AnIceCube

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  1. That's a good idea I agree.
  2. AnIceCube

    The Holiday Update - December 16th, 2019

    You could just go to Atrox or Glacio and get way more bytes and then be in endgame with a bit of scrap grinding.
  3. AnIceCube

    Automation / Conveyor Belts

    This idea is on the Astoneer update roadmap, and when I saw it on there I was like "yessss" This would be a very cool idea and you could really see people doing amazing things with this, including myself (or I would try) Overall great idea that should be implemented.
  4. AnIceCube

    Binding Actions to Mouse Buttons

    This should be implemented because, why not? Most other games have it, why not Astroneer?
  5. AnIceCube

    Unique planet mechanics / hazards

    This is a really cool idea that I considered but I couldn't really come up with a productive suggestion. Your suggestion is way better than anything I had come up with and helps to add a sense of ownership to something. For example, on a server or multiplayer game I could see myself hiding valuables inside and then sealing off the entrance to keep them at least somewhat safe with way less effort than before. With the addition of creative, I can also see myself building cool bases inside them that are purely for aesthetic purposes. I love these ideas for dangers specific to planets, however, I think that only some planets should have severe challenges. Atrox makes a good one, where Desolo doesn't really because most new players go there early game so adding something that takes their lifeforce if they go too deep seems a bit extreme. I think that some planets should be very dangerous while others should be easy and able to build a base with little dangers stopping you. Overall REALLY like the ideas.
  6. AnIceCube

    Large Platform C tweak

    Good idea! I would probably just use storage on a Large Platform B as you can take it off (good for smelters and such) but I could see this being useful for some people.
  7. AnIceCube

    Autonomous cargo missiles

    This is a very good idea that I could see implemented into servers and/or multiplayer games. I also like that you added how many bytes and what resources it takes.
  8. AnIceCube

    Resource Compactor

    This is an interesting suggestion, but what would the use be? I mean, I see that you could have big resources that don't fly everywhere but how big would they actually be? Also, the printer idea seems like it doesn't make much sense. This should be for storage only as the printer idea could just go in an infinite loop until you are on a "tier 800 printer" that adds nothing to the game. Overall, this is an interesting suggestion that would make a good addon if a workshop is ever added, but I wouldn't want to see it in the main game.
  9. AnIceCube

    Introduce Digging Elevator!

    Love the video! I think this has potential but the idea may need some work. Like for example how would you use it? Does it need power? Would it connect to a platform or rover? Overall tho great idea and I think it would make a fun addition to the game for people that want to get things done fast.
  10. @[7S]VilynnThank you! and thank you for clearing some things up. At the time, I didn't want the oxygen to be used in the water, but now I see that just using the oxygen bar would make more sense in the game. I also agreed that adding fully-fledged fluid mechanics to the game would make many game-breaking bugs, and that they should focus on a smaller project. My idea was to add some kind of water type resource, such as mud or something where it behaves like soil but you essentially die if you go in it without a boat. Something that is more simple than water, because Astroneer is meant to be a fairly simple template to do whatever you want with. This would hopefully still allow for a few fun new mechanics that wouldn't cause to much damage to the simplicity of the game. I think most players agree though that a workshop is a good idea.
  11. AnIceCube

