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blorgon's Achievements


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  1. You don't need my permission to use Google Docs, lol. Took the screenshot from here:
  2. Couple things: first, the OP is talking about copper and aluminum, not the ores. The discussion is about the refined product, not what we'd see in the world. Both of these are real ores containing copper: Both of these would be awesome to see in the game-world, as I think they're much more interesting than the drab yellow color of "malachite" in the game. I'd personally prefer to see cuprite as the copper ore, because it's gorgeous. But again, we're talking about once the ore is refined into copper. Once it's refined, it should look like actual copper: And yeah, copper oxidizes—that greenish-bluish color is called verdigris, and yes, it's beautiful. But it happens when copper is just left out, and takes a long time to form (multiple tens of years if left undisturbed and without artificially accelerating the process). But Astroneers are mining the ore, using the smelter to turn the ore into copper, and are likely using the copper within a matter of hours. There'd be no time for the copper to oxidize, and if there were time, or environmental factors that would accelerate the process, then that'd be really cool to see as an in-game process we could watch happen. Either way, refined copper should look like the copper tubes in my other message, and the image of the shavings in this post. Refined aluminum should look silvery. As far as the argument that the copper might appear differently because of the sun having a different spectrum than our own, that's an interesting thought, but doesn't seem likely. Presumably the game world appears to us as it appears to the Astroneers; what we see as purple ground is purple to the Astroneers. It's pretty apparent that the sun in the game-world is pretty similar in color to that of our own real-life sun. That means that its spectrum peaks in roughly the same wavelengths as our own—which means that copper on those worlds should appear roughly the same as the copper in real life; color is a chemical property intrinsic to objects. A rose is red because its chemical composition dictates that its petals absorb all other wavelengths of the spectrum completely, and does not absorb red wavelengths, but rather reflects those wavelengths. That is why roses appear red. So if the sun in-game is similar to our own, a rose on Terra would appear the same as a rose on Earth.
  3. Thanks for taking a look. Anything stand out to either of you that you'd like to see implemented differently? Anything you don't like?
  4. Fair point. Maybe just the "frame" then? Sorry Frigidman for the horrible mockup.
  5. I'm usually partial to dark themes, but I actually would really like the white if it were slightly transparent like the footer is currently (the contact info bar), but perhaps a touch more opaque: