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  1. Very simple idea, a flare gun that clips on to one of the corner slots of the backpack - like the hydrazine jetpacks - which also requires consumable resources to work. You see I really like the glow sticks. I like the independence from tethers and they help you scout around if you have limited vehicle mobility like early on underground. The problem however is having walked away from the safety of your craft you now only have your helmet light to search the surroundings, keeping in mind the shadows it casts, you're under pressure to find something. Being able to launch a bright light high up in the cave where it floats for a while would help illuminate everything in a reasonable distance and defeat a few of those otherwise annoying shadows. It might also make a neat compromise instead of a beacon for finding each other in multiplayer.
  2. I was thinking, concerning the second point, in conjunction with Astroneers modular designs; the exoskeleton itself could be a chassis of sorts like the buggy and there could be three different seats that could be installed. The regular rover seat, an open top variant with backpack access (late game item) and a fully enclosed, armoured seat with weather resistance (very late game item). I had imagined that it would be harder to exit the armoured variant for the players safety, instead of just pressing a button, why not move the cursor over the seat and then activate it?
  3. Got a potentially dumb question, when I see this topic in a list its title has a star at the beginning, but here in the topic I can't find the star (five pointer thats light grey). What's that about?
  4. The only niches I think a mech fills in this game would be, 1. The ability to clip the mech onto a cargo slot. None of the existing vehicles can be "stored" anywhere, I'd tow a buggy behind a large rover if I could because of how cumbersome large rovers are. The main reason though is because you have to use packagers to transport vehicles in a shuttle. 2. I've found mention elsewhere in these forums of storms and other more harsh environmental hazards and I think this is what a mech should be for. A massive, nigh on invulnerable E.V. suit. In a nutshell, providing that we get more extreme environmental hazards to contend with, I envisage myself making a mech on Sylva, unboxing it, slotting it into the large shuttle's cargo bay, getting into the mech while it's stowed in the cargo slot and launching the shuttle from there. Then landing on somewhere like Atrox or some other hellscape and deploying the mech without leaving the safety of its cockpit. P.S. I think it should be a challenge to walk anywhere, I think its balance should take effort to maintain and it shouldn't be able to do anything more than you can on foot, (walk while holding large boxes, thats all) it may even need maintenance. It might also encourage the presence of enclosed buildings and airlocks.