaster, and wait to see the asphalt machine ... you want to die
  8. Someone has taken off in his rocket, landed at his destination and took off again without carrying out his mission? Could you add the keep letter function to have to take off?
  9. really thanks ! yes u right ,normally i add some small things but maybe they are so small to make some diference.
  10. i think is the problem is my mouse... sorry !!!!
  11. every time I have to use the 2 (R )button to move the camera, there are problems, it seems that it does not detect that I press the button, I have to do it 2 times. Even when I'm rotating to move the camera, I release and press to rotate in another direction, it doesn't rotate. As if I didn't click. i want to die. however when I use the controller there is no problem, but the cursor moves at snail speed retired
  12. It is really easy to get lost, especially when you go underground. I have been able to spend more than 1 hour hanging around. The funniest thing is when you look at your base and see that it is positioned to the north. okay then you go out to explore, you get lost and you think, I will go north. Ok, it never comes.
  13. i dont know others but i must to change everytime my camera distance. Some permanent option plz ? And....when u control the big rover with asphalt paver it is a horror to control the view with the asphalt direction. xbox controllers and others have no option ....cursor speed etc , now the cursor runs so slooooowwwww,,,,,,
  14. lovely history... I'm going to change my point of view then Thz !
  15. well another track more disturbing, sinister. I invite you to listen to it when you are playing, perhaps when you go down to explore between the layers of the planet https://soundcloud.com/stonemass/walking-around
  16. fullScreen mode plz , i have 2 monitors and....Sometimes I am trying to rotate the camera while moving some folders: p
  17. in fact I am not talking about making a shooter or games of that type, but yes for a little tension, dangers. Think about , exploration without danger ... where everything is always the same .... I think it goes against the desire to explore
  18. hi i want to share this little piece that i made for or from idk , this charming game , in fact i have 2 pieces, this one is more....positive , idk . I hope you can like it I'm not very good at mastering, I hope you'll excuse me. https://soundcloud.com/stonemass/looking-at-the-stars
  19. Although the game is very charming, I must admit that some things are missing to make the coop a more pleasant experience. 1- more dangers 2-a reason to create a base 3-objects both defensive and offensive and even decorative or utilitarian to survive or addapt to enviromental. 4-make exploration trips have more risk and reward factors. 5-Climatological elements that force us to create a good base or portable protection objects. 6-Only at the beginning, the resources can be scarce, the difficulty curve passes very quickly, be it due to the excess of resources, the ease of obtaining or the little that production requires. It should be improved. 7-add elements that require at least 2 people, be they vehicles, heavy machinery, research or of any kind. 8-I insist on making the excursions really rise to be something of risk where at least 2 people are needed. 9 - when you have already passed the campaign the content feels repetitive, going out to explore has no inducements because you already know what there is, there are no surprises, you know the subsoil, you know the surface, you know that unforeseen elements will not come out. I think it is necessary to add random elements, either rewards or enemies 10- create elements needed for production or survival that have a random condition either in their characteristics, states, or in their appearance or creation. I repeat, when you go out to explore, you know what you are going to find, that kills the experience. But if you need a conductive material, it would be interesting to know that it will not always be available or that accessing it must take more risks. Even adding more elements that are under really difficult conditions such as lava or similar, where going to collect them is a task in a team and where death is real. 11-add items of need such as food or water, where you should even stock up on them on your long explorations. you know, having to add a backpack with groceries that you collect along the way or from your own production 12- need to sleep? Can we imagine having to create a makeshift camp in the middle of an exploration, 30 km underground to eat or rest? Thanks u so much ! Maybe I'll take the time to add more elements
  20. is so hard to control de asfalt direction with the same control to view, a lot of camera collapse with terrain etc. in fact , just enabling button 1 of the mouse to move the point of view would help a lot. Thz
  21. RTG sounds very loud his take the 90 % when u drivea Rover with it thz