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About SES_Adam

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  1. SES_Adam

    Thank you System Era!

  2. SES_Adam

    Ping: Art Department

    I doubt we'll do side-by-sides but will certainly show the changes as they get released. Are there particular updates to the planets you'd like to see?
  3. Marcher74 nailed it and I mentioned more in detail in the other thread, but I really like learning from Epic in how they've engaged their players with Fornite and the events around it. That's all All the other games being mentioned we certainly look to for inspiration.
  4. SES_Adam

    Thank you and New Direction Thoughts

    What TMarcher74 said 👆 (Also @TMarcher74 those game give us inspiraiton as well. I was just listing MC and Fornite as either ends of the spectrum of games we look at (survival + ingenuity on one end, events and player moments on the other.). The games you listed fall somewhere in between those
  5. Bron! Thank you for this honest write up. FWIW I remember your posts from a while back, too. There's a lot said here and I can't spend the time it'd take to reply to it all so I'll try and be frank: I found myself agreeing with a lot of what you wrote but also know that I love Astroneer as it is, now. I think its fair to say, especially in the early PRE pre-alpha days, there was no 'big picture' of Astroneer. We knew the direction we wanted to point the cannon but we weren't sure what the cannon ball would look like. Leading in to 1.0 we had a clearer picture of the cannon ball but knew, for us, it couldn't just be a thing we release to 1.0 and move on from... It was a legacy thing; something we knew we'd have to grow over time with the (relatively) small team we have. So, we're doing that now where the game is 'out', but, like the games that inspire us (Minecraft on one end of the spectrum and Fortnite on the other) its something we'll continue to grow and flesh out. Its posts like this that'll help us do that and keep our ideas in check. Keep the honesty coming - its useful and appreciated 🙏
  6. Great post and I find myself agreeing with a lot of it! Personally, I tend to be the kind of player that, if I want that kind of challenge, I give it to myself and play that way. I say that with full acknowledgement it isn't fair of us to ask you to put that kind of restriction on to yourself and that its always better for the game to do that for you. A lot of or goals for 2020 stem around this kind of feedback so I'll be sure to share it with a few folks on the team that'd benefit from reading it. Thanks again for sharing. Adam
  7. SES_Adam

    Thank you and New Direction Thoughts

    Wow, great post and thanks for speaking honestly. I really like your ideas and appreciate the use of "M Class Planet". I often think of Star Trek when we're talking about Astroneer so that was cool to read. We always planned on updating, patching, and evolving Astroneer after the 1.0 release so hopefully it's cool that we continue to do that. At System Era we look to games (like Minecraft and Fortnite to name a couple) and our own experiences as game developers as reference and resources for how we want to continue to expand Astro. Suggestions and criticisms we read online help us determine where and how we focus: more often than not what we read online is something we've already been brainstorming, reviewing, and/or developing in some shape or form. We have many players wanting many things so reading it all helps us figure out what to tackle next and when to release it. Having said all of that, not a day goes back where someone on the team here isn't sharing a cool idea or cool suggestion for the game we saw online. I tend to start my morning off with a coffee and some forum posts to read over that someone at System Era has shared to the entire team. It's important to us that we keep reading everything you all have to share with us. I just shared your thread with a few folks here, for instance! Thank you again for taking the time to write this up and share your thoughts with us
  8. I hear you and thanks for being honest. The type of stuff you want in the game is the same stuff I want in the game, for what its worth. The core concept of Astroneer remains true, but the game is about so much more than that so we build upon everything and not just one thing. If you've been following since early access I can understand the perspective you have, but the game has evolved so much since then to be a game for many types of players wanting many types of experiences from the game. I feel the opposite of you, where throughout development we learned from our players the many ways they play our game and have since been laser focused on what Astroneer has been for quite some time; a playful science fiction sandbox adventure you experience alone or with friends. I hope you keep an eye on our updates and come back around when future updates are more to your preference. ✌
  9. It's also good that I point out our road map in this discussion: There is tons of content on there that scratches the itches mentioned in this thread and they all take months to do. And - we're going to do them. We are doing them. Many things on there are being actively worked on to some degree. But the thing I hope folks consider when they're wondering where the content they want is, is that Astroneer is as much a Survival game as it is a sandbox game. And its a playful one at that. Astroneer is a game where Atmospheric Condensers can exist along side Beachballs and Horns. Some players are die-hard survival game fans and want that out of Astroneer and others want to be able to build silly things that do silly things and make them laugh. We see both types of players everywhere we look and the focus from our team has to reflect that. ✌
  10. I hear you but that's the thing - you're already doing that. It's not apparent because we don't talk about our process much but the Wanderer Update took months to do. The Jetpack and Jumpjet update took months to create. You had to wait months for those and they were substantial updates to the game that had an effect on lore, mechanics, and new ways to explore. The Paver and Drill and new canisters are also similar to those things you want and have also taken us months to create, iterate, test, and do final implementation on - and they're not done yet. Those come out later this year and will scratch some of your itches. Heck, I first tested out the Paver something like 4 months ago. As you pointed out these things take time. But, the entire team does not focus on those things. We also develop things for Astroneer that we CAN turn around quickly - like the beachball, chess pieces, camera, fireworks, HORNS, and so on. Sometimes we release those along side the kind of content you want (chess pieces were included in the Wanderer Update) while some, like the Beachballs, get featured as the main part of an update - like the Summer Update. We'd prefer to not sit on content for this game and release updates every 4 months when they're sitting there ready and instead prefer to bundle things together every month as much as we can. That means some months will be small features or toy-likw items only, while others will be more substantial like Wanderer and Jetpack (or future ones like Creative Mode and Dedicated Servers). So, this is our approach to it and I feel folks that want Astroneer fantasy stuff only are getting that out of us and folks that want playful sandbox things like horns and fireworks also get that out of us. Some of those things just happen faster than others and we prefer to deliver content as its ready. Everyone wants what they want and nobody wants the same thing.
  11. Haha, touch of Grey I think you should give the horns a go while waiting on other things you'd like in the game. Astroneer is equal parts space-fantasy and playful. Horns lean on the playful side of things which we know - like beachballs - isn't for everyone. Toot-toot!
  12. SES_Adam

    The business model behind Astroneer?

    All 3 of your ideas are applicable to Astroneer, for sure. Not much else to say other than that, though! Good ideas.
  13. SES_Adam

    Unique planet mechanics / hazards

    I love the idea of tying status effects and hazard types to planets. Also that art is dope as heck
  14. SES_Adam

    Buggy Rebalance

    Without saying too much else: We agree! +1