Pippa

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About Pippa

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  1. Yup, large rover is the way to go, once you can make it. If you use a second large rover as a trailer, you can haul an extra-large shredder around for planetary beautification and profit (one RTG will keep it running). You typically go down to find some aluminum 15-20 minutes into the game, and you need it immediately for e.g. the soil centrifuge, so I don't think taking it out of the recipe for the buggy would change much....
  2. Pippa

    Auto Extractor crashes when repack

    Same problem. I tried to repackage an Auto Extractor after using on a deposit (so I could relocate it more easily), and the game immediately crashed. I tried again after reloading (this time I manually moved the extractor around and started/stopped it a couple of times first, in case location/state had something to do with it), and it immediately crashed that time too.
  3. I think you mean the buggy, rather than the rover? (Both rovers require the chemistry lab, so they're not starter vehicles.) The main benefits of the buggy are that it's fast and fun to drive. It's a sports car, while the tractor is a utility vehicle. There's also the legacy element; the buggy has been around longer, while the tractor is more recent.
  4. Pippa

    I think Im missing something.

    To take your topics in a slightly different order: It doesn't particularly matter where you put your base. Some people just prefer the look of certain biomes, or want to be near a Big Purple Thing, or whatever. Vehicles allow you to explore and collect resources more efficiently. For example, you might want to spend an hour or two wandering around the surface of Glacio collecting a few silos full of iron, ammonium, and graphite, and opening Research Aid boxes to get the research objects inside. Without a vehicle you are either limited to what you can carry in your backpack, or have to manually carry around a storage item to put stuff on as you collect it. (Note that there are two different settings for how to steer vehicles, absolute vs. relative to the camera; you might have an easier time with one rather than the other.) Once you have a good power setup for your base, running multiple research chambers becomes an efficient way to process research items. It takes around 250-300K bytes to unlock everything in the catalog, and even with high-yield items (the Research Aid boxes on the surface of Glacio are worth 7.4K, for example), that's still a few dozen items. Since people tend to collect research items in batches (see above), and the high-value items take around 25 minutes each, being able to process them in parallel reduces wait time. The point of having lots of storage is so that you can store lots of each resource, so that if you want to make a bunch of new equipment, or swap out all of the platforms in your base to something fancier, or whatever, you don't have to go off on multiple collecting runs to multiple different planets every time. It's more efficient to just go and collect a ton of something at once. PS: to activate the core, you only need to activate one of the surface structures. There's an achievement for activating every structure on every planet, and of course you might want to do so anyway if you plan to use them as transportation, but it's strictly optional.
  5. Pippa

    Such a great and flawed game

    I agree with a lot of your comments, but I have a few suggestions that may help in the meantime: 1. Automation between tasks does exist to some extent: machines can be placed on the same platform to perform some sequential tasks. So to make carbon to use in the chemistry lab, for instance, you can have a soil centrifuge, smelter, and chemistry lab all on the same extra-large platform, so you just need to load on (ideally medium) canisters of soil and periodically start the soil centrifuge. You can also use the large storage silos packed with medium storage silos to have large numbers of different kinds of resources available for the chemistry lab, and swap in full silos of metal from the smelter, for instance. 2. Spray paint: that's the main function of the terrain analyzer. You can colorize any soil to match any soil color that exists in the game.
  6. Pippa

    Finding a good and easy way to get steel

    Glacio has both argon and easily-acessible hematite (plentiful on the surface in large deposits). You can get organic from the soil centrifuge. So you can set up a small base with a smelter, soil centrifuge, atmospheric condenser, and chemistry lab, and batch-process large quantities of steel per visit. Glacio has a lot of wind, so scavenge medium wind turbines and set up a battery bank, and you won't have power problems.