• Posts

  • Joined

  • Last visited

Rashaka's Achievements


Newbie (1/14)



  1. Take a look at my suggestion for Inventory Management Item Sorter. It basically does exactly this and is getting some attention. If it gets enough attention perhaps they will implement the idea.
  2. As it stands the gateways seem kind of worthless to myself and the group I play with. By the time you can unlock most of them you already have a high end large rover which allows you to move around the planet with ease and also collect lots of items while doing so. When I went to get the gateways all opened up. I had a large rover with 2 medium canisters, a paver, and a rank 3 drill attachment. I also had 8 RTG's on it as well. By the time I was finished unlocking them I had roads that looped the planet which made travel a lot faster with the rover as well which further supports that the rover is superior to the gateway system. The biggest thing that would make gateways better is if you could take things with you, like the rover for example. It should take any vehicles and anything attached to them that is inside the area of the gateway when activated. If that is something that the engine doesn't support well then giving the gateways other purposes would be nice as well. Have them grant a passive power level to the planet structures only. I.E. not vehicles... They could also provide a passive research tick of like 1 research per minute per gateway that is unlocked. That would give a passive 34 research per minute if you unlocked all of them. That could end up being a little over powered in late game especially if more planets are added. Other ideas could be that it generates scrap over time at a chosen gateway and does more scrap based on how many gateways you have unlocked. On average most people seem to have 1 base per planet and considering that you don't even have access to oxygen when you go through a gateway there just isn't much purpose to use them other than unlocking 1 in order to unlock the engine at the center. These are just a few ideas on how to do something to improve the use of the gateways. Even if these aren't used due to being too powerful then something needs to be done with them because currently they serve little to no real use, but they are a neat addition to the game that I wish had more of a purpose.
  3. Not sure honestly. I'd say make it more of a mid to end game item. Probably 5,000 - 10,000 bytes to learn. Not entirely sure on the crafting costs. Since you'd end up wanting several of them at least then the crafting shouldn't be crazy high. Maybe Titanium alloy with some plastic.
  4. Terrain tool upgrades honestly seem more like a punishment. They take up very valuable inventory locations that you've gotten used to using since the beginning. It would be nice if all the drill mods and terrain modifying mods like terrain analyzer and alignment tool all had a special location when you click on your backpack and then either press E or click on your terrain tool. It would be nice if there were icons next to that where if you owned a tool upgrade they were listed there and you could just turn them on or off without taking up inventory locations. It is really annoying having to switch them out all the time.
  5. Here's another idea. Why not use the scrap bundle system for mass storage of items. You could combine 5 or 10 of the same item into a bundle of that item in the field so you can stay out harvesting longer. Then have a structure in the base that can break down those bundles into their original items.
  6. First off I'd just like to say amazing job on this wonderful game. I just started playing it 3 days ago and was introduced by a friend and this game is simply amazing. While I do agree that there is a lot of room for growth in the game. I think the foundation is really well thought out, and I am eagerly awaiting what comes next! That being said. I have an idea for hopefully a simple fix to the common issue of item sorting and also a neat jab at the automation concept. Here goes: Item Sorter. Item is a small device similar to a small solar, small wind turbine or small printer. It will create it's own tiny base and has directional power cables like the large rover does. You hook the device up between two tables. Then you look at the item sorter and press the F key. Inside there all the items in the game are listed. You choose ONE item and the item sorter will pull all of that type of item from the origin table to the destination table based on how you have the directional power hooked up. It doesn't have to be an instant pull. It can take a little time. Also the item sorter would need some power to function. Since having these things running all the time may cause lag issues especially if you have a lot of them. The item sorter will turn itself off once there are no longer any items to pull of the given type. You then have to go back inside of the item's interaction UI to flip a switch to turn it back on. This item would only move Tier 1 items. Also as an addition the large rover can use it's front power cable to unload every single tier 1 item off all storage on the rover and onto the table it is connected to. This would help significantly on unloading the massive piles of stuff that you collect while out harvesting. Hope this idea is either accepted or useful in coming up with a better or different option!