    Bring back hazards

    I approve of these ideas, I love the idea of progression in the game as well as new dangers.
  12. Hello System Era and anyone else reading this suggestion. I have been thinking recently about some updates I would personally like to see in the game and have come up with a few ideas that I think could be very fun additions to the game. I will probably talk about common ones along the way, and I do apologize. However, I was recently thinking about some type of climate feature. Concerning the world situation with climate, this would make sense. However, adding an "educational" update might not benefit the game as much as adding fun features associated with this topic. For example, an update where removing too many trees or organic makes the planet toxic or something along those lines is not very fun. It lacks any fun or interesting features. However, I was thinking about an update where you can terraform a planet into different forms. This could be achieved from a new technology, it could be a natural occurrence(i.e. you have to remove a certain amount of soil on Desolo and then it has less gravity) or it could be from an entirely new feature. I also think that storms back to the game would help this update. I know that virtually every veteran player wants dust storms added back and types up some extremely short post titled "add dust storms" with a one-sentence text, but hear me out. Dust storms were a really fun feature. It was scary to see a monster cloud approaching your tiny starter base and digging a hole to hide in, only for your hard-earned resources to blow away into oblivion. It was fun to master the storms later game. But that's not all, these storms could be added alongside this climate update. For example, Calidor should start out with dust storms and then could be terraformed into a grassy planet rich with organic life. Glacio could start out entirely covered in ice and then be "melted" or in some way changed. On the topic of Glacio, one of my ideas is to have snowstorms on the surface. These would not have rocks though, instead, they would slow your character greatly and could even drain oxygen while connected to tethers or something cool like that. Also, I was thinking that it could coat the ground in the white soil found there to represent snow on the ground. Another idea that you have mentioned briefly in the vlog series has been water. I think water could be a really fun and unique feature to add to this sort of game, done correctly. If done wrong, It could make the game extremely annoying to play and even unplayable. I think a liquid system would be extremely interesting to see added to the game, however. Picture this, you land on Glacio and find a land covered in ice as it should be. Then, you decide after playing there forever that it needs to change. You grab the "heating terraformer", which would be craftable in the Large Printer, and start terraforming. The terraforming would be passive and you would have to be away from the planet for this to occur. If you are familiar with Starbound's terraforming system, I was thinking that it could be similar to that. There would be stages and every stage you would have to land back on the planet and choose to keep going or stop the process. Each planet could have different amounts of stages, for example, Glacio could not be cooled at all, but it can be heated 5 times, each time making it more tropical and possibly having water depending on if that feature is added. Sylva could be cooled 2 times and heated 3 times, the cooling making it have more snow and eventually glaciers, and the heating making it more savanna and desert-like. Desolo would have limited options, as it has no atmosphere, but you could maybe heat it once and cool it once. Calidor should have more cooling options, but a heating option making it have lava and volcanoes would be awesome to walk on and explore. Cooling any planet would mostly make it similar to Glacio if you do it enough, however, Calidor could have water in a middle stage between ice and desert. Vesania and Novus are very similar planets so they would have similar options. they could be cooled let's say twice and heated 3 times, a direct opposite to Sylva. Novus could only be heated twice and cooled once though, as it is a much smaller planet. Atrox would not have very many options because of its closeness to the star, so it would already be pretty much unsavable in terms of its climate. I am just listing several options here but you could also add a "precipitate" option where it adds different amounts of water to the planet. (Or snow in Glacio's case) This could be an easier way to add water without making the entire planet different. Going back to the terraformer itself I thought I would add a brief description of how I think it could work. First, you craft the Heating or Cooling terraformer from the Large Printer. This could look like a giant, almost "alien" device, with a drill at the bottom. It would not need a platform, and as soon as the box is opened and the machine is placed, It drills itself into the ground and powers up. If you attempt to access the panel while it is doing this, you will be greeted with a loading bar that says when it will power up. After waiting for this to happen, (the amount of time depends on the planet, the biggest planets have the longest wait, Novus and Desolo have the shortest) you would select the panel again. This time it would say something like "planetary capture procedure start-up" with a button. You would probably need an endgame item, such as 5 astronium or something that is not found in a trade platform. Once this button is pressed, a purple laser would go into the atmosphere and spread out across the magnetic field, making the atmosphere a purplish tint. Once this has happened, the machine would hum and there would be a small purple laser left going into the atmosphere. Once the materials needed are in the machine, you will have the options mentioned before(i.e. Heat, Cool, and Precipitate). Once the player selects one of these options and has the right materials, a laser of one color will shoot out of the machine. Orange for Heat, Light blue for Cool, and Dark blue for precipitate. You would then need to leave for around 10-20 minutes to allow the game to load the changes. Once it works, you will need to check it and go into a rocket. If it has worked, you would be able to see the change from orbit or even other planets. For example, there could be snow on it if it has a change that warrants snow. You can then go onto the surface and enjoy your new planet. This is hopefully the last major topic but I had mentioned before if the water was done "right." Now, what do I mean by that? Well, I mean that by adding water, it does not greatly change the game as a whole. Water should be a very fun addition, however, you should not be able to swim. I feel like adding swimming could possibly work in the best circumstances, but it could also ruin the game. Instead, maybe have a "breath bar" and you just walk around on the ocean floor until you run out of breath. I know that the oxygen bar is the same thing, but let's pretend that the oxygen bar and the breath bar are completely different. In order to combat dying of breath, you could add boats or some other vehicle to get across the water. I don't really have any ideas for this but anything would work as long as it is fun to use. We, or should I say I, don't want some boring feature added that doesn't add any fun value to the game. Some other short ideas before I end- Running enemies - enemies that could chase you or follow you on certain planets or biomes, making for a horror-like experience. Dirt launchers - similar to a "gun" however these would suck up a small amount of dirt before firing a clump out. The clump would damage players and knock resources around. A new "water" planet - This planet could go along with the climate and water update. It could be somewhere at the difficulty level of Calidor, and could even bring a new resource of gas. Hydroelectric power - This type of power could be used on water for a new power source. There could be currents in the water that follows the wind to make this effective. Workshop - Add a workshop to steam PLEASE. This would be the best change. All of these stupid updates people are asking for could just be mods and you never have to make them, a workshop dramatically increases the replay value of the game, and if you don't like the mods, you can just get rid of them. I know that this essay of a suggestion may not get read. I don't expect it to. All that I wanted to do was get my ideas down and posted somewhere viewable. If you have gotten to the bottom of this, thank you for your time. I don't expect any of these features to get implemented. Also, if any of this sounded forceful or rude, I do apologize. I probably won't post anything more for a while, so I wanted to get ALL of my ideas down before I forget. Any holes in the ideas would be filled as needed to keep a fun environment for the game. Thank you again if you read this all, -AnIceCube