Although the game is very charming, I must admit that some things are missing to make the coop a more pleasant experience.
1- more dangers
2-a reason to create a base
3-objects both defensive and offensive and even decorative or utilitarian to survive or addapt to enviromental.
4-make exploration trips have more risk and reward factors.
5-Climatological elements that force us to create a good base or portable protection objects.
6-Only at the beginning, the resources can be scarce, the difficulty curve passes very quickly, be it due to the excess of resources, the ease of obtaining or the little that production requires. It should be improved.
7-add elements that require at least 2 people, be they vehicles, heavy machinery, research or of any kind.
8-I insist on making the excursions really rise to be something of risk where at least 2 people are needed.
9 - when you have already passed the campaign the content feels repetitive, going out to explore has no inducements because you already know what there is, there are no surprises, you know the subsoil, you know the surface, you know that unforeseen elements will not come out.
I think it is necessary to add random elements, either rewards or enemies
10- create elements needed for production or survival that have a random condition either in their characteristics, states, or in their appearance or creation.
I repeat, when you go out to explore, you know what you are going to find, that kills the experience.
But if you need a conductive material, it would be interesting to know that it will not always be available or that accessing it must take more risks.
Even adding more elements that are under really difficult conditions such as lava or similar, where going to collect them is a task in a team and where death is real.
11-add items of need such as food or water, where you should even stock up on them on your long explorations.
you know, having to add a backpack with groceries that you collect along the way or from your own production
12- need to sleep? Can we imagine having to create a makeshift camp in the middle of an exploration, 30 km underground to eat or rest?
Thanks u so much ! Maybe I'll take the time to add more elements