Pjotr_Pewpew

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About Pjotr_Pewpew

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  1. Pjotr_Pewpew

    Astro-Win64-Shipping

    I found out that the Astro-Win64-Shipping file is cousing some troubles on my pc so i dug in to it a bit and discovered the following: The file is having troubles with the "Wait chain traversal" and windows has this to say about that: Wait Chain Traversal (WCT) enables debuggers to diagnose application hangs and deadlocks. A wait chain is an alternating sequence of threads and synchronization objects; each thread waits for the object that follows it, which is owned by the subsequent thread in the chain. A thread waits for a synchronization object from the time it requests it until it has acquired it. A lock is owned by a thread from the time the thread acquires it, until it releases it. Lock ownership is equivalent to the lock waiting for the thread to release it. Therefore, if thread 1 waits for a lock that is owned by thread 2, this is the same as saying that thread 1 waits for thread 2. WCT currently supports the following synchronization primitives: ALPC COM Critical sections Mutexes SendMessage Wait operations on processes and threads To retrieve the wait chain for one or more threads, create a WCT session using the OpenThreadWaitChainSession and GetThreadWaitChain functions. WCT sessions are represented by a handle of type HWCT. Sessions can be either synchronous or asynchronous in nature. Synchronous sessions will block the calling thread until a wait chain has been retrieved. Synchronous sessions cannot be canceled. Asynchronous sessions do not block the calling thread and can be canceled by the application using the CloseThreadWaitChainSession function. Results from asynchronous operations are made available through a WaitChainCallback callback function provided by the application. For asynchronous sessions, the caller can specify a pointer to a context data structure through GetThreadWaitChain. The same pointer is passed to the callback function. This context data structure is user-defined and opaque to WCT. It can be used by the application to communicate context between a WCT query and a callback function. A common approach is to pass an event handle through this structure; when the callback is executed, it signals this event and informs some monitoring thread that the query has been completed. HOPE IT CAN HELP... USING WTC : https://msdn.microsoft.com/en-us/library/ms681418(v=vs.85).aspx WTC REFERENCE : https://msdn.microsoft.com/en-us/library/ms681623(v=vs.85).aspx GREETZ, PIETER
  2. same here..everytime you load after a safe game this happens..